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In theory I think this would work, but I haven't messed with using force action multiple times to get multiple skill uses, and I know it doesn't work in Yanfly's STB System which is what I am using for my current project.
Do comment events have a limit in battles perhaps?
When Attack 2 is used, Common Event Activate Attack 3 is called. The same as Attack 2 but instead uses a different Skill called Attack 3.
As far as battle related plugins...
SRD's BattleGuiCore
Yanfly's BattleEngineCore with the Action Sequence Packs
Yanfly's Battle SysSTB plugin
It's been discussed a bit over in this thread; it seems to be a deliberate design choice and no-one here seems to know of a proper "fix": http://steamcommunity.com/app/363890/discussions/0/2119355556487177005/