RPG Maker MV

RPG Maker MV

Xela1417 Jan 5, 2018 @ 11:04pm
Common Events only running once per battle?
I'm trying to have a skill activate other skills through common events. If there's another way to do this without plugins, that would be great! But I'm thinking of other ways using a common event more than once would be useful in battle.
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Showing 1-8 of 8 comments
Saviliana Jan 5, 2018 @ 11:17pm 
Eh, you can always create common events as a parallax tree style, and use skill to trigger one of the sub event so the whole event would keep running through out the whole game.
Gamekrazzy Jan 7, 2018 @ 8:11pm 
Have you tried branching out common events... just have a common event for each skill you want to use, and have a common event for the skill in question that then runs each common event skill sequentially.

In theory I think this would work, but I haven't messed with using force action multiple times to get multiple skill uses, and I know it doesn't work in Yanfly's STB System which is what I am using for my current project.
Xela1417 Jan 9, 2018 @ 1:26am 
I have tried common events that force an action, but it seems to only run the first skill (the one that's selected) and then the first common event. And then after that (in the same battle) it doesn't work anymore.

Do comment events have a limit in battles perhaps?
Nope. You screwed up the execution.
Caethyril Jan 9, 2018 @ 2:21am 
Just tested using the Force Action command in common events (chain of three skills), both with and without Yanfly's Battle Engine Core, and it worked OK for me.
  1. How are you forcing the action, and/or what's in the common event(s)? You can shift-click to select all and then right-click > Copy as Text if the event(s) is/are fairly short. =)

  2. Are you using any plugins, and if so which ones?
Last edited by Caethyril; Jan 9, 2018 @ 4:42am
Xela1417 Jan 10, 2018 @ 12:09am 
So when Attack 1 is used, Common Event Activate Attack 2 is called. This Common Event does this: Force Action : Name, Attack 2, Last Target.

When Attack 2 is used, Common Event Activate Attack 3 is called. The same as Attack 2 but instead uses a different Skill called Attack 3.


As far as battle related plugins...

SRD's BattleGuiCore
Yanfly's BattleEngineCore with the Action Sequence Packs
Yanfly's Battle SysSTB plugin
Caethyril Jan 10, 2018 @ 2:16am 
Originally posted by Xela1417:
Yanfly's Battle SysSTB plugin
Unfortunately, like Gamekrazzy mentioned:
Originally posted by Gamekrazzy:
it doesn't work in Yanfly's STB System
It's been discussed a bit over in this thread; it seems to be a deliberate design choice and no-one here seems to know of a proper "fix": http://steamcommunity.com/app/363890/discussions/0/2119355556487177005/
Last edited by Caethyril; Jan 10, 2018 @ 2:39am
Xela1417 Jan 27, 2018 @ 5:30pm 
Okay. Sorry I didn't catch that earlier. Thanks for the reply. I'll see about an alternative then.
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Date Posted: Jan 5, 2018 @ 11:04pm
Posts: 8