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What you need to do is have a common event, that runs as a parallel process attached to all troop events, with multiple conditional branches.
Each potential party member will require their own condtional branch, that upon the actor having the state "Death" or whatever you are calling it applied to them, have them removed from the party.
& a conditional branch for the main character, that upon the main character having the state "Death" or whatever you are calling it, trigger the "gameover" sequence.
Check the box "Can Lose" when you program the event, then have what you want to happen instead of a standard game over attached to that condition.
The events that you programmed to happen should have taken effect upon the lose of your party.
So none of the characters stayed dead?
What exactly dothe events you have programmed in say?
The plugin kittylitterproduction recommended brought me a step forward, the Troop event works now as it should. However, I still get the ususal Game Over Screen right after that. I could ofcourse change that by modifying the troop event to activate a switch and healing the Main Character, so he doesn't trigger the vanilla game over. Also I should create a new game over event that gets triggered by that very switch.
Edit: just tried this and everything works as I intended now! Thank you all for your help and patience I really appreciate it!