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with clever event and variable manipulation you can pull off a city building mechanic that's close enough to that... no plugins required afaik
basically on action phase you visit structures, plan building and demolishing, proceed the story until you ran out of action points
After that you will enter a rest phase which "a week" passed, during this rest phase you encounter random events that need or need not your decisions to decide the out come, mathes on resources output input, and determined whether the structure is complete or not
I would like to add dungeon exploring and battles if possible, but for now I'm gonna focus on making the main feature work
( yes have played act raiser, SNES right? )
and yeah I meant the old SNES game
each of them have:
52 pages
3 unique variable use exclusively by them
I manage to generate 150 events with little to none human mistakes and wrist cramp through using a basic java program to simply copy and paste the lines of the events changing some of the attributes(event location, common event id, variable id, page conditions by HIME plugins), after which I paste them into the map file.
It's not powerful scripting, but it's easy as long you have basic programming knowledge, loading to the map is remarkly slow compare to other map, but my laptop is a 1.6ghz potato so I will try it out on better specs when I'm done with the basic mechanic.
so far I've been using the same method to create long chains of event query and lots of common events, and currently I'm perfecting the building, demolishing and undeveloped tiles that block pathes to other tile, and if possible, I will be adding a combo effect (its a tile building game after all)
I can use my map to create a farming plot too if i want to, I just hope the devs will add in dynamic variable names, it will change things alot.