RPG Maker MV

RPG Maker MV

Kramskyy 2017년 11월 27일 오전 12시 16분
Can we make top down action shooter game with this ?
If not which engine would you suggest to a beginner
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JohnDoeNews 2017년 11월 27일 오전 2시 52분 
Sure, it is possible and it is done. But my advise is to start with the game type the software is made for. Spend a few nights just playing around, before you look into what you can and want to change. It is much easier if you know at least the basics of the software.

But anwer to your question, yes, it is possible, and you do not need to be an expert for this. You might need a plugin, though.
kittylitterproduction 2017년 11월 27일 오전 6시 34분 
GameMaker Studio or Unity.


Someone who knows this program will have no problem making a shooter. Someone who thinks they can just buy the program and make one out of the box will fail miserably.
JohnDoeNews 2017년 11월 27일 오후 12시 56분 
I agree, however, if you follow tutorials, and read the help section of your plugins carefully, you will be able to learn this in a week or so. As long as you stay with the top-view, this should be able to do, ofcourse depending in how good you are at figuring stuff out. May take you a little longer or shorter.

I assume they still have the 30 day free trial on the website. Should be enough to figure out if this is working for you, and if you can get the battle style you want.

Edit: If you google "rpgmaker mv action battle system", you will find some on map battle systems. Some come with video tutorial. Shouldn't be too hard.
JohnDoeNews 님이 마지막으로 수정; 2017년 11월 27일 오후 12시 59분
Slim Jimmy 2017년 11월 28일 오전 6시 53분 
read the fun manual

if you can do that, then you should be alright

also just to set expectations, you will have many version b's and your folder will build up with a couple dozen of test builds before you can even settle with something you can really be fine with
XIIIthHarbinger 2017년 12월 1일 오후 12시 18분 
While I would say that it is possible, I wouldn't recommend it from this engine.

All of the games that I've seen that use an active shooter mechanic from RPG Maker games, tend to have a very slow & clumsy feel to them. Perhaps there are people who have made them that are considerably more responsive, but personally I haven't seen them.

Honestly, I was playing overhead shooters that were far quicker & more responsive on consoles in the eighties.

The thing to remember about RPG Maker is that it sacrifices flexibility for specialization. You can go against that specialization, but the more you do so, the more you will receive an inversely proportionate diminishing return. Until you finally get to the point, where you would be better served using a different engine.

So the question would be how close to the RPG Maker template, is your game intended to be?

A turn based battle system that is a 3/4 overhead that occurs on the map like that of Fallout 1 & 2, would work rather well with RPG maker, if you could find the right plugins. Because aside from the battle system, you really aren't changing much.

A much faster paced bullet hell Contraesque type game, & you're probably better served by a different engine. Simply because it is so different from the RPG Maker template.

As for alternate engines, I would say Unity or Gamemaker Studios are also potential candidates, as both are often used to make platformers & shooters.
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