RPG Maker MV

RPG Maker MV

JohnDoeNews Jun 11, 2017 @ 5:01am
Disable red flash poisoned on map
When poisoned on the map, the screen flashes ed everytime it hits damage.
Can I disable this? If so, how?
Last edited by JohnDoeNews; Jun 11, 2017 @ 5:02am
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Showing 1-11 of 11 comments
Caethyril Jun 11, 2017 @ 8:12am 
Not without a plugin, I think. However, it should be pretty easy to solve! The screen will flash if a party member takes [non-evented] damage outside of battle. This can be because of negative HP regen (due to poison, for example) or floor damage (toxic swamp, lava, etc).

I found a few functions in rpg_objects.js (feel free to search up the originals!) related to this:
  • performMapDamage() is called to flash the screen whenever any map damage (including floor damage) is sustained. You could override it by putting the following in its own little .js file and importing it like you would any normal plugin:
    Game_Actor.prototype.performMapDamage = function() {};

  • turnEndOnMap() checks whether it's the end of a turn (20 steps per turn by default) then applies each actor's end-of-turn effects (including regen), flashing the screen if HP was lost. A simple override would be to put this in a .js file:
    Game_Actor.prototype.turnEndOnMap = function() { if ($gameParty.steps() % this.stepsForTurn() === 0) { this.onTurnEnd(); } };
If you want a bit more control over things, perhaps have a look at SumRndmDde's Map Slip Damage plugin: http://sumrndm.site/map-slip-damage/ =)
Last edited by Caethyril; Jun 11, 2017 @ 8:17am
Yes, I can disable it why can't you? Whats the issue?
JohnDoeNews Jun 11, 2017 @ 3:09pm 
Originally posted by Caethyril:
Not without a plugin, I think. However, it should be pretty easy to solve! The screen will flash if a party member takes [non-evented] damage outside of battle. This can be because of negative HP regen (due to poison, for example) or floor damage (toxic swamp, lava, etc).

I found a few functions in rpg_objects.js (feel free to search up the originals!) related to this:
  • performMapDamage() is called to flash the screen whenever any map damage (including floor damage) is sustained. You could override it by putting the following in its own little .js file and importing it like you would any normal plugin:
    Game_Actor.prototype.performMapDamage = function() {};

  • turnEndOnMap() checks whether it's the end of a turn (20 steps per turn by default) then applies each actor's end-of-turn effects (including regen), flashing the screen if HP was lost. A simple override would be to put this in a .js file:
    Game_Actor.prototype.turnEndOnMap = function() { if ($gameParty.steps() % this.stepsForTurn() === 0) { this.onTurnEnd(); } };
If you want a bit more control over things, perhaps have a look at SumRndmDde's Map Slip Damage plugin: http://sumrndm.site/map-slip-damage/ =)

I'll take a look at it, thanks.

I wanted to make a hunger/thrirst system instead of HP and MP, for a minigame. But that red flash every few seconds doesn't really make sense then. Like -HP and -MP regen will simulate hunger and thirst. And food and drinks will restore it.

So I could make my own tamakotchi kinda game. :) But a red flash wouldn't make much sense then.
Caethyril Jun 12, 2017 @ 3:30pm 
Originally posted by BigFatX:
I wanted to make a hunger/thrirst system instead of HP and MP, for a minigame. But that red flash every few seconds doesn't really make sense then. Like -HP and -MP regen will simulate hunger and thirst. And food and drinks will restore it.
Sounds interesting! I've considered something similar for a desert area in one of my own projects, a kind of heatstroke thing where you start taking damage if you stay out in the sun too long.

Anyway, I think the SumRndm plugin I linked should let you disable the flash (or change its colour/duration/frequency) for each state individually using note tags, which sounds like what you're looking for in this case. ^_^

I really should get around to trying this game of yours at some point, it sounds great... Currently having fan issues, though. .-.
JohnDoeNews Jun 12, 2017 @ 3:49pm 
Cool, the game I was just talking about is a mini game to raise money for a charity event. It is not out for public yet, but I hope to release it at the end of the month.

I am also working on another project, which is quite far in development, and has a good hour of gameplay already. If you want to check it out, you can find it here: http://games.johndoenews.nl/p/warriors-and-witches_11.html

If you try it out, please let me know what you think, in the comments under the game. ;)
Last edited by JohnDoeNews; Jun 12, 2017 @ 3:50pm
Caethyril Jun 12, 2017 @ 3:53pm 
Originally posted by BigFatX:
Cool, the game I was just talking about is a mini game to raise money for a charity event. It is not out for public yet, but I hope to release it at the end of the month.
Ah, right. Good luck! =D
I am also working on another project, which is quite far in development, and has a good hour of gameplay already. If you want to check it out, you can find it here: http://games.johndoenews.nl/p/warriors-and-witches_11.html
That's the one I was thinking of; saw its thread in the Game Sharing discussions.
JohnDoeNews Jun 12, 2017 @ 4:13pm 
:) Oh so you have heard of it already :p
What do you mean by having fan issues? :p
Caethyril Jun 13, 2017 @ 2:43am 
Originally posted by BigFatX:
What do you mean by having fan issues? :p
The fan on my laptop has come unseated or something, it won't spin up correctly so I'm avoiding running any stuff that will make it try to do so. Currently looking into repairs...
Last edited by Caethyril; Jun 13, 2017 @ 7:36am
JohnDoeNews Jun 15, 2017 @ 8:13am 
Oh be careful and have it fixxed. This can kill your computer or even burn your house down. It happened to my nephew. He had a problem with his laptop fan and had his laptop on his bed. Luckily no-one got hurt.
Caethyril Jun 15, 2017 @ 9:54am 
Originally posted by BigFatX:
Oh be careful and have it fixxed.
Definitely!
This can kill your computer or even burn your house down. It happened to my nephew. He had a problem with his laptop fan and had his laptop on his bed. Luckily no-one got hurt.
0_0 Good thing no-one got hurt! I learned early on not to use a laptop on anything other than a hard surface...

Don't worry, mine isn't quite so bad: the fan spins but if it tries to go faster than the lowest speed it starts clattering off the case and barely moves the air at all. Just browsing the internet and such seems to be OK for now. =)

Anyway, sorry for derailing the thread. xP
JohnDoeNews Jun 15, 2017 @ 11:53am 
Oh that is fine. I kinda gave up on the idea.
It would just be nice to have some kind of use for HP and MP bar, if you don't have battles in your game.
However, trivia is a big issue in my game (this is a game based on a radio station and its DJ's, for charity, so a lot of music based question pass by). I do it so now, that a question wrong = -1HP and MP is used for an escape. I think this fits my game better than a hunger system. The only reason I wanted a hunger system, is to have use for the bars on my characters.
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Date Posted: Jun 11, 2017 @ 5:01am
Posts: 11