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I found a few functions in rpg_objects.js (feel free to search up the originals!) related to this:
- performMapDamage() is called to flash the screen whenever any map damage (including floor damage) is sustained. You could override it by putting the following in its own little .js file and importing it like you would any normal plugin:
Game_Actor.prototype.performMapDamage = function() {};
- turnEndOnMap() checks whether it's the end of a turn (20 steps per turn by default) then applies each actor's end-of-turn effects (including regen), flashing the screen if HP was lost. A simple override would be to put this in a .js file:
Game_Actor.prototype.turnEndOnMap = function() {
if ($gameParty.steps() % this.stepsForTurn() === 0) {
this.onTurnEnd();
}
};
If you want a bit more control over things, perhaps have a look at SumRndmDde's Map Slip Damage plugin: http://sumrndm.site/map-slip-damage/ =)I'll take a look at it, thanks.
I wanted to make a hunger/thrirst system instead of HP and MP, for a minigame. But that red flash every few seconds doesn't really make sense then. Like -HP and -MP regen will simulate hunger and thirst. And food and drinks will restore it.
So I could make my own tamakotchi kinda game. :) But a red flash wouldn't make much sense then.
Anyway, I think the SumRndm plugin I linked should let you disable the flash (or change its colour/duration/frequency) for each state individually using note tags, which sounds like what you're looking for in this case. ^_^
I really should get around to trying this game of yours at some point, it sounds great... Currently having fan issues, though. .-.
I am also working on another project, which is quite far in development, and has a good hour of gameplay already. If you want to check it out, you can find it here: http://games.johndoenews.nl/p/warriors-and-witches_11.html
If you try it out, please let me know what you think, in the comments under the game. ;)
That's the one I was thinking of; saw its thread in the Game Sharing discussions.
What do you mean by having fan issues? :p
Don't worry, mine isn't quite so bad: the fan spins but if it tries to go faster than the lowest speed it starts clattering off the case and barely moves the air at all. Just browsing the internet and such seems to be OK for now. =)
Anyway, sorry for derailing the thread. xP
It would just be nice to have some kind of use for HP and MP bar, if you don't have battles in your game.
However, trivia is a big issue in my game (this is a game based on a radio station and its DJ's, for charity, so a lot of music based question pass by). I do it so now, that a question wrong = -1HP and MP is used for an escape. I think this fits my game better than a hunger system. The only reason I wanted a hunger system, is to have use for the bars on my characters.