RPG Maker MV

RPG Maker MV

Frog Tonic Mar 21, 2017 @ 6:42pm
VX Ace or MV
After using the VX Ace trial I've decided that I love RPG Maker, and with this sale I wanted to buy it. The problem is looking at MV and VX Ace I am seeing a lot of different opinions on it and I don't know which one to choose. Can some one give me a quick simple explaination on the differences and which one would be more worth it in the long run?
< >
Showing 1-8 of 8 comments
The thing about RPG Maker is based on what you want specifically, there's different ones you may prefer.

VX Ace is better if you want to have something that will work on a toaster (it is a lot more functional on weaker computers than MV), and if you don't want to do custom art there is currently a much larger pool of sprites made for VX Ace due to a much longer standing time. It has more complicated scripts to implement and you need to do more work to do stuff with the engine, but scripts do exist. The resolution without some backwork is quite small, but the smaller sprites might help those with less spriting ability. Mapping is very limited compared to most other RPG Makers though.

MV has a much bigger resolution, larger platform support, and much more versatile plugins compared to VX Ace's scripting. They removed many engine limitations so people can do some crazier things with plug-ins than scripting with VX Ace, and can now port to Mac, Linux, Mobile, and HTML in a way that's MUCH simpler than VX Ace. The downside is the engine is definitely more extensive now, it can't work on weaker computers without slowdown now and the engine is updated regularly, which is a pro in some ways but in the other way you don't want to update your current projects in some cases as they can break elements of your game (your games won't update automatically when you update the engine though, they set it thankfully so you do it manually per project if you want to update).

Just a few notes, someone else may give a much better breakdown. Different people will have different preferences though.
Last edited by AestheticGamer aka Dusk Golem; Mar 21, 2017 @ 6:55pm
Marquise* Mar 21, 2017 @ 10:14pm 
As AestheticGamer typed. BTW I think it is all at 75% now. ;) For a short time.
Last edited by Marquise*; Mar 21, 2017 @ 10:14pm
Deathwhitch Mar 22, 2017 @ 4:51am 
Originally posted by Marquise*:
As AestheticGamer typed. BTW I think it is all at 75% now. ;) For a short time.
says 75% in the announcement but only shows 60 in the store >.< Hope they fix it. False advertisement is no laughing matter

On topic, MV is great for making your game on one platform and porting it to other platforms
Iguana Guy Mar 22, 2017 @ 2:40pm 
"up to" 75%. It's all in the wording. However I haven't seen anything that was 75% out of any of them either.:steammocking:
Originally posted by IguanaGuy39:
"up to" 75%. It's all in the wording. However I haven't seen anything that was 75% out of any of them either.:steammocking:
Some of the Ace DLC were last I looked.
Marquise* Mar 23, 2017 @ 12:37am 
I had all my 75% sets~! ^^ TY Degica!
i have vx ace and mv but i like mv graphic detail.
Originally posted by XIIIthHarbinger:
In my opinion MV is the better product, especially if you lack coding chops.

The in game character generators in the program allow you to create things that you simply lacked with just the vanilla program, with previous iterations. If you have the season pass DLC kids parts & the tileset generator tool you have even more options using just the base components.

Being able to port to just about anything with just a couple of mouse clicks gives you options to share your game, commercial or free to play, that can't be ignored.

Plugins importing & set up is very easy, especially compared to scripting in previous iterations. So even someone who is a completely newbie can usually use the plugins to create what they want.

The database is more flexible & provides you with options to change things, that use to require scripting to do.

MV is harsher on older systems it's true, but lets be honest here, the joke about buying your PC last week & it's already outdated, is so old it's a fossil at this point. So the number of people using systems that can't handle MV, are a rapidly diminishing market share, simply due to the realities of tech development cycles.

These are good points as well. For the record, for my own opinion I think MV trumps VX Ace for me personally. It's essentially completely replaced it for me, one other thing to mention is MV has much better mapping than VX Ace (and plug-ins can make it even better) and there's a variety of ease of use aspects. But there are some minor downsides, outside of the mentioned weaker on lower performing computers issues I also will mention when a non-midi song begins to get over 2/2 & a half minutes long it might have some delay loading in MV for example, which is non-existent in VX Ace. But I think what MV does and can do easily trumps VX Ace for me.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 21, 2017 @ 6:42pm
Posts: 8