RPG Maker MV

RPG Maker MV

Brandr Mar 3, 2017 @ 10:28pm
can this make isometric games?
Would this be a good engine for isometric games, like disgea and fire emblem?
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Showing 1-15 of 19 comments
Yes. No.
◢ k r i s ◤ Mar 3, 2017 @ 11:00pm 
Not impossible, but I'd recommend looking into one of these other engines to be honest.

http://store.steampowered.com/app/404790/
http://store.steampowered.com/app/347400/
http://store.steampowered.com/app/214850/
Also, maybe Unity or Unreal Engine, depending on how much effort you are ready to dedicate to this project.

The problem with using RMMV for this project is, while you could easily find plugins that enable diagonal travel and you could painstakenly create an isometric world using a non-isometric, map- editing grid, you would still need to rebuild the battle system to work "on-map" - which I'm not sure anyone has done successfully yet (I could be wrong about that, but I've only seen similar design interests turn to other solutions than RMMV). I have seen scrolling, top-down shooters[galvs-scripts.com] and side-platformers and Visual Novels and even on-map projectiles[galvs-scripts.com] - but the simple fact is the amount of reverse engineering you want to accomplish may make building your game from the ground up in another engine easier or just as difficult while giving you more flexibility.

Also, the entry fee for RMMV is kinda pricey compared to the options above. That's not to say it's overpriced either, but it's only particularly good at a very limited type of game: the infamous "RPGMaker" tagged games you'll find on Steam. You'll notice none of them resemble the games you mentioned in OP.
Last edited by ◢ k r i s ◤; Mar 3, 2017 @ 11:08pm
◢ k r i s ◤ Mar 3, 2017 @ 11:21pm 
In the spirit of personal interest, I did some research on isometric games in RMMV and it doesn't look like anyone has pulled it off quite yet.

There have been discussions
https://forums.rpgmakerweb.com/index.php?threads/interested-in-rmmv-making-a-game-with-really-large-assets.60901/
http://www.rpgmakercentral.com/topic/38436-isometric-3060-degree-angle-diagonal-movementmap/ (this one looks more like self-defeated monologue)

And there are some teasers and sneak-peaks on youtube of people attempting 3D and isometric games with RPG Maker XP and VX Ace - however both of those are VERY different beings from RMMV. VX Ace still has a fairly active community that you could present your question to, if you felt so inclined - however I'm still of the opinion that building your project in any of the mentioned engines in my last post might prove more productive.
Brandr Mar 4, 2017 @ 1:13am 
Originally posted by ◢ k r i s ◤:
Not impossible, but I'd recommend looking into one of these other engines to be honest.

http://store.steampowered.com/app/404790/
http://store.steampowered.com/app/347400/
http://store.steampowered.com/app/214850/
Also, maybe Unity or Unreal Engine, depending on how much effort you are ready to dedicate to this project.

The problem with using RMMV for this project is, while you could easily find plugins that enable diagonal travel and you could painstakenly create an isometric world using a non-isometric, map- editing grid, you would still need to rebuild the battle system to work "on-map" - which I'm not sure anyone has done successfully yet (I could be wrong about that, but I've only seen similar design interests turn to other solutions than RMMV). I have seen scrolling, top-down shooters[galvs-scripts.com] and side-platformers and Visual Novels and even on-map projectiles[galvs-scripts.com] - but the simple fact is the amount of reverse engineering you want to accomplish may make building your game from the ground up in another engine easier or just as difficult while giving you more flexibility.

Also, the entry fee for RMMV is kinda pricey compared to the options above. That's not to say it's overpriced either, but it's only particularly good at a very limited type of game: the infamous "RPGMaker" tagged games you'll find on Steam. You'll notice none of them resemble the games you mentioned in OP.

I've tried gamemaker, but I have no way of making the sprites, nor animations. That's why I'm looking at this, any advice for spriting/making the models?
Yes Mar 4, 2017 @ 4:44am 
https://www.youtube.com/watch?v=FhV1t9mQ49Y

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https://galvs-scripts.com/2015/12/12/mv-diagonal-movement/

sprite-sheet templates included in demo

====

Originally posted by wolf96781:
any advice for spriting/making the models?

maya, poser - or save your time and buy them.
Yes Mar 4, 2017 @ 4:52am 
btw pretty much all you can get is an illusion of isometric view for 'world exploration' part of your game. As for combat, I have no idea if it can get any more 'isometric' than in Ashworth ^
◢ k r i s ◤ Mar 4, 2017 @ 8:45am 
I'm not sure I can recommend RPGMaker if all you wanted are the art assets. For one, none of the assets are design for isometrics, but secondly you would be better off using a character generator for RMMV anyways. For instance, http://store.steampowered.com/app/529830/

You could also, maybe, try Marmoset Hexels to create isometric map assets - but maybe what you really need to do is build your game on borrowed art from around the Internet until your game has enough substance to convince an artist to help you build original graphics. This sounds like it might be one of your first games, so I wouldn't focus on graphics from the start if that isn't your strong point.

Also, I don't know if you actually looked at those links I've posted, but one of the forum discussions mentioned TileD[www.mapeditor.org] which you might want to look into if this will definitely be a 2D isometric world.

Some spriting tools on steam could help you too, but honestly if you aren't an artist then there is no substitute for the skill and talent of an actual artist. Either you'll have to learn to make the graphics yourself or, as I recommend above, just borrow graphics from around the Internet until your game has substance or at least a prototype that is convincing enough for an artist to join you on.
Last edited by ◢ k r i s ◤; Mar 4, 2017 @ 8:58am
valkill100 Mar 4, 2017 @ 9:24am 
I'm surprised people tend to forget this one:

http://store.steampowered.com/app/248170/
◢ k r i s ◤ Mar 4, 2017 @ 9:27am 
Can ClickteamFusion do isometric games? I have it in my Library and I considered it, but I'm not very at-all familiar with it, to be honest. I wasn't under the impression it could do isometric. When I think CF, all I picture is side-scrolling platformers and point-and-click games like FNAF.

edit: Hmm, looks like it can do top-down. Maybe it could do isometric after all.

edit: Yeah - it sure can http://store.steampowered.com/app/400160/ I didn't know that game was made with CF
Last edited by ◢ k r i s ◤; Mar 4, 2017 @ 9:41am
Originally posted by ◢ k r i s ◤:
Can ClickteamFusion do isometric games?
Go to Workshop. Search isometric. Watch examples.
◢ k r i s ◤ Mar 4, 2017 @ 10:07am 
Originally posted by kittylitterproduction:
Originally posted by ◢ k r i s ◤:
Can ClickteamFusion do isometric games?
Go to Workshop. Search isometric. Watch examples.

link for the lazy
Last edited by ◢ k r i s ◤; Mar 4, 2017 @ 10:09am
Brandr Mar 4, 2017 @ 3:20pm 
Thanks guy, this was actually super helpful!:steamhappy:
Slim Jimmy Mar 6, 2017 @ 2:23am 
does it have to be in an isometric perspective?

there are a couple tactical battle libraries out there for MV that are currently in development
Brandr Mar 6, 2017 @ 3:10am 
Thanks guy, this was actually super helpful!

Originally posted by Slim Jimmy:
does it have to be in an isometric perspective?

there are a couple tactical battle libraries out there for MV that are currently in development
well what do you mean by tactial? Like I said I'm aiming for a disgea sort of thing, or Fantasy war tactics.
Isometric is just the best way i have to describe them
Slim Jimmy Mar 6, 2017 @ 10:55am 
tactical battle, like the games you described: charactres and mobs take turns killing each other on a boardgame-style map

during the Ace days, GubiD experimented on converting RM maps into an iso environments complete with elevation, iirc... sadly he never got to get it to a point where novice creators can make use of it without learning how to fix up bugs, themselves
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