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Or... Make 2 skills.
First skill targets and gamages 1 actor, and triggers the second skill with a common event.
The second skill targets all actors.
Hope this helps :D
You can mimic the skill in the TROOPS page in your database.
Instead of making a skill and a common event, you can create that single action on the event page of that troop. This requiers a little more RPM knoledge though. The first option (adding damage with a common event) is by far the easiest I know.
<AOE Radius: 300>
<AOE Center Animation>
<Cooldown: 10>
<cast animation: 0>
<EQS Type: 4>
<setup action>
se: teleport, 80, 100, 0
opacity user: 0%, 10
wait: 20
camera focus: target
zoom: 125%
</setup action>
<target action>
motion guard: target
action animation: target
wait for animation
motion damage: target
action effect
break action (had to add this as the enemy would not stop repeating the move until every party member was dead. Now the problem is reduced to the enemy replaying said skill until he kills the target actor)
wait 20
opacity user: 100%, 10
</target action>
I know to someone who actually knows what they are doing this composition looks silly, but i am new at this.