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But MV supports plugins for a reason. They make stuff such as this so much easier. xP
I'd recommend using Yanfly's Buffs & States Core plugin[yanfly.moe]. Amongst other things, it lets you use notetags to define custom Apply Effects to states, i.e. things that happen when the state is applied. =)
The following Buffs & States notetag, placed in the death state's notebox, makes animation #120 display on an actor when they die. You could easily change this to a different animation (e.g. one that just flashes an image on the screen) just by changing the number.
Works pretty good man. Not 100% what I was looking for, but definitely a really good jumping off point. Many thanks!
However, I have a new conundrum, and I'm wondering if I can use the formula above to fix it.
Right now I'm trying to make it so I have the enemy take damage at a specific frame in the animation, so when one character punches an enemy, the enemy takes the damage and the number and pain animations fire off, and the original attack animation finishes with the character running off screen.
I'm thinking maybe I can create two seperate animations and somehow link them together so the second animation fires off the moment when the enemy is hurt. Not sure where to start...
Sounds nice, but I'm not sure where I'd start in the default engine...fortunately, though, you had a great idea! ^_^
Tested this and it works great! The downside is you'll need a state per hit animation that you're using. Set the skill itself to have the leading animation, if any (it'll wait for this before dealing damage/states), and use the skill's Effects box to make it add a state to the target. In that state's notebox, add the following: