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And TBH, MythForce has some of the worst melee combat I've ever seen in a video game with melee combat. Combat is so slow and unresponsive in this game, it's like watching paint dry.
So, each attack uses some kind of hit sector, so it somewhat simulates the shape of the swing. It's not perfection, but it's good enough. It's not one of those old melee systems where you have to solely put your crosshair on an enemy to determine if you hit them or not, like Elder Scrolls 4.
You have your light and power attacks. Different weapons have different hit sectors, for example a mace power attack is a vertical swing, while the power attack of a sword is horizontal. You also get sprint attacks, which knock enemies over. Knocked over enemies can be hit for critical damage, kind of like an execution. This is a lot like Dark Messiah, where you could knock people over and execute them, and it's one of my favorite strategies.
Bows and magic gain critical damage from headshots, while melee weapons gain critical damage from hitting a downed foe, or back stabbing. This is nice, because you don't have to just spam light attacks. You can go for critical damage, instead.
There is also a perfect parrying/blocking/dodging system. If you parry or block just before an attack lands, you will riposte if you've got a parrying dagger, or knock over an unyielding foe, if you have a shield. This is called "perfect parry" or "perfect block". The parrying dagger does seem to also knock over an unyielding enemy inconsistently, so that's something the devs need to make more solid and clear. Once you learn the timing of enemy attacks, it's very rewarding to use this system. Goliaths can be brought to their knees, where no other attack or ability can do that.
A perfect dodge is a correctly timed dodge, that you ignore damage. Basically you have i-frames, and dodging at the right time can completely negate damage, even if the attack should have landed. Dark Souls uses this same system.
The combat system uses stamina, like in Dark Souls. So, you do need to be deliberate and calculated, when you fight. If you spam, miss attacks too frequently, etc, you are not going to get far in the game.
This game also features 5 abilities at your disposal. Each character has a unique jump, ranging from midair dashes to slowfall. Each character has a combat ability, something with a short cooldown, to deal a free special attack. Then there is the utility ability, which is often used defensively: Invis or sand in the eyes, for example. Then there is the ultimate ability, which vary a lot from character to character. The mage gets a protective bubble; the hunter gets a vortex, for example. Finally, there is the overdrive, that everyone shares. You regen health, knock everyone away, gain unlimited stamina, and some stat boosts. Overdrive can only be filled by fighting.
Solo play is great for practicing "perfect" actions- no one else there to see and laugh when you miss. Also it's great for taking our time to explore (there are some hidden things to look for).