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回報翻譯問題
If short warp jumps are in the game and are a "use only once per battle desperation escape card" thing, then there is nothing lore breaking here.
Its a core theme to the franchise that the warp is one big deadly mess that nobody toys with without taking great risk, but its also part of the lore that there are always exception to the rules.
I feel like micro warp jump could be in this game in a believable fashion, but only if it comes with limitations to it that make you think thrice before doing it. An actual, deadly gamble that makes you stop and think "Am i really out of options that bad ?" so that it dosent turn out like star trek or star wars where small scale jumps are a viable tactical option.
So yeah, it could be possible, but it should not be tactically viable. It should be something you do when you have no better option and doing so still carries heavy risks.
So even pushing a little would be enough for a short burst of acceleration without incurring the wrath of the warp.
Well, given the real time/cooldown based gameplay it's likely that the Imperials won't be able to lay their infinte wall of torpedoes down from across the board and I'm guessing that there will be major limits on Nova Cannons so it's probably in their to make up for their deficient long range play.
On the plus side playing Eldar should be a damn site easier without having to sail round a string of torpedos every 10cm.
As an aside, there is even a technical device that will allow a ship to plot a perfectly safe warp across a handful of lightyears (I believe it can be found in Rogue Trader), but depending on which Tech-Priest catches you using it, you may or may not be turned into a murder-servitor. And Omnissiah help you if one of the Navigator Houses catches you with it...
These ships are HUGE and warp translation takes hours and can only be done at a Mandeville point safely. It makes 0 sense for ships to be able to make small warp jumps. Ships get lost all the time in the warp and you need a Gellar field that requires you to disable void shields.
Yes, the setting knows personal protection gear as employed by Belial, which avoids critical damage by slinging him a short distance through the warp. Every time this happens, there's a chance he'll never make it out of there. This tech is also extremely rare. It's just not going to be mass produced for something the size of 50 oil tankers.
tl;dr micro warp jumps are ♥♥♥♥♥♥♥♥ and immersion breaking. Even Chaos ships don't have access to that kind of ♥♥♥♥♥♥♥.
I just checked my Rogue Trader books, there's no restriction how "short" you can warp travel. You just need to do the same skill checks as you have to when you do a long one. So if you are unlucky you could turn up a few km ahead of your location but 1-2 year later.
Rogue Trader should be seen as canon if anything.
Nothing is set in stone, especially with the 40k universe. Yes GW signed off on the plants vs zombies 40k game, just as they did this and future games. If that isn't good enough for people then I'd suggest they'd find another IP to get their panties all in a twist about.
I know people like to take 40k way too seriously and I'm the last one to judge anyone for it, but come on, it's just an ability in some RTS that we haven't even seen proper gameplay footage of yet.
I'm sure you're free not to use it if it really kills the immersion of flying a space cathedral with broadsides through a 2D space ocean for you.
What Schmittfeuer said. Well said my friend