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Setting AA to low made the game look a lot better for me.
Glad it helped. I'd like to see them either get the FXAA under control or use a different kind of AA. Without it the models can be a little jaggy and it's not like Imperial or Chaos ships need to be any more spikey than they already are.
It's not the AA per se. They got about three, maybe four level-of-detail and details get greatly reduced if you zoom out. It would be nice to let people with high end systems choose if they want to keep the highest level of detail all the time.
Is that so? I'm still learning about some of the technical details of games and graphics, so this is new to me. If thats the case, I would definitely agree there. More PC options is generally a good thing.
AA should have an "OFF" setting. It's not always needed, like with high resolution displays. I generally turn it off and notice a performance increase with negligible jaggies. However... I can't with this game.
What I also noticed, the AA had odd effects. On a destroyed cruiser in the shipyard, the model LOD was low res, like the model complexity was culled too much. The textures had a sparkling effect not present on higher AA settings. The textures also changed in detail level... none of this is what AA is supposed to fix.
There is a sad lack of graphical tuning options for a PC game. There are over 40 different types of Post Processed Effects a game engine like Unreal 4 can render... why would or should they all be controlled by a single low/high switch?
Anyways...
I love the look of the game and general presentation, but I did notice some things that caught my attention.
Sometimes, some effects like the engine trails are not present or glow when rendered. Weapon effects lack dynamic lights and can appear low res. When ships are destroyed, there is an unsettling lack of "drama" involved. The ship just disappears with a low res explosion, no debris, no scrap or hulk left behind.
The environment looks low res. The backgroud skybox looks wallpapered on. There is a generally flat/faded use of colors and environmental lights.
I don't know if any of this is because of the beta/demo version of the game being scaled down for distribution reasons, or maybe because optimizations on performance are still a work in progress, but things felt deflated compared to the trailer and gameplay videos.
Very Nice Tipp Thanks :)
It's usually how things get done. Its basically a simplified version of the same model. You can see it pretty well while looking at your ship and then slowly zooming out. Geometry gets less, less shadows and stuff. Usually it's a great thing and people don't notice it. Though, the option would be nice.