Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Perhaps the best way to compare would be to put Battlefleet Gothic up against Star Trek Armada. Both are based in a setting where the ships are very large, very powerful, and very important. The loss of a Galaxy class starship is a massive thing in the Star trek shows/films in the same way that the loss of a Battleship is in Battlefleet Gothic. In the the games, this loss is handled very differently. In Armada, you lose a Galaxy class, it is really no different than losing a rifleman in Command and Conquer or a Hydralisk in Starcraft. A loss of a Battleship in Battlefleet Gothic results in you not having that ship available for a couple of games afterwards, it results in permanent loss of the crew upgrades and is while you can use renown to "buy" the ship back, it is costly.
Many players have expressed a lot of dislike for the persistent fleet mechanic but I think it is a welcome choice. As a player, you can pull your ships out of the battle individually if you think you may lose them so it really comes down to you making good tactical choices in order to avoid losing important ships. More to the point, you can often own more ships than you can field at any one time so losses are not as severe as some make them out to be.
Whereas games like Armada focus more on fairly standard RTS mechanics (which is not a bad thing), Battlefleet Gothic is attempting to do something a bit different, they are trying to be loyal to not only the mechanics of the tabletop game but also the lore and the setting. Ships are not terribly disposable in Battlefleet Gothic and the game tries to reflect that.
Have a nice day