Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
14 Hours playing it. The only bug I have encountered was the tooltip on my Acheron Battlecruisers twin-linked weapons not showing up once I upgraded it to a 15000 range.
Okay...
Playing the game at all proves you wrong.
Yes, the default keybinds need reworked, but that's about it. The game has a damn sight more nuance and skill factor than you're trying to claim, and that's apparent to anyone who even plays the prologue for crying out loud.
Give me proof of this. Examples, everything. Making a statement without backing it up isn't providing anything of value here.
If I'm wrong I want to be proved wrong and see this game in a different light. Right now the renown system feels F2P, the top tier gameplay seems like it's veered towards roles with traditional RPG roles like tanks, supports and damage dealers. This will evolve into simply trying to keep your enemies DPS away from your Support and DPS while your tank unit takes the brunt of the attacks. There's also very little control over your units save for individually pressing buttons like stop, speed boost, which side to shoot and some skills to use. There's only three units you can have up in a match too which negates anything that really resembles an RTS in terms of gameplay.
Because your issues either don't exist or are quite frankly silly nitpicking. But since you asked. I'll go into more detail.
I disagree. You've got 1.9 hours on record. You can't have gone far at all. Early on it may seem like that. But once you start unlocking more ships, bigger fleets, then you start to develop more strategies and have to work a bit more for your victories.
Again, this is just ... absurd. By those standards any RPG out there must feel free to play too (and I don't mean MMORPG) you have to work to improve your fleet, losing isn't exactly going to earn a great deal. But in general even if you lose you get enough renown to buy an upgrade for a Light Cruiser.
I've already addressed the bug part, though I admit, due to poor connection I haven't played multiplayer and based on what I can find in the forum, 99% of the bugs seem to be with the Multiplayer.
The UI is perfectly fine. Though the control defaults are a bit buggered up since the controls the tutorial gives you are wrong :p
No.
You give no proof of your completely errant claims, and all that is required of me to counter them is to say that you are wrong.
But I'll go the extra step and call you a liar as well, and a troll.
This is the part where I say that you probably haven't actually played the game. Or if you did, you did forty minutes and decided to post your ignorant assumptions to try and get some attention.
And this is the part where you confirm my claim.
You didn't play the game. You are a liar.
Oh he's played it for 1.9 hours. So at best he's gotten his first Cruiser. Definitely nothing top-tier.
More like it took him 1.9 hours to beat the prologue, is my guess.
The ignorance of the OP is ♥♥♥♥♥♥♥♥♥ staggering.
Given the reference to bugs, I'm assuming he leapt straight into the multiplayer, since from what I can tell, the multiplayer is pretty buggy, but skirmish and the campaign work fine.
:/ You're talking about skill level yet you've not played multiplayer... I don't think I need to point out the problem here in terms of skill cap and what not.
I've given an educated opinion on the way the strategy in this game will pan out. I've alot of experience with micro orientated RTS games and was a competitive WC3 player which is the king of micro management RTS and still is one of the most popular RTS games to this day(14 years on). This game is just too simple and too limited. If you can get larger fleets I would be more interested in knowing about that but as is all that's presented to me is three cruisers, three assault ships/boats and a command ship.
The bugs are quite big, there's a sticky addressing only some of them.
AZERTY should never be given the greenlight for any game going forward at this point. It's not really an oversight, it's probably just the developers own hubris forcing this on us. It happened with Ace of Aggression(Another French developer) and it's happened with quite a few French games. Reality is NA and most of Europe use QWERTY, why alienate your customer base by not catering to the wider market in something that is standard?
The renown system really has nothing to do with being an RPG. You just get points to upgrade your ship and choose which upgrades to use. Applying "RPG" based on that alone is a sweeping statement and absurd of itself. The game is an RTS. It's not an RPG and the way to unlock your upgrades is closer to a F2P model(In RPGs you don't have to pay to unlock your abilities or choose your skill points).
Keep it clean, Z Lethal.