Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Larry Mar 12, 2016 @ 6:17pm
This game is very bad.
What utter disappointment.

This can't be fixed... Everything about it is just poorly designed. The only insightful thing going for it was the short and quick to get into matches but everything is done badly. I feel like the skill cap isn't too high here and mostly just throwing ships into the frey with a few roles fleshed out such as tank, support, damage dealer and trying to out manuever the enemy fleet and not get them to flank you. It's boring.

Also, the renown model just feels Free To Play. It's so stingy you'll find your ships have levelled up but you can't upgrade them freely, you have to grind a few matches just to get a single upgrade unless you actually win the match. After the first few matches the entire economy is like it's shadowing League of Legends or worse yet Strife by S2Games.

I won't even bring up the many, many bugs and terrible UI and control defaults(AZERTY defaults?! Whaaaattt?!). It's just not good. The bugs can't all be fixed or fundamental flaws fixed by release this month sometime unless this build is a very old build from months upon months back(It is only a 3GB download so it could be possible here but then why offer months old pre-alpha builds to "beta" test?).

Really not good and the people excusing this shallow game experience really aren't doing the genre or the game any good... Can't believe I got suckered into this title...
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Showing 1-15 of 144 comments
Kadaeux Mar 12, 2016 @ 6:19pm 
This guy is wrong on every count.
Larry Mar 12, 2016 @ 6:19pm 
Prove me wrong.
Kadaeux Mar 12, 2016 @ 6:21pm 
Originally posted by Dr.Larry:
Prove me wrong.

14 Hours playing it. The only bug I have encountered was the tooltip on my Acheron Battlecruisers twin-linked weapons not showing up once I upgraded it to a 15000 range.

Larry Mar 12, 2016 @ 6:24pm 
I don't know how to respond to that. You made a sweeping statement that i'm wrong yet say you've only had one bug therefore i'm wrong despite the fact I complained about issues with the game and not just the bugs themselves?

Okay...
PK_Thunder Mar 12, 2016 @ 6:25pm 
Originally posted by Dr.Larry:
Prove me wrong.

Playing the game at all proves you wrong.

Yes, the default keybinds need reworked, but that's about it. The game has a damn sight more nuance and skill factor than you're trying to claim, and that's apparent to anyone who even plays the prologue for crying out loud.
Puma Mar 12, 2016 @ 6:28pm 
Originally posted by Dr.Larry:
control defaults(AZERTY defaults?! Whaaaattt?!).
Just want to point out out the devs are French and thats the standard layout in France and neighboring countries. Probably just an oversight on their part or they just haven't implemented the QWERTY standard for this release version.
Larry Mar 12, 2016 @ 6:28pm 
Originally posted by Z Lethal:
Originally posted by Dr.Larry:
Prove me wrong.

Playing the game at all proves you wrong.

Yes, the default keybinds need reworked, but that's about it. The game has a damn sight more nuance and skill factor than you're trying to claim, and that's apparent to anyone who even plays the prologue for crying out loud.

Give me proof of this. Examples, everything. Making a statement without backing it up isn't providing anything of value here.

If I'm wrong I want to be proved wrong and see this game in a different light. Right now the renown system feels F2P, the top tier gameplay seems like it's veered towards roles with traditional RPG roles like tanks, supports and damage dealers. This will evolve into simply trying to keep your enemies DPS away from your Support and DPS while your tank unit takes the brunt of the attacks. There's also very little control over your units save for individually pressing buttons like stop, speed boost, which side to shoot and some skills to use. There's only three units you can have up in a match too which negates anything that really resembles an RTS in terms of gameplay.
Kadaeux Mar 12, 2016 @ 6:30pm 
Originally posted by Dr.Larry:
I don't know how to respond to that. You made a sweeping statement that i'm wrong yet say you've only had one bug therefore i'm wrong despite the fact I complained about issues with the game and not just the bugs themselves?

Okay...

Because your issues either don't exist or are quite frankly silly nitpicking. But since you asked. I'll go into more detail.

I feel like the skill cap isn't too high here and mostly just throwing ships into the frey with a few roles fleshed out such as tank, support, damage dealer and trying to out manuever the enemy fleet and not get them to flank you. It's boring.

I disagree. You've got 1.9 hours on record. You can't have gone far at all. Early on it may seem like that. But once you start unlocking more ships, bigger fleets, then you start to develop more strategies and have to work a bit more for your victories.

Also, the renown model just feels Free To Play. It's so stingy you'll find your ships have levelled up but you can't upgrade them freely, you have to grind a few matches just to get a single upgrade unless you actually win the match. After the first few matches the entire economy is like it's shadowing League of Legends or worse yet Strife by S2Games.

Again, this is just ... absurd. By those standards any RPG out there must feel free to play too (and I don't mean MMORPG) you have to work to improve your fleet, losing isn't exactly going to earn a great deal. But in general even if you lose you get enough renown to buy an upgrade for a Light Cruiser.

I won't even bring up the many, many bugs and terrible UI and control defaults(AZERTY defaults?! Whaaaattt?!). It's just not good. The bugs can't all be fixed or fundamental flaws fixed by release this month sometime unless this build is a very old build from months upon months back(It is only a 3GB download so it could be possible here but then why offer months old pre-alpha builds to "beta" test?).

I've already addressed the bug part, though I admit, due to poor connection I haven't played multiplayer and based on what I can find in the forum, 99% of the bugs seem to be with the Multiplayer.

The UI is perfectly fine. Though the control defaults are a bit buggered up since the controls the tutorial gives you are wrong :p
I enjoyed this rather limited preview thus far, no bugs, game play was fun, went smooth. Sorry you didn't care for OP, as for proving you wrong... I dont think anyone cares enuff to even try. Either you like the game or you dont like the game, you voiced why you dont like it so take your refund and happy trails.
PK_Thunder Mar 12, 2016 @ 6:33pm 
Originally posted by Dr.Larry:
Give me proof of this.

No.

You give no proof of your completely errant claims, and all that is required of me to counter them is to say that you are wrong.

But I'll go the extra step and call you a liar as well, and a troll.


the top tier gameplay seems like it's veered towards roles with traditional RPG roles like tanks, supports and damage dealers.

This is the part where I say that you probably haven't actually played the game. Or if you did, you did forty minutes and decided to post your ignorant assumptions to try and get some attention.

There's only three units you can have up in a match

And this is the part where you confirm my claim.

You didn't play the game. You are a liar.
Kadaeux Mar 12, 2016 @ 6:35pm 
Originally posted by Z Lethal:
This is the part where I say that you probably haven't actually played the game. Or if you did, you did forty minutes and decided to post your ignorant assumptions to try and get some attention.

Oh he's played it for 1.9 hours. So at best he's gotten his first Cruiser. Definitely nothing top-tier.
PK_Thunder Mar 12, 2016 @ 6:36pm 
Originally posted by Kadaeux:
Originally posted by Z Lethal:
This is the part where I say that you probably haven't actually played the game. Or if you did, you did forty minutes and decided to post your ignorant assumptions to try and get some attention.

Oh he's played it for 1.9 hours. So at best he's gotten his first Cruiser. Definitely nothing top-tier.

More like it took him 1.9 hours to beat the prologue, is my guess.

The ignorance of the OP is ♥♥♥♥♥♥♥♥♥ staggering.
Kadaeux Mar 12, 2016 @ 6:37pm 
Originally posted by Z Lethal:
Originally posted by Kadaeux:

Oh he's played it for 1.9 hours. So at best he's gotten his first Cruiser. Definitely nothing top-tier.

More like it took him 1.9 hours to beat the prologue, is my guess.

The ignorance of the OP is ♥♥♥♥♥♥♥♥♥ staggering.

Given the reference to bugs, I'm assuming he leapt straight into the multiplayer, since from what I can tell, the multiplayer is pretty buggy, but skirmish and the campaign work fine.
Larry Mar 12, 2016 @ 6:39pm 
Originally posted by Kadaeux:
Originally posted by Dr.Larry:
I don't know how to respond to that. You made a sweeping statement that i'm wrong yet say you've only had one bug therefore i'm wrong despite the fact I complained about issues with the game and not just the bugs themselves?

Okay...

Because your issues either don't exist or are quite frankly silly nitpicking. But since you asked. I'll go into more detail.

I feel like the skill cap isn't too high here and mostly just throwing ships into the frey with a few roles fleshed out such as tank, support, damage dealer and trying to out manuever the enemy fleet and not get them to flank you. It's boring.

I disagree. You've got 1.9 hours on record. You can't have gone far at all. Early on it may seem like that. But once you start unlocking more ships, bigger fleets, then you start to develop more strategies and have to work a bit more for your victories.

Also, the renown model just feels Free To Play. It's so stingy you'll find your ships have levelled up but you can't upgrade them freely, you have to grind a few matches just to get a single upgrade unless you actually win the match. After the first few matches the entire economy is like it's shadowing League of Legends or worse yet Strife by S2Games.

Again, this is just ... absurd. By those standards any RPG out there must feel free to play too (and I don't mean MMORPG) you have to work to improve your fleet, losing isn't exactly going to earn a great deal. But in general even if you lose you get enough renown to buy an upgrade for a Light Cruiser.

I won't even bring up the many, many bugs and terrible UI and control defaults(AZERTY defaults?! Whaaaattt?!). It's just not good. The bugs can't all be fixed or fundamental flaws fixed by release this month sometime unless this build is a very old build from months upon months back(It is only a 3GB download so it could be possible here but then why offer months old pre-alpha builds to "beta" test?).

I've already addressed the bug part, though I admit, due to poor connection I haven't played multiplayer and based on what I can find in the forum, 99% of the bugs seem to be with the Multiplayer.

The UI is perfectly fine. Though the control defaults are a bit buggered up since the controls the tutorial gives you are wrong :p

:/ You're talking about skill level yet you've not played multiplayer... I don't think I need to point out the problem here in terms of skill cap and what not.

I've given an educated opinion on the way the strategy in this game will pan out. I've alot of experience with micro orientated RTS games and was a competitive WC3 player which is the king of micro management RTS and still is one of the most popular RTS games to this day(14 years on). This game is just too simple and too limited. If you can get larger fleets I would be more interested in knowing about that but as is all that's presented to me is three cruisers, three assault ships/boats and a command ship.

The bugs are quite big, there's a sticky addressing only some of them.

AZERTY should never be given the greenlight for any game going forward at this point. It's not really an oversight, it's probably just the developers own hubris forcing this on us. It happened with Ace of Aggression(Another French developer) and it's happened with quite a few French games. Reality is NA and most of Europe use QWERTY, why alienate your customer base by not catering to the wider market in something that is standard?

The renown system really has nothing to do with being an RPG. You just get points to upgrade your ship and choose which upgrades to use. Applying "RPG" based on that alone is a sweeping statement and absurd of itself. The game is an RTS. It's not an RPG and the way to unlock your upgrades is closer to a F2P model(In RPGs you don't have to pay to unlock your abilities or choose your skill points).
Larry Mar 12, 2016 @ 6:40pm 
Originally posted by Z Lethal:
...

Keep it clean, Z Lethal.
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Date Posted: Mar 12, 2016 @ 6:17pm
Posts: 144