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What?
Just a mouse for an extremely complicated-looking game such as that?
Yeoww..
I assumed some ships might be `direct drive` like plane in space; and others would need 200+ keyboard commands like DCS World (the Flight sim) etc.
Angry Joe has a good preview up on his YouTube channel, went up in the last day or so. Shows the gameplay quite well.
EDIT: You don't fly the ships directly, you just give them orders and they carry them out.
Never mind that, in the fiction, these ships need an entire bridge crew to direct them. Closest anyone has to direct command of the entire ship is the captain and they're just sitting in their command throne giving orders.
Playing with a controller is very unoptimal.
Keyboard and mouse mostlikely will feel more comfortable for you.
Thanks for that...
I think there must be hundreds, if not thousands of people who have bought a Space-Sim game in the past with so many controls, that we/they lose the plot halfway through trying to find the right controls &/or commands again, that most people dont give games like this a second look, because even though they look great, nobody tells them in marketing that its a fairly simple game to control, and requires fundamental intellect and a mouse only, and a drop of luck.
Its unexpected...
Well, I was wondering about playing it on the sofa like Ark with the bigscreen Tv; with a controller; but we have a few wireless gaming mice (with additional buttons).
Its why I mentioned the Steam controller as an alternative option (trackpad is like a mouse/touchpad)...
And while it may be simple to control, you have to remember that you're commanding a flotilla of multiple ships each with different weapons and firing arcs. Sure; it may be easy to control but the difficulty is in what you're commanding the ships to do and how you manage them in battle. Timing the launch of torpedoes so that they'll intercept the target, directing your ships' manoeuvres so that they get their broadsides on the enemy before they're ready. That kind of thing.
There is no way in hell you could call this game a space sim - the battles all occur on a 2D plane, for one - and I think that was where the biggest disconnect happened for you; you saw the game and assumed it was a space sim or even a 40k version of something like World of Warships when it's actually a strategy game.
My bad; I saw it uses the Unreal 4 engine (good/great 3D games use) and I saw/see Nowhere anywhere on the marketing of it on Steam mentions that it is a 2D game plane.
And I have never looked at World of Warships.
The 3D visuals on a 2D plane is slightly limiting. It would have been nice to have at least a few Km up/down (3D) plane to do additional navigation around obstacles or dodging incoming fire.
But it still looks like good fun all the same.
Ok..
I had hoped (anyone such as) you would know what I was talking about.
Let me rephrase myself:-
"....It would have been more `engaging` if the Spaceships could move 10x or 20x their maximum height in a 3D plane.... that way the manoeuvering & combat would have been even better, ..... via having more tactical options".
:)
But I understand the level of complexity that that would additionally introduce for the A.I. Dev/s.
It has been explained multiple times why it hasn't been done. Shooting calculations would be more complex for the game to handle, many core aspects of gameplay would be devalued or need to be heavily reworked to suit the changes in mechanics, and it wouldn't feel like Battlefleet Gothic any more if you did 3D, even in the kind of limited way you're talking.
It doesn't really make sense to build the game you seem to be asking for and call it BattleFleet Gothic - even though it could be pretty cool as a 40K-themed 3D RTS game.
It isn't just AI they'd have to worry about, a lot of how basic functions are handled in the game would have to change. Things like torpedoes, for example. and 90% of the way the game's broadside-heavy combat works. Also the fact that almost every turreted capital-scale weapon on any canon ship design in the game is dorsal mounted, so being below your opponent would be an automatic advantage in firepower.
But you have a chance to hide behind a meteorite or lay a trap.
Nice to see some consideration there... and, I was thinking it could be a DLC optional upgrade some +months ahead.
Well, (I see your point), but maybe all ships could start low... on the battlefield.. unless you decide otherwise (according to your upgrades)
As for low cannons: I guess that could be an addition in the Optional Upgrades.
Anyway, the game looks great as it is...
I just...