Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Keyboard & Mouse and/or Which controller?
I will guess a Keyboard and Mouse can be re-configured for this game, even though some games dont play with a kyeboard... (will there be Re-mapping Keyboard for left-handed or hand-disabled [unlike MSG5]?), but if you want to not use a keyboard/mouse, what is the next best Control/Controller option?
Such as HOTAS flight Controls?
or can Steam controllers etc operate it?

Looks a great game really.
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Showing 1-15 of 21 comments
Apocolyptica Mar 8, 2016 @ 4:09am 
Um, you don't fly the ships. It's a point and click type of game, like click the ship you want and click where you want it to go. Similar to the mechanics of Sins of a Solar Empire.
Originally posted by Apocolyptica:
Um, you don't fly the ships. It's a point and click type of game, like click the ship you want and click where you want it to go. Similar to the mechanics of Sins of a Solar Empire.

What?
Just a mouse for an extremely complicated-looking game such as that?
Yeoww..

I assumed some ships might be `direct drive` like plane in space; and others would need 200+ keyboard commands like DCS World (the Flight sim) etc.

It's a real-time tactics game - similar controls to a real-time strategy game, but where you have no base or resources to manage, just the units you chose to deploy at the beginning of the battle.

Angry Joe has a good preview up on his YouTube channel, went up in the last day or so. Shows the gameplay quite well.

EDIT: You don't fly the ships directly, you just give them orders and they carry them out.

Never mind that, in the fiction, these ships need an entire bridge crew to direct them. Closest anyone has to direct command of the entire ship is the captain and they're just sitting in their command throne giving orders.
Last edited by Procrastinating Gamer; Mar 8, 2016 @ 4:16am
Leer Mar 8, 2016 @ 4:21am 
This plays kind of like dow1, dow2 , warcraft, starcraft etc.
Playing with a controller is very unoptimal.

Keyboard and mouse mostlikely will feel more comfortable for you.
Originally posted by B'oh ShadowFighter88:
It's a real-time tactics game - similar controls to a real-time strategy game, but where you have no base or resources to manage, just the units you chose to deploy at the beginning of the battle.

Angry Joe has a good preview up on his YouTube channel, went up in the last day or so. Shows the gameplay quite well.

EDIT: You don't fly the ships directly, you just give them orders and they carry them out.

Never mind that, in the fiction, these ships need an entire bridge crew to direct them. Closest anyone has to direct command of the entire ship is the captain and they're just sitting in their command throne giving orders.

Thanks for that...

I think there must be hundreds, if not thousands of people who have bought a Space-Sim game in the past with so many controls, that we/they lose the plot halfway through trying to find the right controls &/or commands again, that most people dont give games like this a second look, because even though they look great, nobody tells them in marketing that its a fairly simple game to control, and requires fundamental intellect and a mouse only, and a drop of luck.

Its unexpected...
Originally posted by trellguy:
This plays kind of like dow1, dow2 , warcraft, starcraft etc.
Playing with a controller is very unoptimal.

Keyboard and mouse mostlikely will feel more comfortable for you.

Well, I was wondering about playing it on the sofa like Ark with the bigscreen Tv; with a controller; but we have a few wireless gaming mice (with additional buttons).

Its why I mentioned the Steam controller as an alternative option (trackpad is like a mouse/touchpad)...
Last edited by 76561197977267103; Mar 8, 2016 @ 4:27am
Steam controller might work. Best way to find out would be to get your hands on DoW2 or some other strategy game (I'd suggest MechCommander since it's freeware these days, but that could just be because I'm on a bit of a BattleTech kick lately).

And while it may be simple to control, you have to remember that you're commanding a flotilla of multiple ships each with different weapons and firing arcs. Sure; it may be easy to control but the difficulty is in what you're commanding the ships to do and how you manage them in battle. Timing the launch of torpedoes so that they'll intercept the target, directing your ships' manoeuvres so that they get their broadsides on the enemy before they're ready. That kind of thing.

There is no way in hell you could call this game a space sim - the battles all occur on a 2D plane, for one - and I think that was where the biggest disconnect happened for you; you saw the game and assumed it was a space sim or even a 40k version of something like World of Warships when it's actually a strategy game.
Originally posted by B'oh ShadowFighter88:
Steam controller might work. Best way to find out would be to get your hands on DoW2 or some other strategy game (I'd suggest MechCommander since it's freeware these days, but that could just be because I'm on a bit of a BattleTech kick lately).

There is no way in hell you could call this game a space sim - the battles all occur on a 2D plane, for one - and I think that was where the biggest disconnect happened for you; you saw the game and assumed it was a space sim or even a 40k version of something like World of Warships when it's actually a strategy game.

My bad; I saw it uses the Unreal 4 engine (good/great 3D games use) and I saw/see Nowhere anywhere on the marketing of it on Steam mentions that it is a 2D game plane.
And I have never looked at World of Warships.
The 3D visuals on a 2D plane is slightly limiting. It would have been nice to have at least a few Km up/down (3D) plane to do additional navigation around obstacles or dodging incoming fire.

But it still looks like good fun all the same.
matamax Mar 8, 2016 @ 4:46pm 
like they said in angry joe....it dont add terribly to the strat for the tradeoff of extra UI to wade through. I say that as someone who loved the original home world series (great game they just re-released BTW if u like the sound of that). If you look in the angry joe u see that some shots missed on the up down axis, but they all seemed to hit side to side. Also, they are reproducing a beloved tabletop game that was obviously in 2D with 3D models. Im phsyched up.
Last edited by matamax; Mar 8, 2016 @ 4:47pm
obliviondoll Mar 8, 2016 @ 5:27pm 
If it was "a few km", there are some ships which are already that tall, so they'd still be moving in a 2D plane.
Originally posted by obliviondoll:
If it was "a few km", there are some ships which are already that tall, so they'd still be moving in a 2D plane.

Ok..
I had hoped (anyone such as) you would know what I was talking about.

Let me rephrase myself:-


"....It would have been more `engaging` if the Spaceships could move 10x or 20x their maximum height in a 3D plane.... that way the manoeuvering & combat would have been even better, ..... via having more tactical options".
:)

But I understand the level of complexity that that would additionally introduce for the A.I. Dev/s.
Last edited by 76561197977267103; Mar 8, 2016 @ 5:37pm
obliviondoll Mar 8, 2016 @ 6:19pm 
I was actually joking, but thanks for the clarification.

It has been explained multiple times why it hasn't been done. Shooting calculations would be more complex for the game to handle, many core aspects of gameplay would be devalued or need to be heavily reworked to suit the changes in mechanics, and it wouldn't feel like Battlefleet Gothic any more if you did 3D, even in the kind of limited way you're talking.

It doesn't really make sense to build the game you seem to be asking for and call it BattleFleet Gothic - even though it could be pretty cool as a 40K-themed 3D RTS game.

It isn't just AI they'd have to worry about, a lot of how basic functions are handled in the game would have to change. Things like torpedoes, for example. and 90% of the way the game's broadside-heavy combat works. Also the fact that almost every turreted capital-scale weapon on any canon ship design in the game is dorsal mounted, so being below your opponent would be an automatic advantage in firepower.
Originally posted by obliviondoll:
I was actually joking, but thanks for the clarification.

It has been explained multiple times why it hasn't been done. Shooting calculations would be more complex for the game to handle, many core aspects of gameplay would be devalued or need to be heavily reworked to suit the changes in mechanics, and it wouldn't feel like Battlefleet Gothic any more if you did 3D, even in the kind of limited way you're talking.
*Auto-tracking missiles?
But you have a chance to hide behind a meteorite or lay a trap.

Originally posted by x:
It doesn't really make sense to build the game you seem to be asking for and call it BattleFleet Gothic - even though it could be pretty cool as a 40K-themed 3D RTS game.
Nice to see some consideration there... and, I was thinking it could be a DLC optional upgrade some +months ahead.

Originally posted by x:
It isn't just AI they'd have to worry about, a lot of how basic functions are handled in the game would have to change. Things like (*autotracking?) torpedoes, for example. and 90% of the way the game's broadside-heavy combat works. Also the fact that almost every turreted capital-scale weapon on any canon ship design in the game is dorsal mounted, so being below your opponent would be an automatic advantage in firepower.
Well, (I see your point), but maybe all ships could start low... on the battlefield.. unless you decide otherwise (according to your upgrades)
As for low cannons: I guess that could be an addition in the Optional Upgrades.


Anyway, the game looks great as it is...

I just...
obliviondoll Mar 8, 2016 @ 6:55pm 
Honestly, it sounds like you should keep an eye on an early access game called Shallow Space, which looks really cool, and is getting some major changes soon. It's already got full 3D movement, a focus on big ships and a bunch of other awesome stuff. The devs are planning to add an option to directly control a ship, as well as changing a few other things about how gameplay works. Definitely still a work in progress, but could be worth keeping an eye out for.
Stalindlrp Mar 8, 2016 @ 7:06pm 
only tau have reliable auto tracking missiles its one of the perks for playing them
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Date Posted: Mar 8, 2016 @ 3:56am
Posts: 21