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Love the profile name.
just a question: after i have damaged the ship, stripped it of shields with my ships, damaged the hull with the bombers, moved him in a bad spot... why the hell should i use assault boats? just kill the poor bastard.
your explanation of assault boats seems like: if you utterly destroy an enemy ship with everything else you can then use the assault boats.
at the moment assault boats rarely do anything especially because every player improves the strenght of the crew with crew points and the most used favors/marks give a bonus to that too, with turrets on top they hardly do something. I can mass assault boat ships without upgrades but against fully upgraded ships is very very difficult and you need a lot of time (tries) to get some results, and as i am lucky by nature i never manage to ♥♥♥♥ out the subsystem i was aiming at -.-
Edit: Also, you get 1 lightning strike base for each ship class, boarding actions are 2 for light cruisers, 3 for battle cruisers and cruisers and 4 for battleships
The key is to look at the enemy's ship troop value. try to look for unupgraded ones and don't waste your assault actions, being it lightning strikes, boarding actions or assault bouts, on any ship with khorn/nurgle/space marine favour. If the enemy has only those, concentrate on one.
Assault boats were nerfed, right. But they still have the same success chance as lightning strikes, so better than boarding actions, with 2 attempts per assault boat wave. so even the most base carrier, the hellbringer, can inflict 4 assault actions every 60 seconds. well, if the assault boats don't get shot down.
As others have said, try to target a singled out enemy so the turret fire of the enemy can't stack up.
Happy hunting!
By time you kill enough turrets you're already @ half way hull, why bother disabling the ship? All the good Chaos carriers have lances mounted on the front end with 12k range so they'll finish off the fleeing target pretty easily.
Right now, Assault Boats are not a good choice because not only do they not get 3 actions per boat anymore but every ship also has +10 to its troop value.
All in all we're looking at a 70% nerf to Assault Boats.
The massivley OP-ness that assault boats used to have seems to have given people the idea that they are supposed to work that way, and they just flat out are not. They are a scalpel meant to be used with precision to knock a weakened enemy ship out of the fight rather than having to spend all the time and effort (not to mention absorb the return fire of the enemy over that time) to finish it off. They were never supposed to be auto-win.
You realize that assault boats were only supposed to have a 25% success chance according to the devs, and it was a programming error that gave them 75% chance instead? Even with the extra troops, boarding assaults from boats have a base 40% chance to succeed, which is still almost double what the devs inteded for them to have. They were never even supposed to be as strong as they are now, let alone as strong as they were.
Totally, it was a bug fix+a double nerf. That's why Assault Boats are amost useless now, they went overboard by fixing the bug and then fixing what might not have even been broken.