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By prow facing weapons, do you mean torpedo and lance batteries?
another thing you could do is force them to go towards you with either taunt or by using stealth to force them to either go to you or use recon (which you should try to dodge without breaking stealth)
Speed upgrades are amazing because if you can't get in range to shoot the enemy whats the point of having a gun. same goes to if you want to get some distance away from an very powerful close combat ship it doesn't do much if it can't reach you
so fighting chaos i like to either get up close with dominator cruisers (they got nova cannons to soften up a target at long range which is a bit more reliable than torpedoes at that range) since their macro cannons with armor piercing is devestating
use taunt or microwarp drive to get closer to them (or stealth but that will take a little bit of practice to get used to)
for fighting orks you can pick long range ships (gothic cruiser or the overlord battlecruiser) since they both have decent long range weapons. upgrade the gothic's lance otherwise it'll only have 6k and lances always hit. overlord will probably want the targeting matrix to make its long range macro shots hit more often
for other imperials well thats up to you really on a short range, long range or mixed fleet
and theres probably more stuff people use that i haven't caught on to or forgetting at this time
use your escorts, they're wonderful for harrassing an enemy that's fleeing (especially Firestorms set to face the enemy) In a 250 pt match I find that 1 light cruiser and 3 escorts have the advantage over two light cruisers.
Chaos is going to use Ahead Full to break contact, so you're going to NEED it to prevent him from fully escaping you. He's going to pull away to some extent, that's unavoidable but you have to keep him in range of the prow lances to have a fighting chance.
A critical on his engines will immobilize his ship entirely, so target them.
That's all I've got off the top of my head, good luck!
Actually found the dauntless mk II a much better choice, yes the heavy prow lance is great but you need to spend a few upgrades to perfect it.
The mk II with the torps, mean's that those 3 upgrades you used for you're torps can go into shield + armor + speed. With Mechiancus you can combine that with plasma bomb and transfer void shield.
Makes the dauntless super dangerous even in end game.
I tried to like the Overlord, but keep finding the Dominator more fun...
You don't need prow lance, it's a bonus. Mk I is cheaper, means in situations you can bring one more LC instead of 2 Escorts. Also Mk I utilised properly with maneuvre will provide extra dps. I didn't take any lance upgrade as it's practically useless, I made 3 Dominator 4 Dauntless Mk I all take SM favour, focus on Shield Transfer, extra shield, speed, belt armor, armor piercing, extra hull point and they become very very deadly close range brawler.
Think its what, 4 points cheaper? that's a total of 16 difference, I think the 4 points are worth the torps.
I took Mechiancus as the plasmabomb x 4 can wreck battleships that don't have shields down or suddenly find themselves finished of booster and teleport :)
relying on bomb spam will get your feelings hurt against chaos lol. And i think bomb spamming itself is kind of a bad thing about the game.
Bomb spamming and Torps is a cattle prod used to channel Chaos where you want them, it's also a way for much smaller ships to punish large ones for mistakes.
Now bomb spam, + taunt + statis field, that's disgusting.
A closing LC that hits with a torp wave has the potential to do 4+45 damage that negates armor, do another x4 for as you have 4 dauntless, then you have a serious game changer.
I agree it's micro heavy, but it's also a skill you can put on auto if you start to lose control in those crazy brawls. Just like boarding, it will automatically fire off at an optimal opportunity (hopefully) if you do not get the chance to do it yourself.