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So what about the World Engine? Gonna tell me that thing fit into a 'Dolmen Gate'? Or that it took hundreds of years for the Imperium to muster the forces they sent to stop it and meanwhile they just watched it burn world after world to ash over centuries?
Except I'm pretty sure it didn't. It appeared in 926 M41 and the last planet it destroyed, Safehold, was scoured of life in.. 926 M41. And a map of it's known route shows it crossing several subsectors' worth of space in that time.
Fun fact: Sources on the World Engine page include: Codex: Necrons (5th Edition), pg. 26
Anyone got this tome of eldritch lore and can tell us what it says there?
Pretty sure at least one Craftworld is either in the Webway or has passed through it.
So yes, it is POSSIBLE the Dolmen Gates could house a worldship. Or it could just be a mistake on the writer's part, like how that one moronic author thought Spess Mehrens use multilasers in Terminator squads, or how one Codex claimed the Damocles Crusade was called off due to Hive Fleet KRAKEN, rather than Behemoth.
In any case, it's not just one line that supports the "no FTL" theory. Again, 5th Edition Codex, page 17 - Stasis Docks of Seidon. A major Necron port that launches stasis ships. Even with the Tau, whose FTL is/was pathetic compared to the other races, FTL jumps would take a few years at most - hardly worth putting people into cryosleep over. But again, the stasis theme.
The World Engine is the inconsistency here, not the lack of FTL.
Codex: Blood Angels (5th Edition), pg. 16
Codex: Grey Knights (5th Edition), pg. 38
Codex: Necrons (5th Edition), pg. 26
Codex: Space Marines (5th Edition), pp. 44-45, 49, 74
The World Engine (Novel) by Ben Counter
Crossed Swords (Novella) by Ben Counter
So.. ALL of these are wrong? Four codices and one novel writer.
Blood Angels mentions the World Engine without giving any indication of whether it has FTL or not.
Codex: Necrons - This could be interpreted that the WORLD ENGINE is FTL capable. That is not proof that the Necron fleet is. To provide a similar argument; the Activated Blackstone Fortresses appear FTL capable. Does that mean all of them are, even the deactivated ones? Does it mean all space stations are? Or does it just mean that the Activated Fortresses are?
Codex: Space Marines "World Engine": Does not actually specify the ship was FTL capable. It wipes out two worlds that, by their names, are almost certainly in the same star system. Does not contradict my point. It's entirely possible the World Engine was adrift in the void for a hundred thousand years, or however long it was since the Necrons went to sleep.
Page 49 seems to disagree on which system the World Engine engagement took place on.
I don't see anything about Necrons on page 74.
Not got the GK Codex to hand. Can I just assume it's the World Engine again?
I can't speak for the novels because I've not read them. But do they specify ALL Necron ships have FTL capability, or just the World Engine?
Do you understand the issue yet? The Codex makes it EXPLICIT that the Necron Fleet is NOT FTL capable. You are bringing up one (destroyed) super-weapon tthat MIGHT have been FTL capable and using it as an argument in support of the rest of the fleet being FTL capable.
http://vignette1.wikia.nocookie.net/warhammer40k/images/a/a6/Vidar_Sector_Necron_World_Engine.png/revision/latest?cb=20150101031510
Now do I need to get into how pathetic it is to try and use "Oh, is a deactivated space station FTL-capable?" as an argument? By definition, being INACTIVE, it would not be capable of such.
The World Engine also wiped out at the very least three worlds. Gaios Prime and Gaios Tertio, which we can assume were indeed in the same system, and also Safehold.. Which judging by that map I'm going to go ahead and say was not.
In the CTT, Necron were so rdiculously OP that the they literally killed the game. All semblance of competition ended, and they literally became the "I win button".
Necron were supposed to be the most powerful race in the game. They're most resiliant, and exceedingly powerful. Their tomb ship is extremely tough, and very powerful. Likewise, their escorts are very fast and powerful. It's a horrifyingly effective combination of ships.
On the defense, their standard armor wasn't much better than imperial guard, enjoying a 4+ armor save. However, when they went into a "brace for impact" state, they would go into reduce into a 2+ armor save... but cut their firepower in half.
On the offense, they used lightning web arrays that would split their firepower across all three arcs in front of them. These had bonuses to hit, and did some hefty damage if the necron really wanted. However, if the necron overloaded too much energy into one side of the ship in a turn, it could not do so again the next.
How to fight them:
Defeating necron was a mind game. Sheer numbers just didn't cut it. I've competitively launched dozens of bombers firing hundreds of bombs at a tomb ship, and watched it emerge unscathed. It could literally take a shot from Abadon's "Planet Killer" and laugh it off. If they go into "Brace for Impact", they're practically invulnerable.
What works? Destroying them slowly. Using smaller escort wings and waves, put in your damage where you can and until you force your opponent to either lose a ship, or choose to go brace and lose half his firepower. Once he braces, you just move onto the next ship and ignore it until the brace effect goes away. Try to get him to brace every ship, and you have a CHANCE to survive to the next round.
So please, devs... if you actually plan on putting Necron in... NERF THEM.
You cannot extrapolate the capabilities of the entire race's technology from a single, now lost superweapon. Unique stuff in 40K tends to have abilities above and beyond the norm.
So, given that you've got one specific Death Star that can move between systems, and the rest of the lore is talking about generic ships that can't, I'm still on the side that they don't have FTL.
This right here. Gigantic point costs, weaker ships in the name of balance or preferably some combination thereof so that their ships are still stronger than the other factions', but cost more and aren't completely overpowered.
"INERTIALESS DRIVE
Necron drives are capable of interstellar travel without the need to enter the Warp. The drive is fired whenever All Ahead Full orders are issued; instead of obeying the normal rules for this order the ship gains D6 x 10cm additional movement and can make it travels."
So if they wanted, they could lug their armored arses across the tabletop, and turn exceedingly quickly with the luck if the dice. With max rolls, the necrons could force themselves to be faster than eldar, cover the entire battlefield in just two turns. Made for the fastest cruiser clashes ever...