Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

View Stats:
Seldkam Apr 2, 2016 @ 5:24pm
Eldar, and its impact on my decision
Just the title. Have we heard anything or seen anything of the Eldar? They are literally the only reason I would consider buying the game (perhaps the even better Dark Eldar as DLC later on, but .... )

If we don't know anything about them, how do the orks feel? Are the imperials still broken? How do you guys think Eldar could work against the current factions that are already shaping up to be pretty strong :D
< >
Showing 1-15 of 21 comments
Kadaeux Apr 2, 2016 @ 5:29pm 
Originally posted by Seldkam:
Just the title. Have we heard anything or seen anything of the Eldar? They are literally the only reason I would consider buying the game (perhaps the even better Dark Eldar as DLC later on, but .... )

If we don't know anything about them, how do the orks feel? Are the imperials still broken? How do you guys think Eldar could work against the current factions that are already shaping up to be pretty strong :D

We've only seen some Closed Beta footage of the Eldar, they looked gorgeous, the gameplay looked interesting (but the player wasn't very good, and has a voice that makes you want to taze him....)

https://www.youtube.com/watch?v=3Q9CpoXicdg




The Orks feel good. Very very Orky.

The Eldar I think may end up playing like tabletop, close range fighters designed around hit and run tactics, they'll do devastating damage, but as we all know, their ships are basically paper mache compared to anyone else with no defensive turret capacity, relying on holofields to protect them.

EDIT:

And they'll be micro-heavy is my guess, relying on manouevre warfare to stay alive. You stop, you die.
Last edited by Kadaeux; Apr 2, 2016 @ 5:30pm
Kadaeux Apr 2, 2016 @ 5:37pm 
Ok, analysing the video in depth.

Nightshade Destroyer (labelled as frigate for some reason): 41 Points

Aconite Frigate: 46 Points

Hemlock Frigate: 41 Points
Speed: Huge 375
Rotation: 50 degrees per second
Hull: 100
Shield: 0 (Holofields)
Detection: Same as most, 5'000
Turrets: 0
Troop Value: 40
Armour: 10 all round.

Hellebore Frigate: 51 Points
Speed: Huge 338
Rotation: 45 degrees per second
Hull: 100
Shield: 0 (Holofields)
Detection: Same as most, 5'000
Turrets: 0
Troop Value: 40
Armour: 10 all round.

Aurora Light Cruiser: 101 Points
Speed: Huge 300
Rotation: 40 degrees per second
Hull: 400
Shield: 0 (Holofields)
Detection: Same as most, 5'000
Turrets: 0
Troop Value: 40
Armour: 10 all round.

Aurora Light Cruiser: 104 Points
Speed: Huge 300
Rotation: 40 degrees per second
Hull: 400
Shield: 0 (Holofields)
Detection: Same as most, 5'000
Turrets: 0
Troop Value: 40
Armour: 10 all round.
Axotl Apr 2, 2016 @ 5:45pm 
Jesus. Those stats make the Eldar look like they'd be over-powered by a stiff fart a quarter mile away. Can't wait to see what they'll look like when they add them back in post-partial-redesign.
Kamen Rider Apr 2, 2016 @ 5:46pm 
I posted this a long time back when people data mined the game, it had a lot a details that turned out to be correct with the release of orks like predicting their favors and big red button

this was the details there were about the eldar, i wont post the whole this to spoil the campagin details and stuff unless you want me to


And a skill for the Eldar:
Wraithbone reinforcement hardens the frontal armour for {0} seconds. The frontal armour of the ship is considered as Super-Heavy.

Eldar Craftworlds

Alaitoc: Stricter than any other Craftworld, most Eldar from Alaitoc choose to wander the galaxy as Rangers. As a consequence, Alaitoc is considered a specialist in surprise attacks and is destructive behind enemy lines.
Cameleoline alloy - As long as the ship isn't moving, it is considered hidden, not even appearing as a bleep on long range scanners. Short range scanners still detect the ship.
Pathfinder webway assault - The ship sends a Ranger strike team, causing critical damage automatically. Can target a ship with its shield active.

Biel-Tan: Biel-Tan Eldar are the fiercer of their kins. Believing that destruction of a lesser species is critical for the dawn of the new Eldar Empire, this Craftworld contains numerous Aspects Warriors, and Kaela Mensha Khaine, the Eldar god of War, is revered both in battle and in daily life.
Aspect Warriors - Aspect Warriors add {0} assault actions to Boardings.
Avatar of Khaine - The Avatar of Khaine replaces the basic Lightning Strike. This action cannot be performed on a ship which still has its shield up. The Avatar of Khaine adds {0} assault actions to the Lightning Strike. The Avatar of Khaine's chances of dealing critical damage to the targeted ship are based on its troop value.

Saim-Hann: Specialized in hit-and-run tactics using fast units and crippling their foes, the Eldar of Saim-Hann are often seen by their enemies, but generally only seconds before their death.
Ambusher - As long as the ship is hidden, its attacks inflict {0}% their normal damage.
Phantom Disruption - The enemy ship's scanners within {0} units are crippled and have their detection range reduced by {1}% for {2} Seconds.

Ulthwe: Located near the Eye of Terror, the Ulthwe Craftworld has seen its population becoming more and more proficient in the use of psychic abilities, with surges of many Warlocks and Farseers able to see the future more clearly than any other Craftworld's Farseers, and thus reacting more quickly to threats not even already here.
Psychic Blockade - Disturbing enemy teleportation, the ship's troop value is increased by {0}% against Lightning strikes.
Maelstrom - The ship invokes a storm of raw psychic energy within {0} units. The Maelstrom inflicts {1} Hull Damage per second to ships in it. The damage dealt by the Maelstrom ignores its target's armour. Warning: the Maelstrom can hit your own ships!


ships



Eldar:
Escorts - Hellebore / Night Shade / Aconite / Hemlock
Light Cruiser - Aurora / Solaris
Cruiser - Shadow
Battlecruiser - Eclipse
Battleship - Void Stalker

Solar Sails - Eldar store solar energy rather than use reactors. It can be used for a tiny but powerful burst of energy forward, but they do not have the All Ahead Full special manoeuvre.

Accuracy (3k/6k/9k/12k respectively):

Eldar - 85% / 70% / 55% / 40%


Eldar have 10/10/10 armor but their primary defense comes from holofields

dont stress about the numbers like [0], [1] and stuff the exact numcerial vales wernt in the files

if anyone wants here is the full document in contains spoilers about the campagin and the nemisis ship system ala SoM



some guy on teeg poked around the xmls

"PlanetaryAssault_Attack_Objective_Content Reach enough objectives in time with the proper ships
PlanetaryAssault_Defend_Objective_Content Prevent the attacker from reaching enough objectives in time with the proper ships.
Exterminatus_Objective_Content Losing this battle will sign the death sentence upon this world.
2NemesisInEndBattle_Objective_Content Nemesis ships sighted. They will harden an already rather difficult challenge…

Radiation Waves: Waves of radiation travelling indefinitely in space. They tend to mess with short range sensors.
Solar Eruption: A dangerous solar eruption that erodes the hulls of any ship not protected by shields. (we FTL now)

(campaign spoilers, 36 plot missions overall)
Destroy the Space Hulk Kolossus!
More Chaos fleets… Destroy them all as well as their master Abaddon!
Abaddon's flagship, the Planet Killer, will take part in the battle. Beware!
Protect Elyas Okar from the Eldar fleet that seeks his doom.
Protect the Eldar Webway Gate against a vast Chaos fleet
Protect the Lance of Lukitar against waves of Eldar to destroy the Webway Gate.

It looks like Orks get "Big Red Button" instead of All Ahead Full. If you played the last campaign mission you can play in the beta, you'll have seen them use it.
Orks' crude designs allow their engines greater power, but they can't be stopped once activated. This gives them a series of huge but short and random speed boosts.
Waaagh!
The ships in range around this ship gain a free additional assault action every time they board an enemy ship. It only affects Boardings, not all assault actions.
Boardin' Torpedoes
The Boardin' Torpedoes skill allows the ship to launch torpedoes which each have the same effect as an assault action.

And a skill for the Eldar:
Wraithbone reinforcement hardens the frontal armour for {0} seconds. The frontal armour of the ship is considered as Super-Heavy.

Almost halfway through the file. I just reached Ork and Eldar favor descriptors!

Da Goff Clan: The greenskin Goff Clan, or as they name themselves, Da Goff Clan, is the strongest, most savage and powerful Ork clan. Prefering hand-to-hand combat and attrition tactics by sending endless waves of Boyz, The Goffs are a force to be reckoned with, even in space.
Raging Goffs - The Raging Goffs add {0} assault actions when Boarding. (none of these show the actual percentage unfortunately)
Rammin' Gob - Increases damage dealt by ramming by {0}%.

Da Bad Moon Clan: Due to their capacity to grow back teeth faster than other Orks, and the fact that teeth are the Ork currency, those of the Bad Moon Clan are the wealthiest of Orks. Unlike most of their race, they tend to prefer deadly long range attacks with rare, exotic (and stolen) technologies.
Teef Surplus - Improvement costs on the ship are reduced by {0}%.
Shokk-Attack Mega Kannon - The targeted enemy ship with no shields sustains an assault action at really long distance.

Evil Sunz Clan: Amongst Orks, some love to fight, others are addicted to the thrill of speed. The Evil Sunz Clan falls into the second category. Always wanting to go faster, they add boosters everywhere. And to be sure they remain the fastest, use dreaded machineries to slow down their opponents.
Bigger Red Button - The All Ahead Full special manoeuvre is {0}% faster.
Traktor Kannon - The Traktor Kannon can only be used in an arc of 90° in front of the ship. The designated enemy ship is moved in the direction desired by the player.

Blood Axes Clan: Looked down on by their own species, the Blood Axes Clan care not for such considerations. Experts in tactics and strategy, other Orks see their over-use of cunning as a sign of cowardice, when it is in fact an advantage used by the Clan to turn their enemies' weapons against themselves.
Kommando Training - The ship can use the "Running Silent" special order to surprise enemy ships.
Nova Kannon - The Nova Kannon can fire at an angle of 90° from the prow. It deals up to {0} damage points at the epicentre of the impact. The damage dealt by the Nova Kannon ignores its target's armour.

Eldar Craftworlds

Alaitoc: Stricter than any other Craftworld, most Eldar from Alaitoc choose to wander the galaxy as Rangers. As a consequence, Alaitoc is considered a specialist in surprise attacks and is destructive behind enemy lines.
Cameleoline alloy - As long as the ship isn't moving, it is considered hidden, not even appearing as a bleep on long range scanners. Short range scanners still detect the ship.
Pathfinder webway assault - The ship sends a Ranger strike team, causing critical damage automatically. Can target a ship with its shield active.

Biel-Tan: Biel-Tan Eldar are the fiercer of their kins. Believing that destruction of a lesser species is critical for the dawn of the new Eldar Empire, this Craftworld contains numerous Aspects Warriors, and Kaela Mensha Khaine, the Eldar god of War, is revered both in battle and in daily life.
Aspect Warriors - Aspect Warriors add {0} assault actions to Boardings.
Avatar of Khaine - The Avatar of Khaine replaces the basic Lightning Strike. This action cannot be performed on a ship which still has its shield up. The Avatar of Khaine adds {0} assault actions to the Lightning Strike. The Avatar of Khaine's chances of dealing critical damage to the targeted ship are based on its troop value.

Saim-Hann: Specialized in hit-and-run tactics using fast units and crippling their foes, the Eldar of Saim-Hann are often seen by their enemies, but generally only seconds before their death.
Ambusher - As long as the ship is hidden, its attacks inflict {0}% their normal damage.
Phantom Disruption - The enemy ship's scanners within {0} units are crippled and have their detection range reduced by {1}% for {2} Seconds.

Ulthwe: Located near the Eye of Terror, the Ulthwe Craftworld has seen its population becoming more and more proficient in the use of psychic abilities, with surges of many Warlocks and Farseers able to see the future more clearly than any other Craftworld's Farseers, and thus reacting more quickly to threats not even already here.
Psychic Blockade - Disturbing enemy teleportation, the ship's troop value is increased by {0}% against Lightning strikes.
Maelstrom - The ship invokes a storm of raw psychic energy within {0} units. The Maelstrom inflicts {1} Hull Damage per second to ships in it. The damage dealt by the Maelstrom ignores its target's armour. Warning: the Maelstrom can hit your own ships!

ships

Ork:
Escorts - Ravager / Savage / Onslaught / BruteRam
Light Cruiser - Basha
Cruiser - Kill Kroozer
Battlecruiser - Hammer
Battleship - DethDeala

Eldar:
Escorts - Hellebore / Night Shade / Aconite / Hemlock
Light Cruiser - Aurora / Solaris
Cruiser - Shadow
Battlecruiser - Eclipse
Battleship - Void Stalker

Solar Sails - Eldar store solar energy rather than use reactors. It can be used for a tiny but powerful burst of energy forward, but they do not have the All Ahead Full special manoeuvre.

Accuracy (3k/6k/9k/12k respectively):
Imperial - 80% / 60% / 40% / 20%
Chaos - 80% / 60% / 40% / 20%
Eldar - 85% / 70% / 55% / 40%
Orks - 75% / 50% / 25% / 0%

Looks like there will be 2v2s. The descriptor says that fleet points are divided between players of a same side. Point amounts are small - 300, medium - 500, large - 700.

There will be warp storms that appear during the campaign which increase repair costs and increase the chance that ships will get lost in the warp.

You can obtain Artefacts in the game to help you, but so can Chaos. One is called "The Eye of the Night." If you have it warp storm penalties will be lessened, but if chaos gets it warp storm penalties will increase. Another one is called "The Hand of Darkness" which increases or decreases the chance for Chaos fleets to attack depending on who has it.

There are different planet types like forge worlds and Schola Progenium that if taken over give penalties like reduce renown gained or increase upgrade costs.

Not only do you have to contend with the other factions taking over worlds, but if worlds are taken over the Inquisition will step in and if you cannot take them back they will perform Exterminatus and the planet will be destroyed, giving you a permanent penalty."
Last edited by Kamen Rider; Apr 2, 2016 @ 5:50pm
Seldkam Apr 3, 2016 @ 10:25am 
Hmm, so only the Imperium has 2 battleships or ? O_o
Paladin Apr 3, 2016 @ 10:29am 
The Eldar only had one in tabletop specifically.

The eldar have been quiet because the eldar tabletop ruleset was very build to be turn based... You can't "move-shoot-move" in an RTS.And just doubling the ships speed would make them OP for most objectives.

If you get the chance, I think LKHero did some Eldar play in the closed beta. He posted he was worried about their current development... and I he's correct that they're not currently balanced into the game conceptually just yet. I also think that's why they're not in the beta yet.

That being said, I'm hoping they work it out and put them in the beta! Because I can't wait for them XD
Seldkam Apr 3, 2016 @ 11:22am 
Originally posted by Paladin:
The Eldar only had one in tabletop specifically.

The eldar have been quiet because the eldar tabletop ruleset was very build to be turn based... You can't "move-shoot-move" in an RTS.And just doubling the ships speed would make them OP for most objectives.

If you get the chance, I think LKHero did some Eldar play in the closed beta. He posted he was worried about their current development... and I he's correct that they're not currently balanced into the game conceptually just yet. I also think that's why they're not in the beta yet.

That being said, I'm hoping they work it out and put them in the beta! Because I can't wait for them XD

My biggest worry is the holo shields... they don't really work in multiplayer :\ Maybe an AI will be programmed to be fooled by them (like how the Eldar Titans use them) but I mean, we will see I guess
Originally posted by Seldkam:
My biggest worry is the holo shields... they don't really work in multiplayer :\ Maybe an AI will be programmed to be fooled by them (like how the Eldar Titans use them) but I mean, we will see I guess

What exactly are the holoshields? From what I saw it seems to be the faster a ship is moving, the more "holoshield" effect it has which basically makes enemy ships aim at the wrong place. Assuming this is how it's handled they could turn out to be rather strong if you invest in speed upgrades and play in a very hit-and-run style.

The main issue will be the Eldar's relative uselessness in the same areas Chaos are when it comes to certain objectives involving proximity, or survivability overall; if ships can be barged and blown up as easily as Escorts, holoshields will make no difference at all unless enemy players see multiple copies of your ship and don't know which to aim for.
Last edited by Stone Cold Stavros Flatley; Apr 3, 2016 @ 11:30am
Seldkam Apr 3, 2016 @ 11:59am 
Originally posted by Dance Kommander:
Originally posted by Seldkam:
My biggest worry is the holo shields... they don't really work in multiplayer :\ Maybe an AI will be programmed to be fooled by them (like how the Eldar Titans use them) but I mean, we will see I guess

What exactly are the holoshields? From what I saw it seems to be the faster a ship is moving, the more "holoshield" effect it has which basically makes enemy ships aim at the wrong place. Assuming this is how it's handled they could turn out to be rather strong if you invest in speed upgrades and play in a very hit-and-run style.

The main issue will be the Eldar's relative uselessness in the same areas Chaos are when it comes to certain objectives involving proximity, or survivability overall; if ships can be barged and blown up as easily as Escorts, holoshields will make no difference at all unless enemy players see multiple copies of your ship and don't know which to aim for.


Holoshields in the most basic sense project a second image of the machine (ship, titan, which is basically a bipedal colossus, etc.) in an effort to confuse enemy gunners.

Kadaeux Apr 3, 2016 @ 6:06pm 
Originally posted by Seldkam:
Holoshields in the most basic sense project a second image of the machine (ship, titan, which is basically a bipedal colossus, etc.) in an effort to confuse enemy gunners.

Not quite, some certainly do, many of them simply however scatter the protected objects image (And signatures) across an area, on the ground it is often more of a pseudocloaking effect (the enemies can see that it's in roughly "this" area, but its appearance is so scattered many shots miss.)



Originally posted by Seldkam:
My biggest worry is the holo shields... they don't really work in multiplayer :\ Maybe an AI will be programmed to be fooled by them (like how the Eldar Titans use them) but I mean, we will see I guess

They work just fine in MP, going by the CTT footage i've seen, the closer the Eldar ship is moving to full speed, the more enemy shots are fooled by 'ghosts' (Holofields even fool thermal and mass sensors and to some degree psychic ones.)

This will make the Eldar 'interesting' to say the least, their firepower is basically full forwards, the Eldar HAVE to be flying at the enemy to shoot them, AND moving to survive, so the Eldar vessels style will probably be more reminiscent of a jousting gameplay.
Karl Apr 3, 2016 @ 6:34pm 
Originally posted by Kadaeux:
Originally posted by Seldkam:
Holoshields in the most basic sense project a second image of the machine (ship, titan, which is basically a bipedal colossus, etc.) in an effort to confuse enemy gunners.

Not quite, some certainly do, many of them simply however scatter the protected objects image (And signatures) across an area, on the ground it is often more of a pseudocloaking effect (the enemies can see that it's in roughly "this" area, but its appearance is so scattered many shots miss.)



Originally posted by Seldkam:
My biggest worry is the holo shields... they don't really work in multiplayer :\ Maybe an AI will be programmed to be fooled by them (like how the Eldar Titans use them) but I mean, we will see I guess

They work just fine in MP, going by the CTT footage i've seen, the closer the Eldar ship is moving to full speed, the more enemy shots are fooled by 'ghosts' (Holofields even fool thermal and mass sensors and to some degree psychic ones.)

This will make the Eldar 'interesting' to say the least, their firepower is basically full forwards, the Eldar HAVE to be flying at the enemy to shoot them, AND moving to survive, so the Eldar vessels style will probably be more reminiscent of a jousting gameplay.

A jousting gameplay where they cripple you beforehand and leave you half-dead on your horse to then come back for another go, that's for certain. :steammocking:

Damn space elves
Seldkam Apr 4, 2016 @ 10:14am 
Originally posted by Kadaeux:
Originally posted by Seldkam:
Holoshields in the most basic sense project a second image of the machine (ship, titan, which is basically a bipedal colossus, etc.) in an effort to confuse enemy gunners.

Not quite, some certainly do, many of them simply however scatter the protected objects image (And signatures) across an area, on the ground it is often more of a pseudocloaking effect (the enemies can see that it's in roughly "this" area, but its appearance is so scattered many shots miss.)



Originally posted by Seldkam:
My biggest worry is the holo shields... they don't really work in multiplayer :\ Maybe an AI will be programmed to be fooled by them (like how the Eldar Titans use them) but I mean, we will see I guess

They work just fine in MP, going by the CTT footage i've seen, the closer the Eldar ship is moving to full speed, the more enemy shots are fooled by 'ghosts' (Holofields even fool thermal and mass sensors and to some degree psychic ones.)

This will make the Eldar 'interesting' to say the least, their firepower is basically full forwards, the Eldar HAVE to be flying at the enemy to shoot them, AND moving to survive, so the Eldar vessels style will probably be more reminiscent of a jousting gameplay.

Didn't see that footage o.o where's it?
Kadaeux Apr 4, 2016 @ 7:03pm 
Originally posted by Seldkam:
Didn't see that footage o.o where's it?

https://www.youtube.com/watch?v=3Q9CpoXicdg

FAIR WARNING: This guy's voice is cringe-worthy. I don't know if he's a non-native english speaker or something....
Last edited by Kadaeux; Apr 4, 2016 @ 7:04pm
Karl Apr 4, 2016 @ 7:50pm 
Originally posted by Kadaeux:
Originally posted by Seldkam:
Didn't see that footage o.o where's it?

https://www.youtube.com/watch?v=3Q9CpoXicdg

FAIR WARNING: This guy's voice is cringe-worthy. I don't know if he's a non-native english speaker or something....

He's not particularly good at it either
Kadaeux Apr 4, 2016 @ 8:02pm 
Originally posted by Gorgutz 'ead 'unter:
Originally posted by Kadaeux:

https://www.youtube.com/watch?v=3Q9CpoXicdg

FAIR WARNING: This guy's voice is cringe-worthy. I don't know if he's a non-native english speaker or something....

He's not particularly good at it either

Oh speaking of which @Op The Eldar are coming in the next patch apparently!
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Apr 2, 2016 @ 5:24pm
Posts: 21