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But...but...why not? It would be great and totally balanced.
Because thus far, they are going almost exclusively with the ships from the tabletop game on release. Hence why Eldar have such a narrow range of ships.
The Gloriana class does not exist in the Space Marine fleet on the tabletop one, or at least it most certainly did not when that fleet was released.
I would be absolutely shocked if it made it into the game at this point. They're already on the clock as it is with the mystery sixth faction, so they are most definitely not taking requests.
Just wondering, do you know what the Gloriana class is?
From http://warhammer40k.wikia.com/wiki/Gloriana-class_Battleship
The Gloriana-class Battleship was a massive class of Imperial Battleship constructed during the height of the Great Crusade and were operational from the late 30th Millennium into the early 31st Millennium. Each of these mighty vessels was highly individualistic and unique from one another in both form and armament. During the Great Crusade each individual Space Marine Legion acquired at least one such vessel which inevitably became the Legion's flagship, utilised by their respective Primarchs. This role was due to these warships' incredible array of firepower, which allowed them to single-handedly batter entire fleets or recalcitrant planets into submission. These warships were far larger than any other known class of Imperial vessel, with the two exceptions of the mobile star-fortress known as the Phalanx used by the Imperial Fists Legion and the Abyss-class Battleships unleashed by the Word Bearers Traitor Legion during the Heresy. The largest of these vessels, the Macragge's Honour, is twenty-six kilometres in length, while another, the Iron Blood is twenty kilometres in length. As expected of such monumental warships, the armour of the Gloriana-class was incredibly thick and protected by overlapping Void Shields which allowed them to absorb stupendous amounts of damage. During the Great Crusade, these warships helped the Legiones Astartes swiftly conquer and bring newly-discovered worlds into Imperial Compliance, which helped to establish the nascent Imperium of Man and its domination of the known galaxy.
I felt like your rejection would have been more enthusiastic, although maybe you did know and it was just me.
Strike Cruisers are light cruiser sized. They're even comparable to an upgunned Dauntless.
Sized, not gunned(and even then, debatable). Thus far, they're mostly defining classes by firepower from what I've noticed(hence the Ork ships, most of which are just made up). Who even knows what they're going to do to Marines, since they have about three or four actual ship classes. I suspect they'll overlap quite heavily with the Imperial Navy, with unique ships in one or two classes.
No, classes are defined by the tabletop, not firepower.
The Strike Cruiser IS a Light Cruiser having the same 6 HP as a Dauntless and any other Light Cruiser (except for Eldar ships)
The Dauntless; 110 Points
Cruiser/6, 25cm speed, 90degree turns, 1 shield, 5+ armour, 1 Turret
Port Weapon Battery: Str4, 30cm range, Left arc
Starboard Weapon Battery: Str4, 30cm range, Right arc.
Prow Lances: Str3, 30cm Range, Front Arc.
(OR Str6 Torpedo Salvo to replace the prow.)
Strike Cruiser: 145 Points
Cruiser/6, 25cm speed, 90degree turns, 1 shield, 6+ armour, 2 Turrets
Port Weapon Battery: Str4, 30cm range, Left arc
Starboard Weapon Battery: Str4, 30cm range, Right arc.
Prow Bombardment Cannon: Str3, Range 30cm, Front/Left/Right
Prow Launch Bay: 2 Squadrons of Thunderhawks.
Though the Bombardment cannon has a bigger arc, and is an arguably much much better weapon, the Strike Cruiser and Dauntless' only major differences is the Astartes ship has slightly better armour, an extra turret, and it's hangar.
If we were to have an Imperial and Marine player slug it out.
The Navy Player could take a Dauntless and a Sword Class Frigate (The latter gives the IN player an extra 4 points of weapons batteries and an extra 2 turrets as well as 1 more HP worth of fleet)
The Marine player would just have their strike cruiser.
Overall we have... well actually we have a pretty damned even fight that'd probably come down to who started shooting first.
Meanwhile. The cheapest cruiser I could find at just 10 points more expensive than the Strike Cruiser.
Ork Kill Kroozer
Cruiser/10, 20cm Speed, 45degree turns, 1 shield, 6+ Front, 5+ Sides, 4+ Rear armour, 1 Turret
Port Heavy Guns: Str4, 15cm, Left
Port Gunz: StrD6, 30cm, Left
Starboard Heavy Guns: Str4, 15cm, Right
Starboard Gunz: StrD6, 30cm, Right
Prow Heavy Gunz: Str6, 15cm, Front
Prow Gunz: StrD6+2, 45cm, Front
In most cases, unless the Marine player can keep way clear of the Kroozer's heavy Gunz, it's going to get spanked down.
No, Heavy Guns did 2 damage per hit :p (So if say, all Prow Heavy Gunz hit *highly unlikely* you could blow a full-health cruiser in two with a single salvo)
*CORRECTION
You could blow a Battleship in two if it's shields were down.
How Gunz work.
Starboard Gunz have D6 Strength.
You roll a D6 and that is your weapons strength. If you roll a 6 you have 6 Strength that turn for that battery. If you were firing at a Capital Ship closing with you within 15 centimetres, you would roll 5 dice, if you rolled equal to or better than the target armour, you caused damage. (So if the armour is 5+ and you roll 3 fives and two sixes, you cause 5 damage.)
Starboard Heavy Gunz have 4 Strength.
If you were firing at a Capital Ship closing with you within 15 centimetres you would roll 3 dice against the enemy armour. Assuming 5+ armour, if you rolled two fives and a six, you would inflict 3 hits. BUT because they are Heavy Gunz, each hit causes TWO damage, giving you 6 damage in total.
(There is a gunnery table that modifies how many dice you get to roll I've omitted explaining it here.)
EDIT
So in total
An Ork can inflict up to six damage with Gunz on each broadside. But up to 8 damage with heavy gunz. On the front side the Gunz can do up to 8 damage with guns but 12 with heavy gunz.
They're more capable than most people realise, heavy gunz are certainly impressive, but gunz have a high rof and i've never noticed them being bad. (And given the number of shots, Gunz might be better vs Eldar than Heavy Gunz)