Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Angelshard Apr 15, 2016 @ 12:11am
what upgrades do people put on their transports?
As the title says.

For my imperial navy I'm toying with giving them;
Camo
The one that makes orders 50% longer
The one that lets you use AAF while stealthed.

The idea is that my ships can run for 135 seconds without being seen and boost during this time too, should make them quite hard to catch.
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Showing 1-15 of 15 comments
Papa Bear Apr 15, 2016 @ 12:19am 
Do tell us how it worked out, when you try :)
Tram Apr 15, 2016 @ 12:21am 
For my eldar: MORE SPEED GOTA GO FAST
Deep One Apr 15, 2016 @ 12:30am 
Speed, camo, holofields
Hellrazer001 Apr 29, 2016 @ 8:25pm 
What are the Transports for in the Shipyard ? I dont understand why they are there.
Last edited by Hellrazer001; Apr 29, 2016 @ 8:25pm
Sweet Apr 29, 2016 @ 8:56pm 
Originally posted by Hellrazer001:
What are the Transports for in the Shipyard ? I dont understand why they are there.

They're only used in convoy defence missions. It just shows you their stats and upgrades you can put on them.
Hellrazer001 Apr 30, 2016 @ 12:21am 
Originally posted by SweetWarmIce:
Originally posted by Hellrazer001:
What are the Transports for in the Shipyard ? I dont understand why they are there.

They're only used in convoy defence missions. It just shows you their stats and upgrades you can put on them.
Oh ok thanks, so I can put a few upgrades on them and if I have a defend convoy mission, the transports will have what I put on them, like extra Armor.
Last edited by Hellrazer001; Apr 30, 2016 @ 12:22am
Overread Apr 30, 2016 @ 1:31am 
AI tends to spot them anyway and every time I've played a transport mission the transports are highlighted so I don't think camo or stealth has any effect upon them at all (which kind of makes sense in a way because hte mission is pretty fast considering how long it takes them to make it top to bottom of a map).

I went with the asteriod upgrade since that means they can go in a direct line top to bottom without any terrain threats; and asteriodes are a threat to other ships. Other than that anything that gives a speed boost.

Basically make them fast - hull is nice as are shields; but in general they want to be moving fast; any battles should be dealt with by your battleships.
Shad Apr 30, 2016 @ 4:29am 
The first question is PvP or skirmish/campaign. In PvP it's any stealth/survival which best fits your playstyle.

In campaign, you can play around a lot more. I used to put 2 shield buffs, and the macro range upgrade. Now I just use the 25% shield upgrade and get the range and accuracy buffs on the macors.
Overread Apr 30, 2016 @ 4:32am 
I wouldn't bother with guns on a transport; its not got the strength nor firepower to fight anything off; and honestly it shouldn't be wastiing time even trying to deviate and fly around to bring boardsites to bare. In the tiny maps and short playtimes its just not going to help to have them distracted from their flight across the map.

Every shot certainly helps; but honestly they should be focusing on staying alive through health not through damage output
Shad Apr 30, 2016 @ 4:39am 
Originally posted by Overread:
I wouldn't bother with guns on a transport; its not got the strength nor firepower to fight anything off; and honestly it shouldn't be wastiing time even trying to deviate and fly around to bring boardsites to bare. In the tiny maps and short playtimes its just not going to help to have them distracted from their flight across the map.

Every shot certainly helps; but honestly they should be focusing on staying alive through health not through damage output
This a campaign setup, as I said. It will not work well against human players.

But the AI... Except for the very first convoy mission, I have never had a transport in any danger. Most convoy missions the transports don't even lose shields. And 6 transports to have a nice combined DPS, which can finish off escorts and light cruisers. They have turrets, not broadsides, so they don't even need to move.
Overread Apr 30, 2016 @ 4:52am 
Aye true - the AI tend to go for the convoys but at the same time spreads its forces out - its luck of the deployment draw with the AI as to if they have enough ships in an area to threaten them; but generally a well spread out convoy is hard to stop
Necroledo Apr 30, 2016 @ 4:57am 
For me it's always:
- Base speed
- Combustion gauge efficiency or non-revealing special manouvers
- Asteroid-negating shields
Shad Apr 30, 2016 @ 4:58am 
I currently concentrate transports in one corner, with line ships standing further out. The AI starts spread out and gets slaughtered
Big Boom Boom Apr 30, 2016 @ 5:15am 
Nothing as an Ork, anyone foolish enough to get close to transport convoy eat massive amount of dakka and taunt and end up dead.
As Chaos, special maneuvre not revealing ship, double running silent duration and +25% AAF gauge.
The Jedi Apr 30, 2016 @ 5:25am 
Imps I put on that engine thingy, more hull and Asteroid-negating shields
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Date Posted: Apr 15, 2016 @ 12:11am
Posts: 15