Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

other races playstyles?
The Tau are obviously gonna be very advanced in terms of weaponry, maybe having super powerful long range lances or something...

But as someone who played TT warhammer fantasy and WH40K, but never played battlefleet gothic TT, what are the other races playstyles like?

Do tyranids even have shields or long ranged weapons? Do they get to infect/take over enemy ships? Do they have some kind of spore clouds or horde of "fighters" to deploy?

Are the tau heavily armored and slow or fast, like the eldar?

And what is the space marine fleet like? How is it different from the IN?

What other races have cool playstyles and should be included? Necrons?
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115/26 megjegyzés mutatása
Great questions! I am a long time Tyranid player in 40k TT. Not BFG, unfortunately, but certainly have a lot of Tyranid lore/gaming experience.

I would love to see Tyranids in some way follow their Hive fleet methods.
Large space-faring organisms that exist to remove resistance from other worlds and then devourer them completely. Here are some ideas I would like to see with them:

-No shields! At all! Tyranids are organic creatures without generators
-No abilities like the other factions (especially micro-jump, or any of the bombs)
-Low health. Concentrated fire, even by escort ships, should be able to take down a tyranid easily.
-No lightning strikes. Again, no technology
-Synaptic effects! If out of range of a synapse organism, tyranid ships should revert to basic behavior. Simply attacking at closest range the nearest ship., and you can't regain control of them unless you get them in range again.

But what should they gain?

-Health regeneration. As punishment for not killing off low health tyranid vessles, they should be able to regenerate HP over time
-high boarding resistance. Like orks.
-Passive Assault bonuses! Like Nurgle's void locust ability (damages ships that are too close over time), enemy ships that are close to a tyranid vessel should have a chance at suffering 1 assault action every X seconds.
-Grappling tentacles: many tyranid ships would actually latch onto other ships and either tear them apart or unload thousands of smaller organisms to eat it alive from the inside. I would like to see some vessels that can 'ram' other ships, and when they do, they latch on. If they latch on, they can either slow the ship down, give damage over time, or give boarding actions, etc. It could stay attached until another ship shoots it off or kills it.
-"Without Number". There should be some kind of effect that shows the endless tide of tyranid organisms. Maybe escort ships are so weak for tyranids, but they constantly respawn when they are destroyed and come in off the side of the map edge.
-Rename the critical systems. Deck=Central Nervous System. Engines=propulsion organs. Etc.

I would love to see tyranid ships be really cheap and rely on having lots of escort ships clogging up the firing lanes. I want to run a swarm of ships towards the enem and understand that half or more will perish long before I even reach them! To me, this is the essence of the Hive Fleet. I would love to play in this style.
My friend is an Tau player, and loves this game. He believes that the Tau will have very interesting missle systems, perhaps guided. Maybe even some kind of drone support (they do love their drones). He thinks they will play more similar to the Chaos in range, but weaker like the eldar with boardings and such.
I can't wait to see SM. I think there will be quite a lot of similarities to Imperial navy, but with a higher component for assaults, lightning strikes, and boardings in general. Maybe lighter/faster ships so they can get into combat quicker?
NECRONS. My brother played them. I want to see the darkness of space light up with green Guass (sp?). Gigantic monolithic ships that are so expensive and powerful, we only get to see one or two at a time during a battle (think blackstone fortresses or the PlanetKiller). I imagine an average-higher boarding defense, with a lower offense for assault actions? lots of scythe fighters available. Something like that.

I seriously stay up at night just thinking about everything they can do with this game.

Love it.
I think you nailed tyranids. Basically the whole fleet has to stick within the Admiral's (hive mind) synapse range, which can be upgraded of course, to remain player controlled (otherwise they just mindlessly drift or something).

No shields, regenerating health though, and their assault actions should be catastrophic. I would absolutely love to see a battleship sized tyranid organism consume enemy ships whole, like just ram them and instead of blowing them up, eat them!

Tau apparently rely heavily on smart missiles, so I imagine them to do be able to fire heat seeking torpedo barrages and have heavy rail gun broadsides. Also their ships look like fish, kind of, which is cool.

And necrons are apparently the most OP in TT battlefleet, with high powered weapons and thick armor. I would love to see them being a slow but powerful fortress with interesting teleportation and shroud abilities.
emcdunna eredeti hozzászólása:
The Tau are obviously gonna be very advanced in terms of weaponry, maybe having super powerful long range lances or something...

But as someone who played TT warhammer fantasy and WH40K, but never played battlefleet gothic TT, what are the other races playstyles like?

Do tyranids even have shields or long ranged weapons? Do they get to infect/take over enemy ships? Do they have some kind of spore clouds or horde of "fighters" to deploy?

Are the tau heavily armored and slow or fast, like the eldar?

And what is the space marine fleet like? How is it different from the IN?

What other races have cool playstyles and should be included? Necrons?

The Tyranids do not have shields, what they have instead are these spores that their ships are constantly pumping out that can intercept incoming attacks. Their guns are very very short range. They have special upgrades they can take on their ships which allow them to latch on to enemy ships and tear it apart, and this does massive damage if i remember correctly, pretty sure tyranids are good at boarding. They have these special batteries that can cause fires, pyroacids or smoething like that. They can also shoot tons of torpedoes in the form of spores, I'm pretty sure tyranids don't get ordiances. Tyranids also have this special rule called synapse which means their ships have to be a certain distance from their hive ships in order for the player to maintain control. Otherwise they resort to their instinctive behaviors.

The Tau ship are close to the speed of the ork ships. I think they have special torpedoes that can change their direction. They have special fighters called mantas which act as both bombers and fighters and are very difficult to destroy. The tau don't have assualt boats and i don't think they can do boarding actions. They are extremely weak to boarding. In the tabletop they have a rule that makes it so if their ships stay close together it's like their weapons have the benefits of lock-on target.

The space marines are very assualt action heavy, they are pretty heavily focused on boarding and assualting. They're very similar to orks minus the ramming.

The necron ships are very elite, they have the speed of eldar or close to it, but are as durable if not more than orks. Have a nasty battery weapon with 360 arc and tons of other rediculous abilities. They're so OP in the the tabletop that they have specials rules that make it so that if an opposing players loses most of his fleet or all of it and only cripples a couple necron ships, then the opposing player can win.
Tau ships were very slow, but also very long range, with a tendancy for carrier speciality and also all their Torpedos were drone controlled, meaning they could change direction and guide themselves to their target. No Assault Boats as said but in additiona to fighters and bombers they also had Manta super heavy fliers, which were basically heavy grade bombers that were VERY hard to shoot down due to being durable and very well shielded (seriously, google a Tau Manta, they're HUGE!) Essentially, they were ponderous and played a very long range shoot and hopefully destroy them before they get close enough to do proper harm.
The reason Necrons were "OP" is because it was a turn based game so on their turn you couldnt do ♥♥♥♥ to stop them, until it was your turn, and Necrons would be more susceptible (spell check?) to boarding due to the lack of shields, I'll link their ruleset from the TT when I get home.
Gamesworkshop is very bad at balancing stuff. People dont like Eldar... imagine that time 100! Thats how bad the TT game balance is.
Damn. I want nids and necrons in this game so badly!
emcdunna eredeti hozzászólása:
Gamesworkshop is very bad at balancing stuff. People dont like Eldar... imagine that time 100! Thats how bad the TT game balance is.
In the TT the eldar got anal r@ped dry by Necrons, it was such a slaughter it isnt even funny.
No I am not talking literally about the TT version of Battlefleet gothic vs this game, I am talking metaphorically about GW TT rules balance vs GW sponsored video game balance.

In any warhammer game, some well meaned and well intentioned rule is written poorly somewhere, and people exploit it. Other than that, theres huge gaping imballances between things like magic vs missile shooting, or imbalances between cavalry/vehicles vs infantry.

Its fricken nuts TBH. Us as video game players have it soooooo easy. Imagine spending $600 on your army, 90 hours painting your models, to find out that your army loses to some ♥♥♥♥♥♥♥ kid with a spam build, because the rules are broken.
TarmSpräckarn eredeti hozzászólása:
emcdunna eredeti hozzászólása:
Gamesworkshop is very bad at balancing stuff. People dont like Eldar... imagine that time 100! Thats how bad the TT game balance is.
In the TT the eldar got anal r@ped dry by Necrons, it was such a slaughter it isnt even funny.

What? Eldar raped by necrons? Are we playing same TT WH40k? In competitive 40K Necrons lose without any chance against eldar
Triarch.Cryptek.GW eredeti hozzászólása:
TarmSpräckarn eredeti hozzászólása:
In the TT the eldar got anal r@ped dry by Necrons, it was such a slaughter it isnt even funny.

What? Eldar raped by necrons? Are we playing same TT WH40k? In competitive 40K Necrons lose without any chance against eldar
I hope you mean the WH40K TT and not Battlefleet Gothic TT, because if you do, well Eldars WERE raped over and over and over to point that people dont want to see them here because "OP PLZ NERF" (even though they got nerfed twice)
Also for the people wanting to have a look on the BFG original rules for the TT version can have it here
https://drive.google.com/drive/folders/0B-aXA8fc5AQ8fmpVUEtsb1IxcDM5M2pBZjVGcFM5MTlWejVqVkt4VXZzX3E1YWQ0OER5Vnc
click on the "BFG rulebook - Armada.pdf" for the rules of the various fleets.
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Közzétéve: 2016. máj. 10., 13:12
Hozzászólások: 26