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The bigger the ship, the more potent the favors become for the Mechanicus upgrade. Arguably the best as it allows for an additional skill and upgrade slot.
I prefer navy favor though, no insibordination and reinforcments are always fun and useful.
normally grab the upgrade that reduces accuracy penalty beyond 6k by 50% since that increases your long range potential
and if you don't like long range you could just grab armor piercing macros since its as good as the dominator (except the overlord has torpedoes and 2 lance turrets)
crew upgrade i would say the master gunner is amazing. the ratings and servitors are a decent pickup depending on if you have problems vs boarding or if you want your skills back faster
shield upgrades are just great overall (+100 shield, 25 armor for shields, 50% faster recharge)
this helps alot at long range since most long range weapons tend to not have the best dps meaning you can attrition the enemy better if they don't have shield upgrades
and i personally like imperial navy since dropping out a cobra every 2min (using reload and servitors) is great for finishing off or heavily damaging enemy ships (ramming is a tactic with them since they will do roughly 100 damage while ramming and their torpedoes do decent damage if they stay alive long enough to use them multiple times)
actually you only need 1 upgrade to make it viable at long range which is the targeting matrix (or whatever it was called) i never liked the extra range since most of the time enemies don't stay at 15k range.
I usually take a Luna / Gothic / Tyrant or Dauntless Mk 1 as wingmen, sticking to Macro-cannons with Lances.
I can't remember off the top of my head the penalties ( I think they are listed in-game ) but over 6k most weapons are atrocious my overlord keeps defaulting to 12k so I have to keep setting it. IMHO stick to 3 - 6k .. 9k at the most. Don't forget that with both ships moving your ship will usually be alitte outside of the range you set, so going at a ship 3k away your ship will more than likely be at 4 or 5 occasionally from the turning and maneuvers.
I play the Overlord with Targeting matrix, torpedo speed, extra hull plating and range upgrade.
Torpedoes speed, mezoa, belt armor, armor piercing ammo, +100 shield, Voss shield,
Induction cells, taunt, shield transfert (base of the fleet, add 2 plasma bomb on the overlords)
Field 2 of these bad ass add 2 tyrants with the same setup and the widowmaker with 12k5 detection range, then torp to death whatever you face, you have speed, brutal torp spam, plasma bomb to destroy stasis in your way and a taunt lock if needed (voidstalker i'm looking at you)
I fly that kind of setup in solo and 2V2 with about 90% victory rate.
That's that.