Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Unwinnable mission?
Trying to steal the data from the chaos ships (turn 4?). it would appear that no matter which method I use, as soon as I am just nearly ready to warp out, it is stolen back and the mission ends immediately. Is there no actual way to be secuessfull here? Been trying for a couple days now.
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Showing 1-6 of 6 comments
Disturbed May 2, 2016 @ 5:25pm 
Bring as many line ships as you can and save your boarding actions.
Colcut May 2, 2016 @ 5:26pm 
they are winable, this took me a few goes though. i basically had to use a choke point in the terrain with stasis bombs, still lost the data twice. Took it back both times different ships.
Quintus_Fontane May 2, 2016 @ 5:39pm 
The enemy ships with the data onboard will generally try to run away from your forces, so one of the things you can try is chasing it into one of the corners of the map, at which point it becomes very easy to pin it in place. If you can pull it off, it makes scampering away with the data quite easy (Assuming there aren't tons of enemy line ships present).

Another way is to have one of your ships with shield transfer equipped, and a ship with a stasis bomb. Set all of your ships engagement range to 3k so they get in close to block movement. As your ships charge at the enemy data ship, keep one fast dauntless class back just slightly so it doesn't take the brunt of the damage. Hit the ship, strip its shields, and use your dauntless to lightning strike the data. Activate the tactical cogitators, slam a stasis bomb on the enemy ship, do a 180 degree high energy turn with the dauntless and start blasting in the opposite direction (Away from any other enemy line ships) whilst using your other ships as road blocks so the enemy can't pursue. If the dauntless took any shield damage, use the shield transfer to boost its shields back up before it goes out of range. Quite often, the AI is so focused on chasing your dauntless, they become a bit easier to kill in the process. Set the engines as targeting priority of all enemy line ships to make staying out of range that much easier.
Batailleuse May 2, 2016 @ 5:44pm 
i jsut used many light cruiser and as much escort as possible with missile ... just chase him and nuke him to death. when shield down take it from him.

Ram, spam missiles, and kill everything if you can.

you earn much more points by killing everything living on the map than just rushing the objective.
Elldrytch May 2, 2016 @ 6:04pm 
The simplest way to do it is to have two ships of the line (light cruisers are the easiest) and then some escorts. Ideally take the starting ship the game forces you to upgrade the navigator on. Try to lure the non-target ships away (there's probably a 2nd cruiser flying around somewhere). Attack the target ship to drop its shields, then do a boarding action with the ship that isn't your upgraded navigator ship. This will steal the plans. The chaos ship will instantly teleport and steal it back because apparently the data is 4 bytes large and there's a giant homing beacon on it so enemies can instantly find something on a 2KM long ship. You then board with the second/upgraded dauntless and steal them back. The target's teleport action is now on cooldown for a while.

At this point, assuming the other enemy cruiser is off chasing escorts, you can just warp out. Unfortuantely it counts as an emergency jump, so you have a chance of losing the ship (hence the upgraded navigator), but you will succeed in the mission either way (because apparently you can recover the data from a missing ship.. yeah..)

If you don't want a chance of losing the ship its a bit more difficult, as basically you all have the exact same timers, and you both have 2 cruisers, and they start with the intel, which means they will win unless you can somehow blow one of the cruisers up extremely quickly and somehow stay away from a ship that's considerably faster than you (you can temporarily do it with micro warps and stasis, but they always seem to catch up).

I prefer to just do the warp out and just reload if the RNG screws you, as I feel the whole mission is inherently stupid.
violentstreak May 3, 2016 @ 7:14am 
hm, need to tactics harder then.
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Date Posted: May 2, 2016 @ 5:24pm
Posts: 6