Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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cc\\Nox Apr 30, 2016 @ 11:03pm
Noob questions
Does manually moving a ship completely override its behavior setting? So if I have a ship thats set to use broadside at minimum range, if I move it somewhere and then go do something else will it resume auto behavior once it reaches its destination?

Also -- slightly seperate issue. Does movement stop a firing order? Does a firing order stop movement?
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Showing 1-15 of 16 comments
Cyprinodon Apr 30, 2016 @ 11:08pm 
There are 3 buttons next to where you choose range and prow/broadside. They are a hand, a reticule and an X. The hand is hold fire. The X is cancel current move/attack. The reticule allows for a ship to move while maintaining the same target. That's the one you want. If you don't click the reticule, then moving a ship will cancel it's attack. Orders such as prow/broadsides and ranges stay until you change them.
Last edited by Cyprinodon; Apr 30, 2016 @ 11:09pm
Cyprinodon Apr 30, 2016 @ 11:10pm 
Also you can right click on abilities like torpedoes and focus fire to have them autocast
Taishibethi May 1, 2016 @ 12:08am 
there's a larger button above what Cyprinodon mentioned that's labeled something like "Enable Auto Attack"

what that does it make it so that any ship without an active command will automatically pick a target and engage while keeping in line with the engagement rules you set for it (range and orientation), but if that button is not enabled, a ship without an active command will do nothing
Cyprinodon May 1, 2016 @ 12:20am 
^Also that
BALLS OF STEEL May 1, 2016 @ 2:21pm 
I also have a noob question: I need a key binding for the Cruising Speed button.
I couldn't find one in the Controls. I am overlooking something?
8-The-General-8 May 1, 2016 @ 2:35pm 
There is a key bind 'Q' for All Ahead Full, you need to press twice in order to go back to cruising speed.

Unfortunately, no key for the energy turns. That'd be really useful...
BALLS OF STEEL May 1, 2016 @ 2:42pm 
That was helpful, i really overlooked that. There is a key binding for High Energy Turns: E...
Of course you know that already, i guess you meant it would be useful for a simple left and right HE Turn with keybindings.
8-The-General-8 May 1, 2016 @ 2:47pm 
Yes, sorry that's what I mean. Because hitting the key you still have to negotiate the turn on the battlemap. It costs precious seconds at times.
Last edited by 8-The-General-8; May 1, 2016 @ 2:47pm
Daliena May 1, 2016 @ 2:56pm 
Originally posted by 8-The-General-8:
Yes, sorry that's what I mean. Because hitting the key you still have to negotiate the turn on the battlemap. It costs precious seconds at times.

Good thing we have tactical cogitators for that. In all seriousness it's not so easy to make a keybind to initiate a high energy turn, after all.. Who decides how far it should auto-turn your ship? And in which direction?
cc\\Nox May 1, 2016 @ 3:00pm 
I'm still a bit confused about how much I should micro. If I've got a ship that is made to take advantage of broadsides at short range should I be trying to line up "perfect" broadsides manually (i.e. with his rear facing my broadside) or am I being inefficient/wasting my time? I'm still also confused about whether the "auto behavior" takes over if I've been micromanaging a ship's movements and suddenly stop.
Last edited by cc\\Nox; May 1, 2016 @ 3:01pm
Daliena May 1, 2016 @ 3:03pm 
Originally posted by cc\\Nox:
I'm still a bit confused about how much I should micro. If I've got a ship that is made to take advantage of broadsides at short range should I be trying to line up "perfect" broadsides manually (i.e. with his rear facing my broadside) or am I being inefficient/wasting my time? I'm still also confused about whether the "auto behavior" takes over if I've been micromanaging a ship's movements and suddenly stop.

The auto behaviour will only take over if you set the 'move order does not cancel attack' setting described above. Aiming at the rear of an enemy is helpful for one because no faction has weapons there, and against orks they also have the weakest armor there (IN has 75/50/50, Chaos has 50/50/50 and Eldar have 25/25/25).
8-The-General-8 May 1, 2016 @ 3:12pm 
Originally posted by Daliena:
Originally posted by 8-The-General-8:
Yes, sorry that's what I mean. Because hitting the key you still have to negotiate the turn on the battlemap. It costs precious seconds at times.

Good thing we have tactical cogitators for that. In all seriousness it's not so easy to make a keybind to initiate a high energy turn, after all.. Who decides how far it should auto-turn your ship? And in which direction?

A key for each direction that turns for the amount of time you depress the key.

Maybe double tap the key to do an about 180?

Tactical cogitators, I would never use in multiplayer. In fact, never used them much in singlew player too although I know they are a game element I am just having trouble trying to understand them. Surely it creates bugs or something and is messy online?

My apologies again, I just don't use them. I will have to get used to them I suppose.

If you hit pause in Total War Rome your online fun was pretty much over, back then.

Last edited by 8-The-General-8; May 1, 2016 @ 3:14pm
Daliena May 1, 2016 @ 3:14pm 
Some people ramble on about how tactical cogitators are bugged, but I personally haven't seen much in the way of issues when in some brief situations I or my opponents have used them.

Then again I haven't done a million mp matches so maybe I just got lucky. All it really does is slow time down for both players and then returns it to normal when using them ends.
8-The-General-8 May 1, 2016 @ 3:17pm 
oh ok thanks. heh... seems a bit... odd though hey? It means if you are timing a combination of actions to take effect in a certain amount of seconds then someone hits the cogitator ... bang, interrupted enjoyment. I dunno, will start trying to use it. I will be playing again as soon as they release the next patch they promised Friday.

I haven't had a crash either, but noticed some odd things in Multiplayer. That was enough for me to grind my fun to a halt. That and the amount of info flowing in from players here.
Last edited by 8-The-General-8; May 1, 2016 @ 3:23pm
Brother Sharazad May 1, 2016 @ 4:07pm 
Tcog doesnt work like that :) The person who activates it is the only one who can cancil it.

Tcog is for: "Hey, i need to line up my retribution, lunar, and cobra all for a simulatinious torpedo attack but i just cant plan it that quickly" *hits space bar - pulls of L33t combo that looks amazing - then turns off Tcog*
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Date Posted: Apr 30, 2016 @ 11:03pm
Posts: 16