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Toperdo it to hell, then broadside it even further into hell with plasma macro cannons.
To put it plainly, theres nothing a flanked power ram cant kill and if you manage to nail the enemy at the same time from both sides it ensues in hilarous clitchy fit and the poor bugger in the middle explodes near instantly. Just remember to save your Brace for Impact for the rammy goodness.
I mean, the end boss died to 2x Gothic with power ram while the rest of my fleet tried in vain to keep my allies alive. >.>
The fight lasted bout 3 minutes, about as long as a standard assasination mission, but this time the target was coming AT you instead of running away.
PS: Best ram team is 1x overlord and 3x gothic, you can do all big story boss battles with that setup. And 4x the rammyness.
Maybe I should start ramming again.
I've learned from lots of multiplayer that any turret screen can simply be overloaded by throwing more stuff at it. Put out all your missiles at once, then when they're close put out all your bombers. 80% will hit.
Then the game crashed. Game doesn't want me to win.
For me this missions seems to be the complicated one, because my fleet lacks a Retribution or Mars and I only have one long range Gothic.
The thing that annoys me a bit is that it seems to be almost impossible to destroy parts of the Colossus. You can aim at weapons, take 9/10 of it's hitpoints, ram it, let it burn on 4 locations and still every component is ok. On the other side my ships get crippled at first contact.
It's just not very satisfying I can't even knock out one or two turrets during a long fight.