Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So you can upgrade the master gunner to increase the critical hit chance of your weapons.
Lances were anything that used the same rules for Lances; so these would be lance batteries, ork zzap guns, eldar pulsars, etc.
The only other weapon types in the game were ordinance like torpedoes. Sure, some of the above (namely pulsars) had extra rules but they were mostly described as "This weapon functions as a lance with the following exceptions".
I see, the tabletop sounds liek a good thing to know beforehand. btw. do you happen to know whether or not dragon sails for eldar is working properly, I want to check just always forget in the middle of combat.
it should show up on the speed meter I guess, but the static stat for speed could have it added as a note.
Not sure, haven't tried Eldar yet.