Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
through you can also split up your fleet to get a better chance one of your ships is near the spot
There's a bug regarding that mision though, which can be used to player's favor - If an orbital strike is complete and you'll use repeat mission option from pause menu, the game remembers it. I remember I was playing as attacker, stuff went pretty bad even tho I managed to make 2 strikes. I restarted mission, managed to get to first bombardment location, and boom - win. Not sure if it will work with priority campaign mission, but you can try if everything fail.
Edit: just noted that post was originally from 2016. Welp.
I appreciate that they were trying to give us more mission variety, but as is typical with GW-adaptations, they spent a lot of time building the models and not enough making sure the game was actually playable.
And???? reeeeeeevived
Yea annoying mission, would prefer them not to be in the game tbh.