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Oh well!
If you're after a Nova/carrier ships, i personally recommend the Mars class battlecruisers for when you get that far. I don't find the Dictator particularly good as a carrier (no long range weaponry besides its torpedoes) and even worse as a brawler. It sends very mixed messages with its weapons. Mars is way superior and I would just go without a carrier until you can get one.
If you simply must have a nova cannon before then, Dominator is absolutely covered in macro cannon batteries and can make a pretty decent tank if you spec it right. If you go this route I would also recommend you pick a Gothic as your second cruiser to make up for the lack of lances.
Gothics are, honestly, the worst Cruiser Class to pick as the first (or at all really) the Gothic's Lances are ok. (Just ok) but against the Eldar, you may as well have brought a rubber doll into the match for all the good the Gothic will do you.
The best starting cruisers are the Dominator, Tyrant or Lunar.
You can definitely pick a Lunar or Tyrant but you get a good weapon and pair it with a bad weapon.
I personally took the Dictator Ordinance is very flexible and long range.
A: The Dominator's value isn't in it's Nova Cannon, Torpedoes ♥♥♥♥ all over it. (Especially now with Short-Burn upgrade.)
B: The Tyrant doesn't have any bad weapons. It's Plasma Macro's have only marginally less damage now and significantly longer range. Especially valuable against Eldar runners. Additionally the Tyrant has Torpedo launchers, which at the moment instantly make it more valuable than the Dominator.
C: The Lunar's lances aren't bad at all. They're quite reliable, once you pop the enemies shields.
D: The Dictator is not a good starting cruiser. It is a good second or third cruiser.
Plasma fortunately got a buff, but still weaker than vanilla and range is not how you should be playing Imps. If you push passed 6k with macros you are wasting you firepower to the void. Just because you can doesnt mean you should
The Lunar has a similar problem Lances are situational compared to the DPS on a Macro. I give it props for accuracy but multiple shells hitting at high accuracy shreds shields much faster.
And the Dictator your just going to have to trust me was my first and almost my second, give the ordinance a cooldown straight away and ignore armour, board from 12k and launch fighters to neutralize torpedos. All around flexibility matched with omni direction, and just to sweeten the pot macro batteries.
Torpedoes can be shot down, but then they're still much more likely to hit than Novas, and can be used from much up closer when the battle devolves into knife fighting.
Plasma indeed got buffed, now doing 3 damage less than a normal macro, but with increased range. And just because you SHOULDN'T fight past 6k as the IN, doesn't mean your enemy will be so obliging as to let you get up close. When they decide to kite you, at least plasma macros are still doing something.
Tell that to the carriers protected by fighters i've gutted with salvoes of torpedoes.
I don't discount the 8 macros each side. The extra 3 damage isn't so important that the extra range and torpedoes aren't infinitely more valuable than the Stormtrooper Cannon.
Weaker by a mere 3, range is not how you play Imperials. However, the ability to hit things trying to ESCAPE range is utterly invaluable, I've eliminated a number of Eldar Cruisers in the Campaign attempting to escape.
Yes, multiple hitting does shred shields faster. The Lunar's Lances are handy support.
Assault boats that can be shot down, bombers that can be shot down. The Dictator is a terrible first ship. (Not as bad as a Gothic, but the Gothic is virtually all-bad.)
I would agree against other players who will keep out of optimum range, but AI isnt really there yet
The Tyrant has range on the macros and slightly less range but torpedos. I said this since beta but Torpedos are great and now there are flame torpedos and a quirk to make them good. and the tyrant has a ram prow that lets you get the quirk. So the tyrant is great if you love to ram and shoot. Also the macro range makes it so you may not want to get the macro range buff which give you more stuff to use. But Go tyrant.
Gothic- Imperial lance boats are garbage. But this one may be nice for sun flare missions. Take out shields and let the level do the work. This can make quick work of some tough missions. But otherwise just say no. Chaos is for lances.
that was a typo I fixed it. I meant to say CAN stop a salvo of torpedos. And I would if I could because between turret fire and fighters I dont get bothered by torpedos near my carrier
Closer you launch the ordinance to the target the more likely it will work like torpedos.
I upgrade the squadran leader first on my carriers and use the macros with the launch bays byy putting it a 6k. By no means a guarantee of success, but bombers do massive damage. Not as much as much as an individual torpedo but they can only be shot down not dodged.
And right now, unless launched at extreme range, Short-Burn torpedoes can't really be dodged either.