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meh, each to his own, but 2 critical flaws i saw that made me stop watching was NO PROBES on his Eldar ships ?!?!? WTF DUDE, no wonder the cloud is giving him trouble. Then there is the all one favour fleet........LOL..........and thats before i go into the fact he was engaging the unseen cloud far to close when he shouldn't need to. You can fire the pulsars into the cloud, and it will still damage anything in its path, along with it often results in forcing your opponent to move from the hide hole. But all of this becomes moot with 1 probe.
Specialist fleets with any race is just madness imho, it might work for orks, but even then the self imposed limitations of your fleet design will result in some rounds where your ♥♥♥♥♥♥ in the first 10 secs.
sadly, i only have skillz for typing not videos, or id make a vid to display the real world examples of what i've typed :(.
This doesn't surprise me in the slightest. Most gamers aren't worthy of the title, and they would rather cry than try.
not like the manual or the tooltips or the tutorial are useful......i find it hard to judge when people are misinformed or misinterpret the poor discriptors in game.
I know there are people more experienced than myself, and likely many more who are better in skill than myself, but if we the players disseminate the knowledge and some people improve, we all as players end up with a richer game experience in the long run, because we have a better calibre of opponent.
"For any non-Eldar fleet to stand a chance you must have at least a couple of ships with taunt."
Firstly, that a single skill is such a powerful counter shows a design flaw. Secondly, that it is required to stand a chance shows that both the eldar and the other fleets counter play options need work.
I can play Eldar decently (not well) but can't stand the pulsar dependant design. I want them to be a viable option to play and to not require a dedicated fleet setup to match.
Feast or Famine is not the mark of a good design.
Maybe it's because I'm older, but I just dig in and try to figure things out for myself. Hell, I have a page of notes on this damned game saved on my desktop from when the beta launched.
It isn't about experience with this game, or with any other games for that matter. It's about how much of a ♥♥♥♥ you give.
It's really the problem with RTS games these days. Today's generation seems to think they should be able to just right click their way through the whole game, then get a dopamine buzz from seeing the "victory" screen. I don't buy that participation trophy crap.
I don't even think this game is that hard or that time consuming. You can play a match in ten minutes, and the game really isn't all that complex. I simply find it baffling just how many people can't clear that low bar.
Like most real game balance, it ends up being rock-paper-scissors. The epitome of game balance, in fact.
But the mere fact that your chances are improved a lot by teching against their fleet? That's not unbalanced at all. Yes, you do have to change your special snowflake fleet to reflect ALL of the meta, not just the parts you want to deal with.
It's give and take, and that is game balance. Because you actually have considerations like that, instead of being able to build a take all comers fleet.
This made me fall over.
lets not divert this thread into yet another ill informed self entitled rage discussion about a topic that no player is really qualified to give definative answers on : Balance.
No race is feast or famine, and if you read the thread entirely, you'd understand I'm advocating NOT having whole fleets built to one purpose. Any fleet for it to stand a chance against all races needs to have variance and vesatility. If you make a specialist fleet, you are gimping yourself in one way or another.
Taunt is not an all powerful counter, its a skill that like any other has situational use, and that use can be countered. I Laugh when i come up against and all taunt fleet, it means an easy win because i can immediately recognize my opponents tactics, which have counters. Yes, i'd recommend any fleet has at least 2 ships that have taunt, i'd go as far to say that those 2 ships should be specialists at what they are for.
But that doesn't translate into fitting every ship with taunt because it costs you to much with respect to versatility, the only possible exception to that is orks, because thats what they are about, but even then if your an ork fleet, having all taunts WILL cost you in certain modes because you could be missing key skills that you need outside of it.
btw, just for records sake, I have all races capped out now, im on to making second admirals across all races just for ♥♥♥♥♥ and giggles. The game in its current state is very close to if not already very balanced imho, but my opinion is like an ♥♥♥♥♥♥♥, we all have one and no one wants to see it. Its hold no weight with repect to developement or progression in the future. Its just my opinion.................as is yours.
just played a game against hero, the guy in the vid, props to him, it came down to the last 100 hull points for both of us in a 700 pts cruiser class.
GG hero /salute
ps : i did win, ♥♥♥♥ knows how though, he had me against the ropes for 90% of the match.
but when you do split up your fleet to try to trap eldar with the taunts. what do you do if they go stealth and avoid my probes/beacons from out of my range and pick off my ships on the outer edges of the blockade?
i mean my ships are kind of slow to avoid their beacons/probes so even if i use run silent they know where my ships are and pick them off 1 by 1. even with escorts as radar i tend to lose them instantly as they pick those off and my main ships won't be in range for micro-warp+taunt or stuff of similar nature
or did i miss something since that is a big wall of text XD
you got a lucky lightning stike and took out his voidstalkers generators then 1shot its remaining hp with a pulsar from your own voidstalker
Edit: when yo uwere running your last shadow aroudn the astroids did you see that escort coming?
unfortunately i didn't, i was well split and trying to cope with the ramming, lol
it was an interesting game to say the least.
the "stealth" is only silent running, be that extended or caused from the effect of the saim hann favour. There is even in optimal circumstances a 15 sec window where silent running is down, so if they have the favour, they WILL be stationary. Probes and ship ranged scanners will reveal anything no matter what, there is no absolute stealth.
now as far as your not blob fleet goes, there is no way you can cover the entire field all the time, you need to monitor the blips you see, when they dissapear etc, and carefully place / launch probes around that. You also need to try and discern what the Eldar player is trying to do, and with that you can place fixed probes to limit that strategy and help box him in. The primary thing to remember is not to chase bait.
Decide on your target and kill it, move on to the next while protecting your attacking ships.
never said it was easy, but it is very possible and achievable. hope that helps you somewhat.
For example, I have never seen holofields work, ever, either playing as or against an Eldar fleet. I see an Eldar ship come my way I open fire and it either explodes or flies past/away covered in crits from my 1st volley, rinse and repeat.
Pulsars aren't that scary, sure I may lose one ship from a first pass, if they're lucky but that's it, I've already won. An Eldar ship is so weak you can give it a stern look and it will crumple.
Eldar tactics are predictable and a belief that holofields actually do something I think is the Eldars biggest weakness.