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but thx :)
E.g. the Chief Librarian for the Space Wolves is Njal Stormcaller and their Chapter Master is Logan Grimnar, so the characters of each Chapter are respresented..
Of course, if you're completely willing to forgo a bit of min-maxing, there is nothing stopping you from building your fleets to better fit their chapters. For those new to 40k Lore, a simple guide to the chapters are as follows, and their typical tactics (with some details cited courtesy of the Warhammer 40,000 Lexicanum
Ultramarines: With their Primarch, Roboute Guilliman, being the author of the Codex Astartes (the doctrine on how Chapters should in general operate, be organized, and tactics for situations, etc), the Ultramarines are the prime-example of a standard Codex Chapter. They favor tactical flexibility, not leaning one way or another.in their strategies. So a diverse fleet with ships for different situations should be the general aim here.
-Cultural Flavor: Greco-Roman. Basically, imagine Ancient Greece/Rome (IN SPACE!). Ships tend to be named after heroes (both 40k and real life), ancient mythology, or Latin names/phrases/meanings from such cultures:. Example: the "Vae Victus" (Latin for "woe to the vanquished/conquered"). "Caesar", "Octavius", "Fidelis"
One ship, is called "Gauntlet of Power" a reference to a weapon once wielded by Guilliman, now Chapter Master Marneus Augustus Calgar, the Gauntlets of Ultramar, a pair of master-crafted Power Fists that are seemingly indestructible, which each incorporate an underslung Bolter (aka, Boltgun)
Imperial Fist: Another "Codex Chapter" and original legion, the Imperial Fist original homeworld was an ice planet called Inwit (which still exist), but latter changed to Holy Terra, due to their defense of the planet during the Horus Heresy. That said, they're fleet based, with their home port being the massive (approximately equal to a small moon), and mobile Fortress Monastary/space station called the Phalanx. Their Primarch, Rogal Dorn, was a master in defensive building construction, and siege warfare, and the trend continues on in "present day" 40k. As such, their ships should favor Bombardment Cannons/macros, Torpedoes, and/or defensive upgrade/skill builds.
-Culture: Prussian nobility. Ship names tend to be in English with grand names or descriptions (So the default random ones can work with them)" Examples: "Hammer/Shield of Terra", " Vengeance Incandescent", "Will of Dorn"
(More added below)
Blood Angels next?
It's still pretty neat. Yeah, more would always be nice, and I wouldn't say no, but I get why it's limited to captain portraits, color schemes, and Favor characters.
Blood Angels: Like the other chapters in game, the Blood Angels are also a First Founding Legion/Chapter, known to have been led by one of the most highly respected of the Primarchs, Sanguinius,
Although they are overall another Codex Astartes adherent chapter, this is where tactics, strategies, and even equipment start to really change. The Blood Angels are assault and high-speed specialists, and are a chapter that makes use of vehicles with "Baal-Pattern" engines or designs. They also make extensive use of aerial/void fighter/gunship vehicles (Thunderhawks, Storm Raven Gunships), and Infantry tactics heavily favor Deep Striking Assaults, via Drop Pods, Thunderhawk Assaults via using Jump-Packs, and Terminators teleporting in).This partly has to do with two major gene-seed defects, as a means to reduce collateral damage, and reduce the chance of allies getting harmed when the issues occur.
The first, is called the "Red-Thirst", that appeared before the Horus Heresy in small numbers, but has greatly expanded since. When this occurs, the Blood Angel affected will fly into a blood lust fury, seeking to engage the enemy in close range combat, even outright abandoning perfectly defendable positions in the process. The various blood-rituals, meditation/prayer, and medical processes of the Blood Angels (such as sleeping in sarcophagus like beds that also acts as a dialysis-like machine to purify their blood) help keep this in check.
The other, much more serious, and much more permanant issue however, is a curse/genetic memory imprint due to Sanguinius' blood in the gene-seed, that always inevitably leads to the the Red Thirst being turned up to 11. This, is called the "Black Rage". The Blood Angel marines that suffer this, have the memory of their Primarch's death at the hands of Horus, during the Battle of Terra, the last major battle of the Horus Heresy, play in their minds as an eidetic-like memory, which can cause the marine to no longer tell Sanguinius' memories apart from their own, even presuming they are actually fighting the Battle of Terra as their primarch, when they actually aren't.
Once this occurs, a Blood Angel is effectively doomed dead-man walking, and the Chaplains place them within a "Death Company", their armor painted sable black, with blood red markings to symbolize the fatal wounds of their fallen Primarch. It is within such Death Companies, that the Marinesconsumed by this rage, will fight at their fiercest, even ignoring wounds which would fell other Marines. Eventually, the Red Thirst will consume their minds, turning them into little more than blood-seeking beasts. As such they are sent to the worst warzones possible, so that the brother-marine may fight one last battle in honor of the chapter, and a chance for a more honorable death, rather than to be locked up in the Tower of Baal.
Themed Tactics/Build: As Assault/Gunship specialist, give the Blood Angels things like Efficient Plasma Thrusters/Maneuvering Thrusters, Thunderhawk Gunships, Boarding Torpedoes, Lighting Strike/Board Assault CDR/Improvements, Stormhawks, etc
Culture: So here's where things get interesting. The Baal system which is the Blood Angels home, is a system which has had it's planets/moons turned into radioactive wastelands due to absolute total warfare during the "Age of Strife".
Basically, take the Fallout game series, and Mad Max, mix them together and put them IN SPACE!!! That's the planet of Baal and it's moons in a nut shell.
And then, thanks to their training, the Blood Angels turn them into super soldiers with idealistic views, that say there is always hope to be had. With some (toned down) vampiric tendancies/traits
The Blood Angel names that range from angelic sounding, to names right out of Dante's Inferno (The Chapter Master is named Dante for that matter), and even the occasional older Italian-sounding names (Borgio, Machiavi, Sendini, etc)
Ship Names tend to reference words for blood.... a lot, and in various ways. Examples: "Bloodcaller", "Red Tear", "Sanguine Tear", "Sanguinum Ignis"
So, which next, Dark Angels, or Space Wolves?
maybe you can make this into some sort of guide ^^ so others will read it.
As for request:
Dark Angels: At first glance, the Dark Angels (and their successor chapters), appear to mostly follow the Codex Astartes. Besides their penchant for Plasma based weapons and other rare energy weapon, the fact that the 1st Company, the "veteran" company of most chapters, is known as the "Deathwing", and field exclusively in Terminator armor (or Dreadnought walkers for the mortally wounded "pilots" of the machines, residing in a life-support tomb and use of a Mind Impulse Unit to control it).
The 2nd Company definitely breaks with the Codex, and is known as the Ravenwing, fielding entirely on combat motorcycles, land-speeders, jet fighters/ground attack flyers, demonstrating the Dark Angels advance use of anti-grav technology in the aerial vehicles, even having what is believed to be the last surviving example of Imperial Jet Bike technology. These partially elude to when their Legion was tasked with testing new and exotic equipment and tactics for the Imperium, and their home planet of Caliban's "Techno-knight orders" (Knights wielding flintlock pistols that fired explosive rounds similar to the modern Imperium's "Boltgun", chainswords, and even basic form of power assisted plate armor)
However, it's the pursuit of secret, unknown objectives in various warzones, not to mention the extremely close ties with their successor chapters in conducting these secretive missions, and the mystery of their home planet of Caliban, which the Dark Angels cite was destroyed by the demons of Chaos via a warp storm right after the end of the Horus Heresy.
As these secretive matters of the Dark Angels and their secondary foundings (collectively known as "The Unforgiven" amongst them) has led to battle-plans failing when they suddenly go off-mission or even seemingly abandon campaigns.
The secret mission, is one that has been kept for 10,000 years, that of the pursuit and either capture, or slaying of "The Fallen", a group of Dark Angels that turned their homeworlds orbital defense guns on their fellow brothers as they returned home from the Horus Heresy conflict. The reasons why The Fallen did this varies, but what is generally accepted, is that feelings of jealousy, envy, anger, and confusion at Lion El'Jonson leaving them stuck back at base, along with the influence of Chaos, due to the proximity to the Eye of Terror warp, made them believe that El'Jonson had betrayed them, and was plotting against them. El'Jonson, presuming that all had fallen to Chaos (and indeed most had, or would latter on,, like his long time mentor and friend, Luther, who was leading the rebellion), ordered all of his ships to return fire. The bombardment heavily weakened the planets crust, fracturing it.
As the battle over Caliban came to its conclusion, with Lion El'Jonson leading the landing assault against Luther, the demons of Chaos realizing their plan to corrupt the Dark Angels had failed and that the battle was lost, caused a warp storm to occur on Caliban, which gathered all of the remaining members of "The Fallen" and cast them throughout Time and Space.
The storm was also the final piece of destructive force needed for the planet break apart and shatter. The only significant piece remaining, was the Dark Angels' fortress monestary, on a large asteroid sized fragment, having been heavily shielded for such orbital attacks. Entering it, the remaining loyalist Dark Angels only found Luther, his mind broken, and in grief at realizing what he had done. Lion El'Jonson was no where to be found, though Luther muttered that the Lion would return one day, and absolve him of his sins. The monestary was renamed to "The Rock", and acts both as a mobile base for the Dark Angels, and a Prison for The Fallen that they manage to capture.
So ashamed at the fact that members of their own legion had rebelled so soon after the Horus Heresy, the Dark Angels have striven to keep this shame of theirs hidden from the Imperium at large, while seeking the remaining Fallen.
Ship Tactics and Builds: So, lore out of the way, ship builds. Obviously, weapons directly listed as "Plasma" are a bit rare. But we have ways around this.There's the fact that the typical standard Imperial Torpedoes are plasma based.
The 1st Company Terminators and the Stormhawk Squadron Skill or Thunderhawk Gunships can provide nods to the Deathwing and Ravenwing respectively.
Crew wise, the Dark Angels are noted for making extensive use of Servitors (primarily those of failed candidates to become a Dark Angel), and very few Chapter serfs.
Ship Names: Dark Angel ships tend to use names like "Angel/Sword of (X)", terms for Judgement, Justice, Retribution, and Redemption, or references to their destroyed homeworld of Caliban.
Examples: Implaccable Justice (Ravenwing Battlebarge), Reprisal, Angel of Retribution, Angel of Caliban, Salvation, Sword of Caliban, Black Sword of Vengeance
Culture: Before Caliban's destruction, and maintained via the chapter, European monastic Knights. The 2nd Company Ravenwing in particular, references the Knights that their Primarch was once a part of, "The Order", and still maintain the chapter's original black armor, rather than the "modern" dark green. The Deathwing also have several "Knight" squadrons that carry large shields and typically maces and flails.
On Caliban, the Knights were tasked with hunting "The Great Beast of Caliban". Due to Caliban's proximity to the Eye of Terror, it's theorized by fans that they may have been warp-beast, or at least warp touched. Eitherway, it's like Monster Hunter....IN SPACE
funny, i read some of the novels and played lots of wh40k games and still i learn a lot of new stuff from this ^^ thanks again.
The strife within the Dark Angels started during the Great Crusade. The Dark Angels were largely created from The Order, the dominant techno-knight order on Caliban. The Order was lead by a man named Luthor, who may well have been the most exceptional mortal of the Great Crusade.
Luthor, in his travels, discovered a young boy lost in the forests of Caliban. He and The Order would raise the child, who would eventually Lion el'Jonson.
The Lion was gifted, even compared to the other Primarchs. But he also had a massive failing: blind arrogance. He rightly covered himself in glory, but often failed to recognise the part others played in his victories. Especially Luthor. Luthor may have been told old to become an Astartes, but by raw talent he continued to fight with the I Legion through most of the Great Crusade. Despite achieving more than should even be possible for a mere mortal, Luthor never received recognition.
Luthor grew bitter, and slowly a rift formed between he and The Lion. While negotiating the compliance of a new world, Luthor became aware of a plot to murder The Lion - a bomb had been concealed on a diplomatic shuttle, easily powerful enough to destroy their flagship. In a moment of weakness, Luthor hesitated for far longer than he should.
That hesistation - once it was discovered - lead to The Lion exiling Luthor and his followers back to Caliban, ostensibly to train the next generation of warriors. They were there a very long time - every year they would gather, waiting for The Lion to call. He never did - and as years became decades the exile's bitterness eventually lead them to Chaos.
Source: Fallen Angels by Mike Lee, a Horus Heresy novel and the Dark Angel's unofficial origin story.