Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Panfilo Oct 10, 2016 @ 10:59pm
Thoughts on Tyranids and Necrons
I was thinking there would be a lot of potential to give them unique strengths and weaknesses:

Tyranids
+cheap Escorts, which can buff line ships with unique abilities.
+very strong boarding abilities, with the potential to have trigger mutiny and in turn panic the ship into self destructing with the right upgrades and luck.
+organic hulls that slowly regenerate HP over time.
-Synapse ships need to be in a certain proximity to other ships to prevent them from going feral or warping out, this makes it difficult for the Tyranids player to split up his fleet.
-Many bog standard abilities other races have either have finite charges or much longer cool downs for Tyranids.
-Most buffs and benefits require Tyranid ships to be clumped together, making them vulnerable to AoE attacks.


Necrons
+The Holy trinity; good movement, durability and weapons
+The ability to 'strafe' sideways
-Phase out: each time a necron ship is destroyed each other ship rolls for mutiny ;if one fails they all mutiny!
-Necron ships are more expensive than other ships, and they'll always have far fewer ships than other races.
-No ordinance, torpedoes or strike craft.
-Troop rating starts out very low and slowly increases over time. Orders also start on cool down at the beginning of the battle.
Last edited by Panfilo; Oct 10, 2016 @ 11:03pm
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Showing 1-15 of 18 comments
mad_manitou Oct 12, 2016 @ 9:19am 
The way i see Nids: same mechanic as mark of Nurgle, they always have smaller organism flying around the ships to board or simply latch on the hull to cause damage. I always tough mark of Nurgle damage over should have been a Nid mechanic but hey...

Outrageous amount of boarding crafts, make them the worse in the game but the sheer amount of them on screen should be able to fry a GPU (their fleet block the sun so make it happen!). Also melee combat, maybe not proper melee but the nids tend to latch on and then nom nom nom the ship hull they actually hook to not to mention the boarding from said ship internal nids jumping in the gaps of the target armor. Ranged combat should be garbage of very, very close quarters indeed.

Last thing, no hive ship! That thing is supposed to be big enough to gather all bio mass and most of a planet's sea water by itself : https://www.google.ca/search?q=tyranid+hive+ship+size&tbm=isch&imgil=SzTpq8WISOcu8M%253A%253BQs2ZZJ3gvx74VM%253Bhttp%25253A%25252F%25252Fthetyranidhive.proboards.com%25252Fthread%25252F28292&source=iu&pf=m&fir=SzTpq8WISOcu8M%253A%252CQs2ZZJ3gvx74VM%252C_&usg=__0KZ-0f4IWO2GBwqV1y5j1No8WgQ%3D&biw=1920&bih=945&ved=0ahUKEwj2qNqJ1dXPAhXJaD4KHV6GB5YQyjcIKQ&ei=5GH-V_amFcnR-QHejJ6wCQ#imgrc=SzTpq8WISOcu8M%3A
The thing would be too massive and to be honest, killing it would deny the Nids the possibility to come back sine their entire race depends on it, the Tyranids Battleship should be one of the synapse ships instead.


Necrons i pretty much agree on everything you said except for the speed, Necrons are slow by nature so at least for balance reasons, same should apply to their ships.

Troop rating should remain the same, reading fluff wiki and such, Necrons only real weakness if their boarding defense, in BFG, nothing like eldar ships to flank around the Necrons and then board them from behind, that was brutal and rather annoying but very effective tactic. I think this should reflect in the game.
Tram Oct 12, 2016 @ 9:41am 
Originally posted by mad_manitou:


Necrons i pretty much agree on everything you said except for the speed, Necrons are slow by nature so at least for balance reasons, same should apply to their ships.

WRONG. Oh you couldnt be any more wrong, wrong wrong wrong ♥♥♥♥♥' WROOOONG. ahem.... no, The Necron ships are the FASTEST I say again THE FASTEST in the lore, they make eldar look slow incomparison, and this is all thanks to their Inertialess drive.
mad_manitou Oct 12, 2016 @ 10:16am 
Originally posted by TarmSpräckarn:
Originally posted by mad_manitou:


Necrons i pretty much agree on everything you said except for the speed, Necrons are slow by nature so at least for balance reasons, same should apply to their ships.

WRONG. Oh you couldnt be any more wrong, wrong wrong wrong ♥♥♥♥♥' WROOOONG. ahem.... no, The Necron ships are the FASTEST I say again THE FASTEST in the lore, they make eldar look slow incomparison, and this is all thanks to their Inertialess drive.

Was more refering to their ground force in general and in this game, having something tanky, that hits like a truck and faster than Eldar would break the game on a scale never seen yet. I also stated for balance purpose.

You can get off your high horse now.
Tram Oct 12, 2016 @ 10:19am 
Originally posted by mad_manitou:
Originally posted by TarmSpräckarn:

WRONG. Oh you couldnt be any more wrong, wrong wrong wrong ♥♥♥♥♥' WROOOONG. ahem.... no, The Necron ships are the FASTEST I say again THE FASTEST in the lore, they make eldar look slow incomparison, and this is all thanks to their Inertialess drive.

Was more refering to their ground force in general and in this game, having something tanky, that hits like a truck and faster than Eldar would break the game on a scale never seen yet. I also stated for balance purpose.

You can get off your high horse now.
They have gone so far very close to the TableTop, so no for balance purpose you make them high cost and make it like the TT and the Necron "nature" if their ships takes too much damage they will rather phase out (escaping, retreating) than die, making them slow for balance purpose kills the Necron feel and if you arnt gonna make them like they are supposed to be, you might as well not even add them,
kazaddum Oct 12, 2016 @ 12:25pm 
Originally posted by TarmSpräckarn:
Originally posted by mad_manitou:


Necrons i pretty much agree on everything you said except for the speed, Necrons are slow by nature so at least for balance reasons, same should apply to their ships.

WRONG. Oh you couldnt be any more wrong, wrong wrong wrong ♥♥♥♥♥' WROOOONG. ahem.... no, The Necron ships are the FASTEST I say again THE FASTEST in the lore, they make eldar look slow incomparison, and this is all thanks to their Inertialess drive.
Butthurt fanboy detected.
Do they even still have them in the current lore? Their TT lore for Gothic was still about Oldcrons after all.
Tram Oct 12, 2016 @ 12:56pm 
Originally posted by kazaddum:
Originally posted by TarmSpräckarn:

WRONG. Oh you couldnt be any more wrong, wrong wrong wrong ♥♥♥♥♥' WROOOONG. ahem.... no, The Necron ships are the FASTEST I say again THE FASTEST in the lore, they make eldar look slow incomparison, and this is all thanks to their Inertialess drive.
Butthurt fanboy detected.
Do they even still have them in the current lore? Their TT lore for Gothic was still about Oldcrons after all.
Oh yes they are still in the current lore.
Panfilo Oct 12, 2016 @ 1:09pm 
Sorry by 'hive ship' I meant synapse ship. So say 1 cruiser/battlecruiser/battleship would have this baked in (if you didn't pick a synapse ship to deploy then your flagship becomes one, but the radius is inferior and it doesn't benefit from synapse upgrades).

Necrons I'm fine with them being fast and maneuverable but this would be balanced by my idea that their systems take a while to fully power up. So they might start with 10 troops and 180 seconds cool down on orders. Every 3 seconds their troop rating goes up by 1 until after 180 seconds it tops out at 70 (spending crew points on troops applies the bonus 9 troop value to both the minimum and maximum, sj it would be 19-79 troop rating over 180 seconds).

This would be a unique weakness. You have a better chance of winning by rushing the necron player early on because he's vulnerable to boarding and can't use orders yet. On data recovery, assassination, and breakthrough Necrons would be at a disadvantage.
Kadaeux Oct 12, 2016 @ 2:56pm 
Originally posted by mad_manitou:
Last thing, no hive ship! That thing is supposed to be big enough to gather all bio mass and most of a planet's sea water by itself : https://www.google.ca/search?q=tyranid+hive+ship+size&tbm=isch&imgil=SzTpq8WISOcu8M%253A%253BQs2ZZJ3gvx74VM%253Bhttp%25253A%25252F%25252Fthetyranidhive.proboards.com%25252Fthread%25252F28292&source=iu&pf=m&fir=SzTpq8WISOcu8M%253A%252CQs2ZZJ3gvx74VM%252C_&usg=__0KZ-0f4IWO2GBwqV1y5j1No8WgQ%3D&biw=1920&bih=945&ved=0ahUKEwj2qNqJ1dXPAhXJaD4KHV6GB5YQyjcIKQ&ei=5GH-V_amFcnR-QHejJ6wCQ#imgrc=SzTpq8WISOcu8M%3A
The thing would be too massive and to be honest, killing it would deny the Nids the possibility to come back sine their entire race depends on it, the Tyranids Battleship should be one of the synapse ships instead.

The Tyranids don't have battleships. They don't have cruisers. They have hive ships. They range from immature younger ships which fill the cruiser roles to the battleship sized (12+km) leviathans that fill that roll to, as you noted, some sort of super-large hive ships that the Imperium hasn't actually encountered yet.

Necrons i pretty much agree on everything you said except for the speed, Necrons are slow by nature so at least for balance reasons, same should apply to their ships.

Except they're not slow by nature. The smallest Necron escort was faster than the smallest Eldar escort in anything but ideal conditions.

Originally posted by kazaddum:
Butthurt fanboy detected.
Do they even still have them in the current lore? Their TT lore for Gothic was still about Oldcrons after all.

Yes. They do. Demonstrated in the fall of Orpheus. (Imperial Armour XII) The Necrons demonstrate they still have their inertialess drives. Show agility greater than the Eldar, and most importantly, firepower well beyond anything else in 40k.

The only thing that shouldn't carry across from the TT Necrons is the Lightning Arc's effects. (Which flat out ignores holofields forever, as if Eldar didn't get kicked around enough.)

Kadaeux Oct 12, 2016 @ 2:58pm 
Originally posted by mad_manitou:
Troop rating should remain the same, reading fluff wiki and such, Necrons only real weakness if their boarding defense, in BFG, nothing like eldar ships to flank around the Necrons and then board them from behind, that was brutal and rather annoying but very effective tactic. I think this should reflect in the game.

Oh and I suppose I should address this too. That tactic was about as effective as pissing into the ocean and declaring you would drown all the fish.

If you put down Eldar ships against a Necron player you ALREADY LOST. You didn't have the Troop Rating to board the Necron ships. You had no defences at all against their main massed weapons...

Playing Eldar vs Necrons = Instant-loss for Eldar on TT.
mad_manitou Oct 12, 2016 @ 3:49pm 
Oh and I suppose I should address this too. That tactic was about as effective as pissing into the ocean and declaring you would drown all the fish.

If you put down Eldar ships against a Necron player you ALREADY LOST. You didn't have the Troop Rating to board the Necron ships. You had no defences at all against their main massed weapons...

Playing Eldar vs Necrons = Instant-loss for Eldar on TT. [/quote]

Well i wanst playing eldar in TT but having enough conversation with eldar players there was a set up specific against necrons that involve ordonnance and this is how he was winning against them. I was too busy spamming nova canons with my cruisers from the back of the map ( and missing with them). But i will admit i do not have the details or the knowledge to explain how it is done, i simply know that few players found a good staregy agaisnt the necrons.

Also considering tyranids world assimilation, i can understand a capital organism preparing the planet for consumption. But the hive ships we see in medias like game; even tho are visualy impressive are nowhere capable of ingesting all the bio mass and sea water on teir own, 12k of ship can store only a certain ammount.

Now if the Hivenids we know of so far were actually only preparing the planet for the arrival of a colossal "harvester" organism ( that would dodge any contact with the imperium at all) then that whole Tyranids planet assimilation would make sense. Thats the beef i have with the tyranid lore, yes they are numberless but the assimilation part doesnt make sense.

Also of note, i know nids dont have cruisers or battleships but they will probably be nids categorized this way so yeah, lets keep talking with the system already in place.
Daliena Oct 12, 2016 @ 4:03pm 
Originally posted by mad_manitou:
Also considering tyranids world assimilation, i can understand a capital organism preparing the planet for consumption. But the hive ships we see in medias like game; even tho are visualy impressive are nowhere capable of ingesting all the bio mass and sea water on teir own, 12k of ship can store only a certain ammount.

Now if the Hivenids we know of so far were actually only preparing the planet for the arrival of a colossal "harvester" organism ( that would dodge any contact with the imperium at all) then that whole Tyranids planet assimilation would make sense. Thats the beef i have with the tyranid lore, yes they are numberless but the assimilation part doesnt make sense.

Also of note, i know nids dont have cruisers or battleships but they will probably be nids categorized this way so yeah, lets keep talking with the system already in place.

Not gonna claim to be a 'nid guru, but are you sure it's meant to be just one ship that's slurping up the entire planet and not the fleet all feasting?
Necrons still need more Ship Models unless GW gave the developers to make their own Model. Also Necrons are just way too OP
Last edited by PFC Demigo [29th ID]; Oct 12, 2016 @ 4:22pm
Originally posted by ♋️LunarCainEX🐶:
Necrons still need more Ship Models unless GW gave the developers to make their own Model. Also Necrons are just way too OP

To be fair, for all we know the Necron fleets as they are could have been retconned entirely, and they could have ships that more resemble their newer vehicles.
Daliena Oct 12, 2016 @ 4:30pm 
Originally posted by VestedGamr:
Originally posted by ♋️LunarCainEX🐶:
Necrons still need more Ship Models unless GW gave the developers to make their own Model. Also Necrons are just way too OP

To be fair, for all we know the Necron fleets as they are could have been retconned entirely, and they could have ships that more resemble their newer vehicles.

Eh.. Fall of Orpheus featured the new dynasty-style necrons (Maynarkh to be precise) and they still used Cairns, right?

That, and it's just my 0.02 thrones, but as I see it, unless they say that something's changed or at least give some solid reason to suspect so, it hasn't. So just because we don't see the latest codex specifically mention something, doesn't mean it was suddenly erased from the continuity. Otherwise they'd have to either cram everything that mattered in any way into every codex, or print several pages in tiny print at the end saying "We didn't mention any of these in the codex because they have no effect on the gameplay and we couldn't think of a way to involve them in the fluff this round, but they're still canon until we say otherwise".
Kadaeux Oct 12, 2016 @ 5:13pm 
Originally posted by mad_manitou:
Well i wanst playing eldar in TT but having enough conversation with eldar players there was a set up specific against necrons that involve ordonnance and this is how he was winning against them. I was too busy spamming nova canons with my cruisers from the back of the map ( and missing with them). But i will admit i do not have the details or the knowledge to explain how it is done, i simply know that few players found a good staregy agaisnt the necrons.

Then they were playing terrible Necron players. (Or were cheating.) The rules were so ridiculously slanted against the Eldar vs Necrons it was a literal stomping match, I know people have made many claims that Necrons were banned from being played in their local stores because of how "OP" they were. They were less OP than most claim, but you had to gear for the Necrons and your strategy couldn't be the same. Against anyone else except Eldar the strategy was "break voids with battery fire, then Lance to capitalise on the weakness"

Against the Necrons it was the opposite, and 99% of players didn't seem to get that. The key was to lance first to force the Necron player to either brace or accept the damage. If they braced, it was easier to hit them.

Also considering tyranids world assimilation, i can understand a capital organism preparing the planet for consumption. But the hive ships we see in medias like game; even tho are visualy impressive are nowhere capable of ingesting all the bio mass and sea water on teir own, 12k of ship can store only a certain ammount.

Now if the Hivenids we know of so far were actually only preparing the planet for the arrival of a colossal "harvester" organism ( that would dodge any contact with the imperium at all) then that whole Tyranids planet assimilation would make sense. Thats the beef i have with the tyranid lore, yes they are numberless but the assimilation part doesnt make sense.

Also of note, i know nids dont have cruisers or battleships but they will probably be nids categorized this way so yeah, lets keep talking with the system already in place.

Not a capital organism. A fleet of them. The fleet that attacked Maccrage had five thousand hive ships, and countless smaller ships. In the end requiring a Battleship deliberately suffering a warp drive overload in the middle of the hive fleet to take out enough for them to deal with the rest.

Hive Fleets have been described as fleets of billions of organisms. (And they're not counting spores or troops on board.)

BUT with the super-harvester. It was theorised in an older white dwarf that the Tyranids (which at the time DID use the warp) actually used warp-portals to move most of the biomass to the vast majority of the hive fleets still on the way.
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Date Posted: Oct 10, 2016 @ 10:59pm
Posts: 18