Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

View Stats:
Hyndis Feb 4, 2018 @ 12:49pm
Whats the difference between a T'Olku and a Vior'La?
Is there actually a difference between these two cruisers? Their stats appear to be nearly identical with the sole exception of the prow heavy railgun. One is 2/12/8 and the other is 1/16/8 for attacks/damage/reload. Other than that the ships seem to be identical.

Is that really the only difference between these two ship classes, or am I missing something?
< >
Showing 1-9 of 9 comments
Ashardalon Feb 4, 2018 @ 12:54pm 
one is all 6k the other has some 9k weapons somewhere in there
or was it all 9k and one who has some that are only 6k?
one of the two
there is very little difference
Solaire Feb 4, 2018 @ 12:56pm 
The Vior'La has extra 3krange on it's ion cannons making them the same as it's railguns, 9k. The T'olku has superior railgun firepower but it's ion cannons only have 6k range.
Solaire Feb 4, 2018 @ 12:56pm 
Originally posted by Ashardalon:
one is all 6k the other has some 9k weapons somewhere in there
or was it all 9k and one who has some that are only 6k?
one of the two
there is very little difference
Yeah, they're pretty similiar. I find Vior'La is better for kite builds while T'Olku is better for all other builds
Hyndis Feb 4, 2018 @ 12:59pm 
Huh, good eye. The Vior'La has a 9k ion cannon while the T'Olku has sa 6k iron cannon.

It feels like these two ship classes were a mistake. They're way too similar to each other, to the point where trying to find a difference between them is a struggle. I think a different ship class should have been selected instead, one where there's an actual, real difference to them.

This is also my complaint with the IN cruisers. By and large the cruisers are all the same. The types of guns on the sides varies and you've got an option of a nova cannon or torpedoes on the front, but the ships all fundamentally behave the same. They're all broadside ships with a long range, slow firing frontal weapon. You can choose between macro cannons, plasma cannons, or lances on the sides, but the usage of the ship in combat is identical. You can select IN cruisers at random and use precisely the same tactics in combat with them without seeing any difference.

The IN battlecruisers and light cruisers are interesting and do different things, but not the cruisers.
Fosil Feb 4, 2018 @ 1:25pm 
thats more or less brought over from the TT.
TGCMactar Feb 4, 2018 @ 1:44pm 

Originally posted by Hyndis:
Huh, good eye. The Vior'La has a 9k ion cannon while the T'Olku has sa 6k iron cannon.

It feels like these two ship classes were a mistake. They're way too similar to each other, to the point where trying to find a difference between them is a struggle. I think a different ship class should have been selected instead, one where there's an actual, real difference to them.

This is also my complaint with the IN cruisers. By and large the cruisers are all the same. The types of guns on the sides varies and you've got an option of a nova cannon or torpedoes on the front, but the ships all fundamentally behave the same. They're all broadside ships with a long range, slow firing frontal weapon. You can choose between macro cannons, plasma cannons, or lances on the sides, but the usage of the ship in combat is identical. You can select IN cruisers at random and use precisely the same tactics in combat with them without seeing any difference.

The IN battlecruisers and light cruisers are interesting and do different things, but not the cruisers.
You cant brawl as well with the dictator
you dont rely on range with the gothic and lunar
you focus on your front nova cannon with dominator

and in real life ( Thees is furty kay nawt real lyfe) the different cruiser and destroyer classes do mostly the same thing, same goes for the battleships
TGCMactar Feb 4, 2018 @ 1:46pm 
and it will just kill the lore if you want ships you can completely customize and kills another feature the orks have.
Hyndis Feb 4, 2018 @ 3:20pm 
Originally posted by TGCMactar:
and it will just kill the lore if you want ships you can completely customize and kills another feature the orks have.

I'm a huge 40k nerd myself, but frankly, the worst thing about the 40k community is all of the gatekeeping. 40k games do not have a big player base. Being hidebound and fearful of anything because it hasn't been done before isn't good in real life. The Imperium does that because the Imperium is a rotting, decaying corpse of humanity's golden age. Its not a bright or optimistic mindset.

THIS KILLS THE LORE is also just a bad excuse. This is especially true considering some of these ships are 10,000 years old. There have been extensive modifications on them since then or variants in classes. The lore itself states that there are nearly an infinite number of ships in service in every configuration imaginable due to the vastness of the Imperium and how long a ship can remain in service. Not only is not every ship built to precisely the same standard but there are innumerable ship classes of every tonnage.

Would it kill the lore to have a wider selection of ships, preferably ships with different capabilities and roles within the same class? Chaos ships are like that. Chaos ships have a tremendous amount of flexibility because the selected ship classes in game actually do different things in different ways.
TGCMactar Feb 5, 2018 @ 3:47am 
but the cruisers have their uses
but u didnt see my text so ill say it again
You cant brawl as well with the dictator
you dont rely on range with the gothic and lunar
you focus on your front nova cannon with dominator
and might aswell kill the one of the orks' features while your at it
Last edited by TGCMactar; Feb 5, 2018 @ 3:47am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Feb 4, 2018 @ 12:49pm
Posts: 9