Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Battlefleet Gothic: Armada 2: Developer Interview
This is my summary interview with the developers of Battlefleet Gothic: Armada 2. I asked a number of questions to the developers about the sequel to the game and how they plan to make it bigger and better. This game takes place during the fall of Cadia and will explore everything around that period.

https://youtu.be/gRXrVzBuKOo
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Showing 1-12 of 12 comments
dustoff Feb 27, 2018 @ 7:02am 
Thanks
over 500 views within an hour of upload.
The want is strong
ToxicFlames Feb 27, 2018 @ 7:18am 
yay tyranid campagin:genestealer:
Ashardalon Feb 27, 2018 @ 7:28am 
lots of good news, still not sure about the way they are going to do multiplayer but sinse there is a tyranid campaign i will be mostly playing that anyway
love the idea of the reworked boarding, sounds like khorne will actually be usefull
ps thank you for also providing the full audio
... also, damn man, dodge some bombs, those ships arnt cheap, stop dishonering the chapter by losing honorable brothers in space where they cant defend themselves
Last edited by Ashardalon; Feb 27, 2018 @ 7:31am
Solaire Feb 27, 2018 @ 8:35am 
Originally posted by Ashardalon:
lots of good news, still not sure about the way they are going to do multiplayer but sinse there is a tyranid campaign i will be mostly playing that anyway
love the idea of the reworked boarding, sounds like khorne will actually be usefull
ps thank you for also providing the full audio
... also, damn man, dodge some bombs, those ships arnt cheap, stop dishonering the chapter by losing honorable brothers in space where they cant defend themselves
Yeah good news on the boarding side, favours like khorne and space marines were terrible. Much needed. Bit mixed on the multiplayer side tho, only having two upgrades does limit your tactics a bit. Much better if it was 5.
shadowsfm Feb 27, 2018 @ 8:39am 
how is the campaign system going to work in battlefleet gothic 2?

this game clearly leans toward grand strategy first of all. and for the campaign it is one of our main themes. in battlefleet gothic 1, the campaign map was not as advanced because of the mechanics. but in battlefleet gothic 2, we really wanted the player to manage several fleets instead of just one and being able to move several fleets on the map using different objectives. we really wanted to incentivize the player to explore the cadian sector. we have a lot of features related to the lore of the 40k universe, where the player has incentive to explore the cadian sector, because there is a lot of flavorful text, like small descriptions of every planet in the cadian sector. there is a cool 3D visual elements in the cadian sector. you can explore 12 sectors. you have all the famous sectors around the cadian gate, like of course cadia, agripinaa, belial IV, nemesis tessera, sentinel worlds, and many other locations. and each of these locations, we bring a huge level of detail to give the feel of the cadian sectors, because in every secor you can explore every system and in every system you can have different points of interest, like planets, space stations, and all that stuff and you can capture all this objective to acquire a bonus that's also related to the lore of the cadian sector. so there is a lot of diversity regarding the bonus, all the action the player may take. also it is important for the player to think in advance all his moves with all his fleets. you have this cool mechanic, where you can secure [warp lanes?] between systems in order to move faster with your fleet within the system you control . also there is this mechanic of supply lines. for example, the enemy has the ability to cut your supply line. if your agri world is not connected to your hive world, the hive world will start to starve and the population will slowly diminish. you have all these options. its very vast, very large. for example, regarding the imperial campaign, the campaign groups all the factions of the imperium of man, which is the imperial navy, adeptus mechanicus, and the adeptus astartes. in the imperial campaign you will be able to play all 3 factions. now that you have 3 different factions, it will give a lot of diversity for all combats, even the management aspect in the campaign, because you have so many options. in battlefleet gothic 1, for some players, the campaign was very long. some players say space battle is very repetitive. now that we have 3 different factions in the same campaign and we have 8 factions that you will face, there will not be 2 fights that will be the same. it will bring a huge level of diversity for the campaign. all the mechanics of light grand strategy is not as deep as total war, but it is more accessible. we know in bfg1 the player enjoyed the narrative aspect of the game, the cinematics, dialogue, voice acting, characters designs. many people love admiral spire. admiral spire will be the main character of the campaign. he will be back in a way that is very cool. we invest a lot of work in having a high level of quality regarding all the cinematics and all the narratives. and we try to find all the cool voice actors from bfg1 to get back into bfg2. the narrative will be very important in battlefleet gothic 2.

https://www.youtube.com/watch?v=Uux37CBB7jc
to be continued
shadowsfm Feb 27, 2018 @ 8:40am 
Originally posted by Solaire:
Originally posted by Ashardalon:
lots of good news, still not sure about the way they are going to do multiplayer but sinse there is a tyranid campaign i will be mostly playing that anyway
love the idea of the reworked boarding, sounds like khorne will actually be usefull
ps thank you for also providing the full audio
... also, damn man, dodge some bombs, those ships arnt cheap, stop dishonering the chapter by losing honorable brothers in space where they cant defend themselves
Yeah good news on the boarding side, favours like khorne and space marines were terrible. Much needed. Bit mixed on the multiplayer side tho, only having two upgrades does limit your tactics a bit. Much better if it was 5.
yes boarding and the population mechanic in general on ships and planets is such an improvement
Ashardalon Feb 27, 2018 @ 8:43am 
Originally posted by Solaire:
Originally posted by Ashardalon:
lots of good news, still not sure about the way they are going to do multiplayer but sinse there is a tyranid campaign i will be mostly playing that anyway
love the idea of the reworked boarding, sounds like khorne will actually be usefull
ps thank you for also providing the full audio
... also, damn man, dodge some bombs, those ships arnt cheap, stop dishonering the chapter by losing honorable brothers in space where they cant defend themselves
Yeah good news on the boarding side, favours like khorne and space marines were terrible. Much needed. Bit mixed on the multiplayer side tho, only having two upgrades does limit your tactics a bit. Much better if it was 5.
still lets you do stuff by giving the entire fleet the upgrade
cant have mixed tactics so thats a bit sad but still better then 1 upgraded ship
but sounds like lots is going to be reworked so hard to really judge until playing it
Fosil Feb 27, 2018 @ 9:20am 
imo it is a bad decision to decouple boarding from the other mechanics. you have three damage types now: shield/hull damage with crits, hull only damage with crits and detached from both boarding crew damage without crits. boarding will be either overpowered making brawling builds obsolete or it will be a trap choice. but I don't see any place for mixed builds (especially because a drifting ship can be recrewed).
LupinExorcist Feb 27, 2018 @ 9:21am 
Morale reworked too.So you can actualy lower morale by some actiin like ramming and low morale will result in mutinity.You can still execute insubordinate captain but now you lose some crew points with that action.

Edit: Well for me boarding rework is cool makes sense now,and multiplayer will be better in that shape.Remember you choose only 2 upgrades but if there will be big enought and balanced upgrades pool what wrong with that? Maybe they will stary with this sytem but increase upgrades limit i wouldnt mind 5 instead of 2 if veterans like it more that way-beta is when you should give devs a feedback about that.Also you can customise a fleet by choosing diffrent ship types. And its good that they will be focusing on 1 multiplayer game mod, other win conditions suits campaign better.Im hyped.
Last edited by LupinExorcist; Feb 27, 2018 @ 9:58am
Solaire Feb 27, 2018 @ 9:58am 
Originally posted by Fosil:
imo it is a bad decision to decouple boarding from the other mechanics. you have three damage types now: shield/hull damage with crits, hull only damage with crits and detached from both boarding crew damage without crits. boarding will be either overpowered making brawling builds obsolete or it will be a trap choice. but I don't see any place for mixed builds (especially because a drifting ship can be recrewed).
I guess all we can do is wait and pray to the Emperor.
Solaire Feb 27, 2018 @ 9:59am 
Originally posted by Space.Wolve.M.T.K.:
Morale reworked too.So you can actualy lower morale by some actiin like ramming and low morale will result in mutinity.You can still execute insubordinate captain but now you lose some crew points with that action.

Edit: Well for me boarding rework is cool makes sense now,and multiplayer will be better in that shape.Remember you choose only 2 upgrades but if there will be big enought and balanced upgrades pool what wrong with that? Maybe they will stary with this sytem but increase upgrades limit i wouldnt mind 5 instead of 2 if veterans like it more that way-beta is when you should give devs a feedback about that.Also you can customise a fleet by choosing diffrent ship types. And its good that they will be focusing on 1 multiplayer game mod, other win conditions suits campaign better.Im hyped.
2 upgrades isn't enough to be able to properly specialize your fleet. Most fleets are going to be incredibly similiar and won't differ from the faction norm. (Eldar tank, SM kite, Tau kite, Long range imps etc)
Ashardalon Feb 27, 2018 @ 12:32pm 
might have some combination boarding for some faction
for example nids boarding tactic is eat everything while marines would do a lot less killing but try to hurt a system
could add faction diversity

mp uprades is going to favor nids a bit so im a fan :P
going to have to protect the synapse ship anyway so having only that one with skills is going to be a subtle buff
Last edited by Ashardalon; Feb 27, 2018 @ 12:34pm
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Date Posted: Feb 27, 2018 @ 5:44am
Posts: 12