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similarly you can intercept shots by bodyblocking with another ship
on assault boats or assault ordenances
they can be shot down like regular bombers but once arrived their succes chanse is calculated like a lightningstrike (100-troop value)
this might be helpful for you http://forum.battlefleetgothic-armada.com/viewtopic.php?f=3&t=15924&p=50596#p50596
no need to reinvent the weel
Thanks for the correction/addition. I know the thread you linked, but I thought it could be usefull to write everything up a bit more concisely. (also this thread here in addition: http://forum.battlefleetgothic-armada.com/viewtopic.php?t=3325)
Do you know the effect of fires on board? Do they simply cause damage over time until they're either "repaired" or timed-out? If so, how much damage do they inflict? (e.g. I'm wondering whether melter torpedoes are actually useful?)
orks take double damage
fire has 90sec duration with 1 damage per second. fire on ork ships has 180sec duration with 1 damage per second. meltas have to succeed an armor check to start a fire and because of that they are a trap choice (even in the rare occasion that you can hit orks in their back with a melta spread and the other player has already used his emergency repairs (180sec cd, with crew upgrades 158sec cd), normal torpedos are better, because they do their damage instantly and have an additional crit chance. current ork meta is zapp spam, you don't want DoT against a fleet built for doing shield ignoring crits over time and with 1000hp battlecruisers/cruisers. you want a weapon crit on their prow asap).
when people use melta torps against me its a relief
Thanks! Very interesting insights!
Just to get this right: Ordinary torpedoes ignore armour?
other torpedoes reduce armor to 25 similar to lances
torpedoes also dont benefit form targetting a system, it can cause permanent crits but its purely random and isnt influenced by prioritizing a system
that means only 3 of 4 torpedos penetrate and do damage in average. "brace for impact" stacks with the reduced armor for a 45% armor save against torpedos. I don`t know how "brace" interacts with eldar torpedos (probably stacking to a 20% save).
Based on this guide and my experiences, I though I could also start with some very basic tips:
It does :P Try torping/Ramming/Blowing your ships up into each other :D
Malestroms/Plasma Bombs/Novas Homing torps etc will also damage your own ship :)))))
@OP I think this post would be suitable under the guides section
Obviously it's a bit less powerfull than the first bam (depending on how much distance/speed there is for the second ram), but still better a single bam.
Also, it's easier to pull off against ships with a round/evenly shaped footprint (e.g. Tau). They have troubles evading.
Too bad orcs can't do it. This makes them bad at ramming, despite their bonus.
also mwj a ship behind them first to sandwich it
then full stop with the first and use the two boosts of the second ship