Mega Man Legacy Collection

Mega Man Legacy Collection

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Randys950 Sep 2, 2015 @ 6:08pm
Megaman 2 Wiley's Castle part 4...Very unfair page design.
Most unfair stage in any video game I ever played. You have to intentionally die in order go to back and get more power cells to defeat the boss. Why would the developers make some bosses only vulnerable to certain powerups, if you run out of weapon energy you just have to sit and die? The powerbuster wouldn't even hurt the dang thing. I really hope Megaman 3 fixes those things.
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Showing 1-15 of 15 comments
Zerokilltime Sep 2, 2015 @ 6:13pm 
you have to watch what you are use thats it and its fair^^
Magnus Zero Sep 2, 2015 @ 6:38pm 
Well, MM1 laid down the formula, then the rest gadually improved and evolved as time passed and the games were released. I wouldn't say it's the most unfair part of a game ever (because there's MUCH worse games that pull dumber stuff than this on NES). Once you figure out the pattern in which you use the crash bombs, that boss in Wily 4 becomes a piece of cake.

For an example: don't bomb every wall. It's only really necessary to bomb the wall for the one at the far bottom right corner since there's no way in to shoot it from another angle. All the others, you can maneuver around with jumping and Item-1 usage.
Randys950 Sep 2, 2015 @ 6:40pm 
Originally posted by CainMagnus:
Well, MM1 laid down the formula, then the rest gadually improved and evolved as time passed and the games were released. I wouldn't say it's the most unfair part of a game ever (because there's MUCH worse games that pull dumber stuff than this on NES). Once you figure out the pattern in which you use the crash bombs, that boss in Wily 4 becomes a piece of cake.

For an example: don't bomb every wall. It's only really necessary to bomb the wall for the one at the far bottom right corner since there's no way in to shoot it from another angle. All the others, you can maneuver around with jumping and Item-1 usage.

I actually blasted the walls down, died intentionally...and then I went back to the beginning of thes stage to get my "E" Cell to take out the bosses
Zerokilltime Sep 2, 2015 @ 6:43pm 
if we said you have to whatch what you use so dont bomb every walls and thats a challenge then i know everything need to be deleted ähm what iam saying what has wily done to me :D
ZBR Sep 2, 2015 @ 7:49pm 
Originally posted by Randys950:
Most unfair stage in any video game I ever played. You have to intentionally die in order go to back and get more power cells to defeat the boss. Why would the developers make some bosses only vulnerable to certain powerups, if you run out of weapon energy you just have to sit and die? The powerbuster wouldn't even hurt the dang thing. I really hope Megaman 3 fixes those things.
this only sucks if you were stacking extra lives.
AIRMAN Sep 2, 2015 @ 11:18pm 
You don't have to die in Wily stage 4. You need the full bar of Crash Bombs, which gives you 7 bombs. While it's true that bombing the walls makes them stay open when you return, you only need to bomb 2 of the 5 walls: the 2nd wall down from the top left corner, and the lower right corner wall. Those cover the only turrets that have no other way to get to them. 2 walls + 5 turrets = 7 bombs. It can be done.

In this new version though, the graphic break-up causes Mega Man to completely disappear unless I have no weapon selected. I was forced to destroy the walls, then die, and come back because I couldn't see where I was.
Last edited by AIRMAN; Sep 2, 2015 @ 11:19pm
Randys950 Sep 3, 2015 @ 7:53am 
Originally posted by AIRMAN:
You don't have to die in Wily stage 4. You need the full bar of Crash Bombs, which gives you 7 bombs. While it's true that bombing the walls makes them stay open when you return, you only need to bomb 2 of the 5 walls: the 2nd wall down from the top left corner, and the lower right corner wall. Those cover the only turrets that have no other way to get to them. 2 walls + 5 turrets = 7 bombs. It can be done.

In this new version though, the graphic break-up causes Mega Man to completely disappear unless I have no weapon selected. I was forced to destroy the walls, then die, and come back because I couldn't see where I was.
I just hate the fact that if you miss once...you are rendered useless and can't defeat the boss. I mean...there is literally nothing you can do if you run out of crash bombs.
ZBR Sep 3, 2015 @ 5:07pm 
Originally posted by Randys950:
Originally posted by AIRMAN:
You don't have to die in Wily stage 4. You need the full bar of Crash Bombs, which gives you 7 bombs. While it's true that bombing the walls makes them stay open when you return, you only need to bomb 2 of the 5 walls: the 2nd wall down from the top left corner, and the lower right corner wall. Those cover the only turrets that have no other way to get to them. 2 walls + 5 turrets = 7 bombs. It can be done.

In this new version though, the graphic break-up causes Mega Man to completely disappear unless I have no weapon selected. I was forced to destroy the walls, then die, and come back because I couldn't see where I was.
I just hate the fact that if you miss once...you are rendered useless and can't defeat the boss. I mean...there is literally nothing you can do if you run out of crash bombs.
Mannnn I remeber in adventure games like King's Quest you could miss something and not be able to complete the game without warning. I remember in Resident Evil you could save yourself into a corner. This is nothing really.
Zerokilltime Sep 3, 2015 @ 6:06pm 
this game need thinking xD in easy words ^^
hiplobonoxa Sep 3, 2015 @ 7:04pm 
these games are unforgiving and that is part of their charm. there were games that not everyone could beat and that was what separated the wheat from the chaff; either you could do it or you couldn't. not everyone was a winner. i remember the days of trying to beat super mario bros. 3 and having to leave the nintendo running while my mom had to take me to run her errands, hoping it would still be on when i got home and that i hadn't lost hours of effort.
Lv 20 Bolting Bot Sep 4, 2015 @ 10:32am 
Originally posted by hiplobonoxa:
not everyone was a winner.

True, though this wasn't old games' reason for having this sort of thing. Those games had to apply various methods to make the games longer, as they were way too short for the price. This could be done via difficulty, often "cheap" by today's standards, or pointless replaying of content you had already beaten (this, or heart farming in Castlevania 2). If you've proven that you can beat an area once, there's no real point in the game making you go through it over and over because you happened to miss a shot or whatever.

Any way, I see the point in criticizing this with today's point of view, and it would be bashed if included in a modern game, but when you buy old games you'll have to expect what was expected back then.
ndpou03 Sep 4, 2015 @ 11:31am 
I like playing the levels of MM2. They are pretty much all perfect. But Wily Stages outside of the music are things I don't care to play again. The last boss was unfair when you first played him because everything but what he's weak to regeneraties his health.
Randys950 Sep 4, 2015 @ 7:36pm 
Originally posted by ndpou03:
I like playing the levels of MM2. They are pretty much all perfect. But Wily Stages outside of the music are things I don't care to play again. The last boss was unfair when you first played him because everything but what he's weak to regeneraties his health.
I had no problems with the Wiley Stages until part 4. I loved the steep difficulty and memorizing stage layout. I refused to even use those "quick saves" when you pause. I just fail to understand why the developers would make a boss invulnerable to the powerbuster. I mean why not just half or quarter the damage the powerbuster could deal....but I finally beat it..fair and square, but I still disagree about how they designed that stage.
Lumiahma Sep 4, 2015 @ 7:45pm 
Originally posted by AIRMAN:
You don't have to die in Wily stage 4. You need the full bar of Crash Bombs, which gives you 7 bombs. While it's true that bombing the walls makes them stay open when you return, you only need to bomb 2 of the 5 walls: the 2nd wall down from the top left corner, and the lower right corner wall. Those cover the only turrets that have no other way to get to them. 2 walls + 5 turrets = 7 bombs. It can be done.

This.

Only destroy the two walls you absolutely have to, and you'll have enough ammo to clear the Buebeam Trap without dying. Hell, you can destroy one wall and a trap simultaneously if you want to be fancy and save one shot, though that takes some precision.

It's a puzzle boss, and a bit tough before you figure out what to do, but that's what the database is for.
Maki Sep 5, 2015 @ 9:02am 
Yeah, the thing that sucks about the Boobeam is that it's a puzzle boss, but you're being shot at the whole time as you try to figure it out. It's a beginner's trap - you aren't going to know that you have the exact amount of Crash Bomb energy to get it done until it's too late. It's a cool idea because it's one of the only instances where you need to use Items against a boss, but it's not executed in a very graceful way.

This boss, and having the final boss only vulnerable to Bubble Lead, are the two main things I dislike about MM2. It's otherwise a great game, but those two bosses never felt right. Because, when you die, having to go back and farm for energy is so very tedious. It really wasn't until Mega Man 5 that they stopped having some fortress bosses only vulnerable (or virtually the only way to kill them) to certain weapons.
Last edited by Maki; Sep 5, 2015 @ 9:04am
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Date Posted: Sep 2, 2015 @ 6:08pm
Posts: 15