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For an example: don't bomb every wall. It's only really necessary to bomb the wall for the one at the far bottom right corner since there's no way in to shoot it from another angle. All the others, you can maneuver around with jumping and Item-1 usage.
I actually blasted the walls down, died intentionally...and then I went back to the beginning of thes stage to get my "E" Cell to take out the bosses
In this new version though, the graphic break-up causes Mega Man to completely disappear unless I have no weapon selected. I was forced to destroy the walls, then die, and come back because I couldn't see where I was.
True, though this wasn't old games' reason for having this sort of thing. Those games had to apply various methods to make the games longer, as they were way too short for the price. This could be done via difficulty, often "cheap" by today's standards, or pointless replaying of content you had already beaten (this, or heart farming in Castlevania 2). If you've proven that you can beat an area once, there's no real point in the game making you go through it over and over because you happened to miss a shot or whatever.
Any way, I see the point in criticizing this with today's point of view, and it would be bashed if included in a modern game, but when you buy old games you'll have to expect what was expected back then.
This.
Only destroy the two walls you absolutely have to, and you'll have enough ammo to clear the Buebeam Trap without dying. Hell, you can destroy one wall and a trap simultaneously if you want to be fancy and save one shot, though that takes some precision.
It's a puzzle boss, and a bit tough before you figure out what to do, but that's what the database is for.
This boss, and having the final boss only vulnerable to Bubble Lead, are the two main things I dislike about MM2. It's otherwise a great game, but those two bosses never felt right. Because, when you die, having to go back and farm for energy is so very tedious. It really wasn't until Mega Man 5 that they stopped having some fortress bosses only vulnerable (or virtually the only way to kill them) to certain weapons.