Mega Man Legacy Collection

Mega Man Legacy Collection

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RedTotalWar Aug 28, 2023 @ 11:46am
Mega Man 1 - is it possible to quit a level while in the level without losing prior progress?
So, I beat a few of the bosses and got to Ice Man and he was kicking my ass. Looked it up and it turns out he can be bested with Elec Man's weapon.

My question is, is there a way to quit a level or do I have to restart the entire game? I don't want to die b/c that'll be forced restart from the beginning as well.
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Showing 1-15 of 18 comments
Devsman Aug 28, 2023 @ 5:06pm 
No, sorry.

My advice is start with Guts Man.
Stargoat Aug 28, 2023 @ 7:04pm 
Originally posted by Devsman:
No, sorry.

My advice is start with Guts Man.

That's who I started with. His level is quite difficult, but it puts you in a good position to deal with the rest of the game.

With regards to progress, when you die, you only lose progress for that stage - any bosses that you've already defeated will stay defeated.
RedTotalWar Aug 29, 2023 @ 6:59pm 
Originally posted by Devsman:
No, sorry.

My advice is start with Guts Man.

Yeah, in that case I think I'm gonna quit the first game for good. Not having much fun with it, and the fake-multilinearity just pisses me off. Thanks for the information though mate, I appreciate it.
Devsman Aug 29, 2023 @ 9:03pm 
Originally posted by RedTotalWar:
Originally posted by Devsman:
No, sorry.

My advice is start with Guts Man.

Yeah, in that case I think I'm gonna quit the first game for good. Not having much fun with it, and the fake-multilinearity just pisses me off. Thanks for the information though mate, I appreciate it.
So I reread your question, and Stargoat is correct. I thought you were asking if you can pick up where you left off in the level, which is not possible. But you won't have to restart the whole game.

In any case, 1 is a bit rough around the edges so nobody would fault you for giving up on it after giving it an honest try.
Stargoat Aug 30, 2023 @ 12:50am 
Originally posted by Devsman:
Originally posted by RedTotalWar:

Yeah, in that case I think I'm gonna quit the first game for good. Not having much fun with it, and the fake-multilinearity just pisses me off. Thanks for the information though mate, I appreciate it.
So I reread your question, and Stargoat is correct. I thought you were asking if you can pick up where you left off in the level, which is not possible. But you won't have to restart the whole game.

In any case, 1 is a bit rough around the edges so nobody would fault you for giving up on it after giving it an honest try.

I found that the first 6 stages aren't too bad aside from some fairly challenging platforming, if you get the boss weaknesses right. Wily's castle can be brutal though, especially Yellow Devil and the final boss rush.
Devsman Aug 30, 2023 @ 9:29am 
Originally posted by Stargoat:
Originally posted by Devsman:
So I reread your question, and Stargoat is correct. I thought you were asking if you can pick up where you left off in the level, which is not possible. But you won't have to restart the whole game.

In any case, 1 is a bit rough around the edges so nobody would fault you for giving up on it after giving it an honest try.

I found that the first 6 stages aren't too bad aside from some fairly challenging platforming, if you get the boss weaknesses right. Wily's castle can be brutal though, especially Yellow Devil and the final boss rush.
I agree. The difficulty is overstated. But it's still fairly challenging for a newcomer. When I say rough around the edges I mean things like the mechanics aren't as tight as in 2 and beyond and you get a handful of those oddball cases like the foot holders being able to shoot you while you're landing on them.

The first really well polished game in the series is 4, IMO, but 2 and 3 are still a big step up.
Last edited by Devsman; Aug 30, 2023 @ 9:29am
RedTotalWar Aug 30, 2023 @ 3:33pm 
Originally posted by Stargoat:
Originally posted by Devsman:
No, sorry.

My advice is start with Guts Man.

That's who I started with. His level is quite difficult, but it puts you in a good position to deal with the rest of the game.

With regards to progress, when you die, you only lose progress for that stage - any bosses that you've already defeated will stay defeated.

So if I just kill myself to axe all lives, I'll go back to the homescreen and retain all weapons?
RedTotalWar Aug 30, 2023 @ 3:36pm 
Originally posted by Devsman:
Originally posted by RedTotalWar:

Yeah, in that case I think I'm gonna quit the first game for good. Not having much fun with it, and the fake-multilinearity just pisses me off. Thanks for the information though mate, I appreciate it.
So I reread your question, and Stargoat is correct. I thought you were asking if you can pick up where you left off in the level, which is not possible. But you won't have to restart the whole game.

In any case, 1 is a bit rough around the edges so nobody would fault you for giving up on it after giving it an honest try.

Yeah, I'll give it another go then since you don't have to completely restart if you select the wrong boss. Just gonna be annoying going through the ice level again.

Yeah, it's definitely rough. The slippery ground, enemies not loading in time with the screen shifts, jumps having a lag. If it weren't for the reverse-time mechanic, I would've rage quit for sure lol. Respect to you all who beat it back in the day.
RedTotalWar Aug 30, 2023 @ 3:37pm 
Originally posted by Stargoat:
Originally posted by Devsman:
So I reread your question, and Stargoat is correct. I thought you were asking if you can pick up where you left off in the level, which is not possible. But you won't have to restart the whole game.

In any case, 1 is a bit rough around the edges so nobody would fault you for giving up on it after giving it an honest try.

I found that the first 6 stages aren't too bad aside from some fairly challenging platforming, if you get the boss weaknesses right. Wily's castle can be brutal though, especially Yellow Devil and the final boss rush.

Yeah, you nailed it man. The platforming just suffers from typical problems back in the day like slippery and laggy inputs. The bosses are definitely cakewalks if you have the right weapon, but it's just dumb game design to me that they don't bother making the bosses linear if you cannot beat them in any order. Also, what even is Gutsman's ability? I'm pressing the shoot button and nothing occurs.
RedTotalWar Aug 30, 2023 @ 3:43pm 
Originally posted by Devsman:
Originally posted by Stargoat:

I found that the first 6 stages aren't too bad aside from some fairly challenging platforming, if you get the boss weaknesses right. Wily's castle can be brutal though, especially Yellow Devil and the final boss rush.
I agree. The difficulty is overstated. But it's still fairly challenging for a newcomer. When I say rough around the edges I mean things like the mechanics aren't as tight as in 2 and beyond and you get a handful of those oddball cases like the foot holders being able to shoot you while you're landing on them.

The first really well polished game in the series is 4, IMO, but 2 and 3 are still a big step up.


Honestly, I wonder if this is just a case of you guys having played the games so much that you've become used to things that are naturally difficult to newcomers. I've experienced this same thing with the DKC trilogy where people tell me they're hard and I'm like, "no, not really" not realizing my biases.
Devsman Aug 30, 2023 @ 4:58pm 
Originally posted by RedTotalWar:
Originally posted by Devsman:
I agree. The difficulty is overstated. But it's still fairly challenging for a newcomer. When I say rough around the edges I mean things like the mechanics aren't as tight as in 2 and beyond and you get a handful of those oddball cases like the foot holders being able to shoot you while you're landing on them.

The first really well polished game in the series is 4, IMO, but 2 and 3 are still a big step up.


Honestly, I wonder if this is just a case of you guys having played the games so much that you've become used to things that are naturally difficult to newcomers. I've experienced this same thing with the DKC trilogy where people tell me they're hard and I'm like, "no, not really" not realizing my biases.
Might be part of it, but the main reason I say that is because unlike virtually every other game for the NES, game over costs you a stage instead of a playthrough.

I really hate how that particular design element has come back with a vengeance.
RedTotalWar Aug 30, 2023 @ 6:12pm 
Originally posted by Devsman:
Originally posted by RedTotalWar:


Honestly, I wonder if this is just a case of you guys having played the games so much that you've become used to things that are naturally difficult to newcomers. I've experienced this same thing with the DKC trilogy where people tell me they're hard and I'm like, "no, not really" not realizing my biases.
Might be part of it, but the main reason I say that is because unlike virtually every other game for the NES, game over costs you a stage instead of a playthrough.

I really hate how that particular design element has come back with a vengeance.

What's wrong with it?
Devsman Aug 30, 2023 @ 6:36pm 
Originally posted by RedTotalWar:
Originally posted by Devsman:
Might be part of it, but the main reason I say that is because unlike virtually every other game for the NES, game over costs you a stage instead of a playthrough.

I really hate how that particular design element has come back with a vengeance.

What's wrong with it?
By the time you finally win, you've done that first level flawlessly so many times it's a dang chore. The second level, perhaps marginally less. Even random generation adds only a trivial amount of variety.
Stargoat Aug 31, 2023 @ 1:46am 
Originally posted by RedTotalWar:
Originally posted by Stargoat:

I found that the first 6 stages aren't too bad aside from some fairly challenging platforming, if you get the boss weaknesses right. Wily's castle can be brutal though, especially Yellow Devil and the final boss rush.

Yeah, you nailed it man. The platforming just suffers from typical problems back in the day like slippery and laggy inputs. The bosses are definitely cakewalks if you have the right weapon, but it's just dumb game design to me that they don't bother making the bosses linear if you cannot beat them in any order. Also, what even is Gutsman's ability? I'm pressing the shoot button and nothing occurs.

Try turning vsync off if you have input lag, and play around with the CPU turbo option as well. Megaman 1 does seem to have a little more inertia when moving horizontally than the others, but jumping and shooting should be instant.

Edit: Your video card might also have a low-latency mode which could help
Last edited by Stargoat; Aug 31, 2023 @ 1:53am
Devsman Aug 31, 2023 @ 5:23am 
Originally posted by RedTotalWar:
Originally posted by Stargoat:

I found that the first 6 stages aren't too bad aside from some fairly challenging platforming, if you get the boss weaknesses right. Wily's castle can be brutal though, especially Yellow Devil and the final boss rush.

Yeah, you nailed it man. The platforming just suffers from typical problems back in the day like slippery and laggy inputs. The bosses are definitely cakewalks if you have the right weapon, but it's just dumb game design to me that they don't bother making the bosses linear if you cannot beat them in any order. Also, what even is Gutsman's ability? I'm pressing the shoot button and nothing occurs.
Guts Man's weapon is the Super Arm. It lets you pick up and throw certain rocks. They're pretty easy to spot once you know what they look like.

It's one of the most useless weapons in the series. Especially since Thunder Beam can also remove the rocks.
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