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Yes, the Foot Holders on Iceman's stage and Wily Stage 1 are the most BS part of the game. They're bugged out. You can be standing perfectly still on top of one and all of sudden you somehow get hit by the bullet underneath, or you jump from one to the other you somehow clip through and get hit. It's random. Not to mention sometimes they'll keep moving in such a way as to keep you stranded on the same one for an unreasonable amount of time. I don't blame anyone for using the Magnet Beam in these parts, and I'll still count it as Buster-only. Those buggy-a.ss Foot Holders are just random b.ullshit and have nothing to do with skill.
Fireman is easy. When the fight starts, jump forward and shoot at the same time a couple times until Fireman's sort of in the corner, and then just keep jumping straight up and shooting at the same time. If you did it right, you'll be hitting him while you jump over his shots and the little flame that's usually left over underneath will disappear before you land. It's kind of awkward to explain with just words.
I don't think the "invisible projectile" thing is anywhere near as bad as you are making it out to be. I've played through these games dozens and dozens of times (once just recently) and I don't recall ever feeling cheated because of "invisible projectiles". But yes, there is certainly much sprite flickering, slowdown, etc. in 2~6. I think MM3 has the most frequent and downright brutal slowdown in the series. Also, I think 3~6 has this weird thing where sometimes a couple of your controller inputs will be ignored. I think it has something to do with boss projectiles and/or slowdown.
https://vignette.wikia.nocookie.net/megaman/images/a/ab/Yellow_Devil_pattern.jpg
Confession: I cried as a kid with those ♥♥♥♥♥♥♥♥ floating platforms...
The first game seems to be by far the hardest and most frustrating.