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A cargo pad can hold up to 160000 units of hydrogen worth of 32000000 total energy. 4 batteries, fully charged, hold 57600000 E or 1.8 times more.
For example: an explorer ship, miner ship, docking station, cargo hauler, fighter, mining station, repair station/ship, fuel station/ship, ship builder, refiner, military station/ship, medical ship, etc. Give ships some identity and build toward that if possible.
This is a personal preference more than anything, I believe however.
Its already in there.
I have a fairly large ship: 222k weight.
Type: Class 1 Engine ..............class 2 Engine................Class 3 Engine
Number: 115 ............................225 ................................450
Power: 9200 ..............................9000...............................9000
Speed: 237 ...............................343................................ 377
Class 3s give the best speed for the power it uses.
(both ship had exact one cargo pad)
bottom:
http://steamcommunity.com/sharedfiles/filedetails/?id=498229432
top:
http://steamcommunity.com/sharedfiles/filedetails/?id=498229479
edit2: after a few test I found out that each crate place has the same weight (0,025). So has the bottom cargo pad a weight of 0.2 (holds 8). The top one has a weight of 0.4 (holds 16)
edit3: additional pads are not accessible! you can't fill them by aiming at the bottom (only 8 from the 16 and not by using a cargo transporter. Soo unless for statistics .. or for the looks ... DO NOT USE 2nd level cargo pads until they are fixed!
I run all my life support, transporter (long range), disposer, cockpit, thrusters (not engines) and doors on grid B on ~ 3-5 solar panels (still figuring optimal out). That way I never will run out. and not using any hydrogen on that. 2 capacitors are usually enough to make a 360 turn. Even on a relative heavy ship.
Unless you put them in the same space.
edit4: Another speed test has shown one big generator is considerably lighter than 12 small. Test was same ship. One time with one big gen: Speed was 1250m/s. The other time with 12 small: Speed was 1060m/s. (other test ship than my speed test ones [which I had deleted just before] which I used in the other test.. )
I tested it with a small test ship. Setting was smallest cockpit, 4 small hydrogen tanks, 1 large generator and engines. I tested all engines. Condition was same power consumption as Tech 2 Class 1 Engine (800) .
Result:
- Class 3 Engines 975m/s
- Class 2 Engines 770m/s
- Class 1 Engines Slower. Lost my results and ship file (sorry)
- Tech 2 Class 1 Engine around 440m/s. Lost my results and ship file (sorry)
I tested all kind of designs. The lightest an the one the used the less resources (empty) was a cube. Result was the also the same when each level was an own room.I assumed that a sphere should be the one that used the least since a sphere has the least surface. But even larger spheres didn't had advantages.
edit: did forget: test criterion was same amount of ship interior cubes. I started with spheres and built with the same amount of cubes a roughly cube. I even saved weight and material needed when I completed cubes that where one or two ship interior cubes where missing. So a cube seems the very most effective shape. ... if someone finds a shape with less weight / cubes would be nice if they tell it to me. But everything I tried was worse than a cube.
The only advantage batteries have at the moment ... is that you can't steal the energy equivalent to hydrogen stored in them. They might have some if charged with solar while you aren't on.
However, I WISH there were a better way to control entrance and exit direction. Sometimes it's not convenient.