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They are supposed to maintain their position in space (stations and planets included: nothing really orbits or moves away on their own). Also, for only 5 power usage, consider it a best effort attempt that keeps your ship mostly stationary that is very cheap to use power wise when you consider a single thruster is 5 power.
I use it on a couple of ships, but they aren't perfect. I have a bathtub toy ship that I can build that I can use to run out and get them if they move away, and you can place a spawner, materializer thingy, on them, store your gear and then respawn on the ship, too.
or can you "atach/anchor" yourself to ..say an large astroid or a base?
Is that an honest question? Genuinely, are you asking if something is on when its light is red, or green? Let's assume that the developers are conscious thinking breathing living people like you and me. Which do you think would signify "on"... green, or red?
Before even going into detail, could it be that you don't fully comprehend the game, or that you did something wrong? Like, let's say (from experience), that you had it switched on, then modified the ship/station... and it drifted away. *gasp*
Did you, or did you not, modify the ship/station after toggling it the first time around?
The complicated part is having to toggle it after spawning/modifying the ship *gasp*, much difficult, very wow!
To "anchor" it at a specific point, that is drag the station back to that point once it's no longer affected by exterior forces.
Uh huh. And what happens when you stop "moving" the ship? Does it slowly move back to the original position where you enabled the anchor? *more gasp* such functionality, very wow!
Handle down, light Green I get drift
Handle UP, light Red and I get drift
I cycled it up and down three times to get it to finally stop the drifting (down and green). I haven't tested it over time and when i travel away from it, but yes, the continued drift is real if all you do is flip the handle and walk away.
Good catch