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Assigning crew to tasks such as mining, gunning, piloting and being able to run the ship from the captains chair. Ah, to dream.
However, an often missed part of this is that these transitions are paced completely differently. The external scenes last for seconds, whereas the internal scenes last for many minutes.
So, I believe that NPC crew is the best. They are there in slow paced times when you need to focus on internal stuff, but they are just as happy being sidelined when you need to pilot the stick.
Darwin awards candidate....
But on the seriose side, i doubt they will put in npc's as it is i beleive thier interest to get people to interact in a non idiot/pirate manner.
The game designer myopia here is in failing to realize that players don't want to do the mindless tasks. They want to be the heroes.
Honestly this game is a great concept with some ♥♥♥♥♥♥♥♥♥♥ awful execution. The sheer monotony and utter game destroying doldrum of running around the ship with little boxes that hold as few as 50 resources... is mindblowing.
Yes please give me NPC crew. Such an easy reach. So many good examples. Make me give them crew quarters and provide food and beds and recreation - there's a whole management sim there.
Allow me to assign the crew automation tasks such as "move water to resource extractors".. come on devs you almost figured it out but of course you executed automation in a really impractical and player abusive way.
This game is a quirky awkward game on the verge of sheer greatness.
Split Polygon calender.
Having friends is healthy, though.
And having a ship with a crew of at least 2 can take the game to new levels. The game really gets even better.
On a side note, if NPCs are implemented and all fields are covered, you could then add NPC controlled ships, opening up space combat and interactions alot more.
Would you not be micromanaging crew, or would they be mindreaders?