Interstellar Rift

Interstellar Rift

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Zaphod Dec 18, 2017 @ 9:49pm
Is there NPC crew?
In the video on the store page, it seems that the internal workings of the space ship is an integral part of it. I assume that, for weapons/shields/components to perform at maximum they need to be manned/attended/supplied from the inside.
Many characters inside a single ship.
How does this tranlate to gameplay?

* Do you need, like, at least four real-life buddies in order to operate? Or do you have the option of manning your ship with NPCs?
* Do you design the internal logistics? Like torpedo storage, bringing it to the tubes and reloading? Transport mining produce from extraction into storage. Making sure that maintenance crew/fire control teams can get to areas that may need servicing. Or does everything, like the crane I saw in the gameplay video, come in predesigned modules?
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Showing 1-15 of 27 comments
NathanTheZealot Dec 18, 2017 @ 9:58pm 
There are no NPC crew, and it's highly unlikely there ever will be NPC crew. No, you don't need four friends to run a ship. The vast majority of players go it alone, or in a fleet where everyone has their own ship. Crew can be helpful in many cases, but there's nothing in IsR that you can't do without a crew. There is also limited automation to help in the moving of large amounts of resources and reloading missile tubes and the like.
Nox Dec 19, 2017 @ 1:09am 
This game would be so very awesome with an NPC crew.

Assigning crew to tasks such as mining, gunning, piloting and being able to run the ship from the captains chair. Ah, to dream.

STORM Dec 19, 2017 @ 5:26am 
I can think of a few more NPC-crew objectives. However, it seems these are being delagated to [drones]. You can basically create a ship large enough to hold 5-10 (pick a number) of Drone-bays and you've basically got what you want from a crew, from the outside-in. I wouldn't be surprised some players are already monstrosity-building for the effect.
Ghryst Dec 19, 2017 @ 8:15am 
dibs on npc girlfriend
Zaphod Dec 19, 2017 @ 8:38am 
In movies like star trek, the action shifts from ship internal to external frequently. It's part of the classic experience that many developers have tried to implement in core gameplay.

However, an often missed part of this is that these transitions are paced completely differently. The external scenes last for seconds, whereas the internal scenes last for many minutes.

So, I believe that NPC crew is the best. They are there in slow paced times when you need to focus on internal stuff, but they are just as happy being sidelined when you need to pilot the stick.
iO (Banned) Dec 19, 2017 @ 10:13am 
If the devs don't add Non-Player Controlled Crew Members maybe they will add and Automation computer that can be installed.
BattleForSerenity Dec 19, 2017 @ 10:55am 
Originally posted by Ghryst:
dibs on npc girlfriend

Darwin awards candidate....

But on the seriose side, i doubt they will put in npc's as it is i beleive thier interest to get people to interact in a non idiot/pirate manner.
Nox Dec 21, 2017 @ 2:04pm 
Originally posted by BattleForSerenity:
Originally posted by Ghryst:
dibs on npc girlfriend

Darwin awards candidate....

But on the seriose side, i doubt they will put in npc's as it is i beleive thier interest to get people to interact in a non idiot/pirate manner.

The game designer myopia here is in failing to realize that players don't want to do the mindless tasks. They want to be the heroes.

Honestly this game is a great concept with some ♥♥♥♥♥♥♥♥♥♥ awful execution. The sheer monotony and utter game destroying doldrum of running around the ship with little boxes that hold as few as 50 resources... is mindblowing.

Yes please give me NPC crew. Such an easy reach. So many good examples. Make me give them crew quarters and provide food and beds and recreation - there's a whole management sim there.

Allow me to assign the crew automation tasks such as "move water to resource extractors".. come on devs you almost figured it out but of course you executed automation in a really impractical and player abusive way.

This game is a quirky awkward game on the verge of sheer greatness.

Last edited by Nox; Dec 21, 2017 @ 2:05pm
Goji62 Nov 11, 2020 @ 11:32pm 
Originally posted by Nox:
Originally posted by BattleForSerenity:

Darwin awards candidate....

But on the seriose side, i doubt they will put in npc's as it is i beleive thier interest to get people to interact in a non idiot/pirate manner.

The game designer myopia here is in failing to realize that players don't want to do the mindless tasks. They want to be the heroes.

Honestly this game is a great concept with some ♥♥♥♥♥♥♥♥♥♥ awful execution. The sheer monotony and utter game destroying doldrum of running around the ship with little boxes that hold as few as 50 resources... is mindblowing.

Yes please give me NPC crew. Such an easy reach. So many good examples. Make me give them crew quarters and provide food and beds and recreation - there's a whole management sim there.

Allow me to assign the crew automation tasks such as "move water to resource extractors".. come on devs you almost figured it out but of course you executed automation in a really impractical and player abusive way.

This game is a quirky awkward game on the verge of sheer greatness.
This. NPC crews would make this a game that I could play forever. I even have friends who play, but everyone wants their own ship. come on, let's have NPC crew.
Zothen Nov 12, 2020 @ 2:08am 
Originally posted by Antares:
This.
21 Dec, 2017 @ 11:04pm
Split Polygon calender.
Last edited by Zothen; Nov 12, 2020 @ 2:08am
Loth Crow Nov 14, 2020 @ 7:36pm 
Originally posted by NathanIsOnline:
There are no NPC crew, and it's highly unlikely there ever will be NPC crew. No, you don't need four friends to run a ship. The vast majority of players go it alone, or in a fleet where everyone has their own ship. Crew can be helpful in many cases, but there's nothing in IsR that you can't do without a crew. There is also limited automation to help in the moving of large amounts of resources and reloading missile tubes and the like.

Having friends is healthy, though. :lunar2020gigglemonkey:

And having a ship with a crew of at least 2 can take the game to new levels. The game really gets even better.
Sheriff Philly Nov 15, 2020 @ 8:36am 
Having NPC crews would definitely streamline the enjoyment of this game alot more. Give them the ability to do basic tasks like mining, hauling, weapon controls, repairing, piloting, etc. This will open up the game to players who can focus on playing the part as captain, and doing whatever task they enjoy the most.

On a side note, if NPCs are implemented and all fields are covered, you could then add NPC controlled ships, opening up space combat and interactions alot more.
Tenryuta Nov 22, 2020 @ 6:04pm 
until they make npc/robot crew(no more cartidges or fuel burning act-bonfires), we're stuck with micro managing everything... or spending more than you make because:ammo/fuel/etc
Johnno Nov 22, 2020 @ 6:58pm 
Originally posted by Tenryuta:
until they make npc/robot crew(no more cartidges or fuel burning act-bonfires), we're stuck with micro managing everything...

Would you not be micromanaging crew, or would they be mindreaders?
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Date Posted: Dec 18, 2017 @ 9:49pm
Posts: 27