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Still not ready for release!
I've been watching this game for years - it seems to me that it's still a mostly pointless, mostly empty, shipbuilder with a basic simulator. Am I wrong? Is there a story, quests, engaging PvE content? Or is it still a big empty 'sandbox' with some lego?
Having issues with invisible players, random spawning (someone spawned onto my unstored ship as they logged on, someone who couldn't ever have been on that ship before), crates in the air and so on, all the old usual issues, with only ~10 players online.
If server performance can't be improved, and player count is to stay maxed around 24, serious consideration has to be made about redesigning the galaxy. There can't be any genuine need for this many star systems with that few players.
Colonisation could get another pass, so could trade, if this is to be the new norm. Neither will work well with this few players. You can forget about large scale wars or conflicts (not that there's any effort being put into making that happen).
failures, and a queen for the mobs were all dead sick of already. Your a joke. I really hope im missing the content.
Also, we're always happy to hear what kind of features you'd like to see implemented in Interstellar Rift."
Please add PVE content or change the description, making it clear to your potential customers that this game is not and will not be a PVE experience. Some transparency on your end will actually help your sales and the way this community looks at your company.
Right now, you offer minimal PVE content, no actual NPCs, no ship to ship combat, boarding etc. The game is a multiplayer only experience with PVE traces. Make that clear please or don't...and just watch your customers press the refund button, then come here to complain and further ruin your image. Folks read these forums because years of bad faith practices with EA games have taught us all a lesson: read what others say before you buy- because EA is a bait and switch tactic most of the time.
My 2 cents? Add PVE or update the store listing to be accurate. You will get the remainder of the asking price when you start acting in good faith towards your customers. I already purchased this once and refunded it for that same reason.
you missed to point as you have since the begining, you have drivin off most of the players who would have made no pve viable. You are one of the 3 or 4 people who kept attacking people whenever they asked questions. you are an expert on missing the point and have always been "that guy", the point is still this ,,
The dev said "Hi, if you feel like the game has too little content for long term play at the moment may I suggest checking back once we have our 1.0 release, which is (relative to our total dev cycle) not that far off."
All they added was fires and a queen for the mobs no one wants to be bothered with because they are boring. this is not content added for long term play. As another said, the wording on the description should point out limited pve and that there are only 12 people playing the game regularly , in another week or so , it will be back to those numbers. People will come back ,, jump in ,, still having to sit in a station running in circles for tens of hours just to make a small ship thats worth anything. with nothing to do with said ship once it is done other than defend it from cockroaches. and run in the same circles just in your own ship. its very dissapointing , i loved this game, till the community became super toxic and the devs kept saying they were going to add more pve so it was semi worth the time but to know that this is it is kind makin me feel like ive been scammed. i dono anyone who like to feel that way. so make your excuses nathan, they still lied.
As for adding more PvE content, the devs did add more to do, the queen is actually a pretty interesting fight that I've attempted a few times, and only succeeded once, just due to the challenge she is. The devs also upgraded the challenge that derelict ships posed by adding anti-boarding weapons that all derelict ships spawn with now. They're not just treasure boxes anymore.
Personally I think more PvE content is a waste of developer time due to how difficult it is to create PvE content that can be reused, most PvE content is a "do once and forget" type deal. If you think the PvE content the devs added for 1.0 wasn't enough, maybe you're just proving my point. That said, the developers are working on adding yet more PvE content, including NPC ships, so I wouldn't sail on IsR yet.
*** Ship Editor:
BUG - Power group edit mode > pick a system type which has multiple instances > click the "Move all devices to.." button > Esc > load the same or a similar (e.g. previous or subsequent save) blueprint > the "Pick a group" dialog is still present on the screen and remains over the powergroup editor even if you click away to "Prop edit mode" and return to "Powergroup edit mode".
- The ship stat line weight, armor, shields, and energy-drain-per-tick don't have mouseover tooltips.
- The ship stat line armor and shields count the full number of shield and armor generators onboard no matter how many and how little CPU. Since defensive generators from inactive weapons groups do nothing whatsoever, surely counting all of them is borderline useless. Displaying the maximum from any particular weapons group might be better.
- There is no ship stat line does not include CPU.
- The ship stat line has no mention of heat.
- There is no indication of how many crew or ship voxel cubes or fans or whatever a single Life Support System supports.
- There is no indication of how many ceiling fans/air vents a room needs for oxygen.
- There is no indication of how many ceiling fans/air vents a room or ship needs for thermal management.
- There is no powergroup tab with information about thermal management.
- The sprinklers information box does not indicate that it needs water to function.
- There is no indication that a player will need at least 2 tanks onboard if the ship has both sprinklers and hydrogen power generators.
- RE: https://steamcommunity.com/app/363360/discussions/0/1629665087676438719/#c3166519278512629583
I'd have thought this kind of journaling/logging/saving would make it downright trivial to create an undo function. Throw in a timestamp each time a key is pressed and results in at least one savefile change, and reverse all operations since the last keypress timestamp? "Load" the current savefile with the last atomic change truncated? I'm sorry I've missed whatever explanation was already made as I'm sure it must be interesting. Assuming undo really is off the table, "remember to save every time you've made a correct change to your ship which worked out the way you intended" should be a crystal clear message from whatever ship editor tutorial and wiki text come out to improve the new player experience. A quick reload current blueprint button wouldn't hurt, and eventually a savefile compressor/cleaner for folks with repeatedly redesigned large ship lagtastic blueprints could be relevant.
- It would be nice to have some kind of useful breakdown of mass.
- The character piece selection truncates the name and does not show the full name on mouseover.
- There is no indication of how many character suit piece options there are, nor how to get more.
- The color palette buttons "Confirm" and "Return" do exactly the same thing. Either only have one button or let one button actually cancel/discard the changes.