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But for internal work, I'd rather prefer some small Bots that hover around the rooms.
Like putting down a Bot Station with one Bot in it, that can be given one Task and activated by the Player or Engineering Console.
And to make writing AI Pathfinding easier on the devs, there could be pathing tiles put down on the floor, that the Bots then would follow to any Cargo Pad, Extractor, Stairs or what not thats connected to those. =)
but my question what do you think of the crew idea as a whole?
Was discussed to death: NPC crew will be death of multicrews.
but ehhh
But I'd still like some form of NPC Crew aboard my ship, even if its just in form of a Barkeeper that readies me up another cup of coffee.
Or maybe have a Chef, give him the Alien Meat and he goes on and produces the health kits in the kitchen :)
But at the end, for me at least, it would be more about atmosphere, having more things that move and swirl around the decks, so the ship looks more alive, so any form of NPC would be wellcome :) (Even if they'd do just useless stuff like mopping the floor)
About your initial post:
I guess for Techies, and Gunners additions that function similar to the A.C.T.R. woud be more likely, like having a Nanobot Hub that teleports those to a defunct Device and repairs it, or a FCS post where you can Link multiple Turrets and give control of those to one Player.
(After all, having real Players on board being fine and dandy 'n all, the Server Limit so far is 64 Players, and you can't have em all on your ship.)