Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
21 players as I post this; 27 per day in the last month, on average. A little more than you suggested, but by no means as many as it deserves.
Some could very well be in single player or simply using the ship editor.
I wonder what is different with IR and other online games where there are hundreds of players online? How can they handle it?
There are a few threads discussing what kind of multiplayer experience you'll have right now, in short the majority of players are sitting around on the official PvE server, amassing resources and building bigger and bigger ships, effectively lagging the server to oblivion, while the few players that dare venture onto the official PvP server can actually enjoy the PvE content as such, quite ironic in my view.
The game has been in development for 6 years and is still in Early Access and seldom updated.
Its dead.
Click the News tab and check for Development Update posts, seems quite steady to me with bigger patches every 3-4 weeks, and bugfixing/minor stuff inbetween.
You can claim that it's not rapid enough compared to your personal expectations, but you can't really claim that they ever stopped development. Slow and steady is still ongoing.
Not dead.
wow.. that is actually a lot. speaking from experience as a software developer even a 6 week scrum sprint is often a challenge. I am now retired but my last project too about 100x more time to just gather the proper information I needed from the business users then it took to actually create the code
Most of the updates are tiny bug fixes and the few content or gameplay updates have been minor at best.
a major update is just that, its major. major updates every 4 weeks or so? that would nearly make a completed game from scratch in a year. that is not being realistic. major updates should be about once every 6 months at the earilest
The last sale hasnt even had an impact any longer... Usually there was at least some kind of an activity spike...
If anything, I would tell these whiners to suck it up and stop paying into early access games. There are a great many AAA games that took 7-10+ years in development with large teams and big budgets.