Interstellar Rift

Interstellar Rift

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Rantul Jan 1, 2020 @ 12:02am
Dead...It's Dead Jim
So I log in every night, and no one plays this game anymore. Maybe like 3-6 on test servers, and 1 person on a german server. Pity because this is a good game overall.
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Showing 1-15 of 30 comments
Cybes Jan 1, 2020 @ 1:31am 
https://steamcharts.com/search/?q=interstellar+rift

21 players as I post this; 27 per day in the last month, on average. A little more than you suggested, but by no means as many as it deserves.
Rantul Jan 1, 2020 @ 1:39am 
are many of those in single player game or the servers they on just not showing up for me?
Johnno Jan 1, 2020 @ 3:59am 
17 players are showing as online on various public servers right now, Steam Charts reports 31 players playing 30 minutes ago. It's possible to run/play on servers that aren't listed in the public server list.

Some could very well be in single player or simply using the ship editor.
Grimmslayer73 Jan 1, 2020 @ 6:58am 
Official PVE server has been active lately. I saw it as high as 20 players the other night. I know in the big picture that's not very many. Then again... I doubt IR could function with hundreds of players online.

I wonder what is different with IR and other online games where there are hundreds of players online? How can they handle it?
Foolery Jan 1, 2020 @ 12:38pm 
From a potential buyer point of view (me), this thread seems strangely self defeating...
Johnno Jan 1, 2020 @ 1:09pm 
The game is not dead as such though, it's still in active development and may well currently be experiencing an upswing in player count now that the long requested mirroring function has been put into the ship editor.

There are a few threads discussing what kind of multiplayer experience you'll have right now, in short the majority of players are sitting around on the official PvE server, amassing resources and building bigger and bigger ships, effectively lagging the server to oblivion, while the few players that dare venture onto the official PvP server can actually enjoy the PvE content as such, quite ironic in my view.
Nightraven Jan 1, 2020 @ 1:58pm 
Looking at the Steam Charts the number of players have slowly declined over the last years. Only a small influx of players around the time of the sales. And no wonder really considering that nothing new has been added to the game for quite some time except derelicts, and even that was somewhat sloppy implemented. No work is beeing done to improve the gameplay (i.e. fix all the bugs and poor server optimizations, many of the games features could really use an overhaul, or generally make some new content that makes the game fun to play) small QoLs are nice and all, but I don't really think thats what is needed to make players come back and stay.
Last edited by Nightraven; Jan 2, 2020 @ 11:24am
dichebach Jan 2, 2020 @ 6:31am 
Nah, ahts nawt dead, it's resting in't . . . https://www.youtube.com/watch?v=vZw35VUBdzo
RiftHunter4 Jan 5, 2020 @ 9:16am 
Originally posted by Johnno:
The game is not dead as such though, it's still in active development and may well currently be experiencing an upswing in player count now that the long requested mirroring function has been put into the ship editor.

There are a few threads discussing what kind of multiplayer experience you'll have right now, in short the majority of players are sitting around on the official PvE server, amassing resources and building bigger and bigger ships, effectively lagging the server to oblivion, while the few players that dare venture onto the official PvP server can actually enjoy the PvE content as such, quite ironic in my view.

The game has been in development for 6 years and is still in Early Access and seldom updated.

Its dead.
Johnno Jan 5, 2020 @ 11:10am 
Originally posted by RiftHunter4:
seldom updated.

Click the News tab and check for Development Update posts, seems quite steady to me with bigger patches every 3-4 weeks, and bugfixing/minor stuff inbetween.

You can claim that it's not rapid enough compared to your personal expectations, but you can't really claim that they ever stopped development. Slow and steady is still ongoing.

Not dead.
Tux Jan 5, 2020 @ 9:01pm 
Originally posted by Johnno:
Originally posted by RiftHunter4:
seldom updated.

Click the News tab and check for Development Update posts, seems quite steady to me with bigger patches every 3-4 weeks, and bugfixing/minor stuff inbetween.

You can claim that it's not rapid enough compared to your personal expectations, but you can't really claim that they ever stopped development. Slow and steady is still ongoing.

Not dead.

wow.. that is actually a lot. speaking from experience as a software developer even a 6 week scrum sprint is often a challenge. I am now retired but my last project too about 100x more time to just gather the proper information I needed from the business users then it took to actually create the code
RiftHunter4 Jan 6, 2020 @ 7:36am 
Originally posted by Johnno:
Originally posted by RiftHunter4:
seldom updated.

Click the News tab and check for Development Update posts, seems quite steady to me with bigger patches every 3-4 weeks, and bugfixing/minor stuff inbetween.

You can claim that it's not rapid enough compared to your personal expectations, but you can't really claim that they ever stopped development. Slow and steady is still ongoing.

Not dead.

Most of the updates are tiny bug fixes and the few content or gameplay updates have been minor at best.
Tux Jan 6, 2020 @ 10:45am 
Originally posted by RiftHunter4:
Originally posted by Johnno:

Click the News tab and check for Development Update posts, seems quite steady to me with bigger patches every 3-4 weeks, and bugfixing/minor stuff inbetween.

You can claim that it's not rapid enough compared to your personal expectations, but you can't really claim that they ever stopped development. Slow and steady is still ongoing.

Not dead.

Most of the updates are tiny bug fixes and the few content or gameplay updates have been minor at best.
to be frank that is still pretty active.

a major update is just that, its major. major updates every 4 weeks or so? that would nearly make a completed game from scratch in a year. that is not being realistic. major updates should be about once every 6 months at the earilest
Zothen Jan 21, 2020 @ 9:31am 
Originally posted by RiftHunter4:
Most of the updates are tiny bug fixes and the few content or gameplay updates have been minor at best.
American, right? No need to argue then! Youre right, sir! As always! :steamhappy:

Originally posted by Nightraven:
Looking at the Steam Charts the number of players have slowly declined over the last years. Only a small influx of players around the time of the sales.
The last sale hasnt even had an impact any longer... Usually there was at least some kind of an activity spike...
Last edited by Zothen; Jan 21, 2020 @ 3:48pm
Palad1n Jan 23, 2020 @ 7:05pm 
I never understood why some posters here are so negative when all I see is regular ongoing development. Just because it doesn't meet your expectations doesn't mean you set the bar for how development should be.

If anything, I would tell these whiners to suck it up and stop paying into early access games. There are a great many AAA games that took 7-10+ years in development with large teams and big budgets.

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Date Posted: Jan 1, 2020 @ 12:02am
Posts: 30