Interstellar Rift

Interstellar Rift

View Stats:
Endgame ?
large ship, much drones.... nothing to do ?
< >
Showing 1-14 of 14 comments
Johnno Jun 11, 2020 @ 9:20am 
Kill other players.
Nightraven Jun 11, 2020 @ 9:20am 
Sounds like Interstellar Rift.
theres nothing to kill on pve server :(
Johnno Jun 11, 2020 @ 11:08am 
Beyond building bigger/more ships and amassing resources there's no PvE endgame.
Do as the trailer says; gather resources, build ships, raise your standing.
Maybe build a player station for giggles, but that's about it.
Nightraven Jun 11, 2020 @ 3:28pm 
Were you under the impression that this was a game? Its a ship designer with a testbed for making sure all the systems of the ship works. Its a qute common misconception.
Last edited by Nightraven; Jun 11, 2020 @ 5:19pm
the graphics made me believe that. (cant good english, sry)
Sooh Jun 15, 2020 @ 9:39pm 
i feel like i got scammed by those devs. :O i bought this game 2 times, for me and a friend... we both stopped playing it.
Johnno Jun 16, 2020 @ 2:03am 
Originally posted by LCQSooh:
i feel like i got scammed by those devs. :O i bought this game 2 times, for me and a friend... we both stopped playing it.

There's a big leap between "I stopped playing because I didn't enjoy it" and "it's a scam".

How many hours did you play?
no no no..... i have fun in the game, i realy like it.... my only problem is, i have nothing to do ^^ i play with 3 friends.... we have huge ships und much drones and nothing to do ^^

i hope the devs build a endgame :)
[JC]RoboCock Jun 16, 2020 @ 6:29am 
Originally posted by Bhatou:
we have huge ships und much drones and nothing to do

This has been the game's biggest issue for the entirety of its Early Access life.
Last edited by [JC]RoboCock; Jun 16, 2020 @ 6:30am
Hawkeye Jun 19, 2020 @ 11:42am 
Yup, and despite frequent feedback from the community that it needs to change if the game wants to retain players after they've finished the grind to build their dreamship, nothing has been done. Or even talked about as an issue to be addressed in the future. This has been ongoing for years now, so don't expect it to change. I feel bad for Iceberg Interactive, they're gonna be mighty disappointed with their RoI.

I suspect the devs are hoping something similar to EVE occurs, where community interactions form the core "content" of the game. Sadly, the game systems needed to make that work as intended are sorely lacking as well. But hey, the ships are really fun to design and walk around in! ^_^
Last edited by Hawkeye; Jun 19, 2020 @ 11:42am
NathanTheZealot Jun 19, 2020 @ 7:18pm 
As someone who tried for a long time to create those community interactions; we're closer to making those happen than you might think, and even with the tools currently available you can do a lot. However; other issues (namely lag and poor player retention) kept me from being able to really pull them off.
AbneyPark Jul 1, 2020 @ 2:40pm 
Originally posted by NathanIsOnline:
As someone who tried for a long time to create those community interactions; we're closer to making those happen than you might think, and even with the tools currently available you can do a lot. However; other issues (namely lag and poor player retention) kept me from being able to really pull them off.

EH had various active player fleets once, all with their own stations in certain systems. there were a few skirmishes here and there but never any major fleet battles. it seemed no one wanted to risk attacking each other but there wasnt really ever any risk due to ship insurance. i never understood why they added that. building and losing a ship in this game is all part of the learning curve.

I enjoyed playing on EH when there were a lot more active players and really wanted the whole idea of EH to take off but like all the servers limited players makes it a little boring one you built your ships, stations ect, all there is to do is fly around and shoot skrill.

i think a lot of players who play on the pve server wont change to the pvp because they have it easy on the pve server with all their resources and think that people shoot first and will attack as soon as they see another ship on the pvp servers. a small few will but generally this isnt the case and once they get the higher tier ships the odd skirmish will probably happen but thats what makes the game interesting
Amadan Jul 2, 2020 @ 10:58am 
couldn't it have paid content for end game to give the developer incentive to make it? it looksllike hte game is (financially) surviving on the first 10-30 hours of play and ignoring the rest. i think what it's failing to address however is when players have 50-500 hours played, they will attrat more players to the game because they cling to it longer. and ncreased player counts on steam charts will make it more appealing to players who watch it.

i think providing no end game only really works if a game can be fully modded, like in the x-series games. I used to play x2 a lot and it would have died quickly in vanilla if not for modding. modding is used extensively in skyrim and fallout 4 and many others--games that I don't think we'd care about if they didn't have strong modding.

in ga me like this though, it b eing cooperative, the tricky part is how to get new players and old players playing togetehr and also preserve the content for each??? how to train new players on training wheels and also giving veteran players challenging content. how can content be challenging for veterans if it also is training wheels for new players/to learn??????? how to do it without separating the population.
Last edited by Amadan; Jul 2, 2020 @ 11:08am
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jun 11, 2020 @ 9:08am
Posts: 14