Interstellar Rift

Interstellar Rift

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Jon_Jay Jan 25, 2019 @ 4:07am
cloaking device ???
hey könnte mir jemand zufällig erklären wieso das cloaking device im multiplayer nicht geht ...bzw wieso man kein heatsinker reinstecken kann
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Showing 1-6 of 6 comments
NathanTheZealot Jan 25, 2019 @ 12:21pm 
"hey could someone explain to me random why the cloaking device in multiplayer is not ... or why you can not insert a heatsinker"

Google translate is not normally that bad, especially when dealing with a common language like German. I think you're going to have to rephrase that Jon_Jay.
YaoiCatboy Jan 25, 2019 @ 12:40pm 
"Hey could someone explain to me why the cloaking device in multiplayer doesn't work ... or why someone can't insert a heatsink into it?"

Maybe it also gets harder for google if no punctuation marks of any kind are used.
Mojack Jan 25, 2019 @ 2:46pm 
Es gibt keinen unterschied zw. single und multiplayer.
Eventuell hast schon einen heatsink eingelegt ? man kann nur einen reinstecken.
Johnno Jan 25, 2019 @ 3:19pm 
Speaking of the cloaking device though, has it been fixed? I seem to recall testing, and reporting, that once you cloak and move away from your initial cloak location, your signature doesn't update, thus there is no need for deep cloak, as you get "deep cloak" as soon as you move outside of a few kilometers of your initial location.

Maybe it's just a bug, malfunctioning cloaking functionality, or it wasn't tested properly when introduced, but currently cloaking seems overpowered once it kicks in, seeing as it's instant deep cloak.

Perhaps someone could test this to confirm what I've found, maybe the devs could look at if cloaking actually works as they intended?

I have memory of reporting this early on, but perhaps it slipped my mind.

Is cloaking broken, in the sense that all cloaking is deep cloaking, just that your signature lingers at your initial cloaking point, but if you move you can't be found?

Would be weird if the devs introduced a function they haven't tested properly, that wasn't figured out 100% during experimental, and hasn't been reported on because there's actually no playerbase to test it, right?
Originally posted by NathanIsOnline:
"hey could someone explain to me random why the cloaking device in multiplayer is not ... or why you can not insert a heatsinker"

Google translate is not normally that bad, especially when dealing with a common language like German. I think you're going to have to rephrase that Jon_Jay.


He is asking "if someone could explaine why he cant put a heatsinker in the cloaking device because it doesnt work aswell as the starting of the device and if it has something to do with the single or multiplayer".

We were looking even for serverside settings if there is the function disabled but there is none or atleast we didnt found the setting

Cheers!
Ok we figured it out.

If you build the device and test it dont save it as blueprint later when you have inserted heatsink.
The blueprint or device will spawn with an invisible heatsink.
The invisible heatsink inside causes that you cant open the slot to put a new heatsink inside and even starting the device is impossible.

Fix:

Edit the ship or blueprint and remove the device.
Save the change and apply it so the ship will respawn without the device.
Than edit the ship again and put the device back.

Cheers!
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Date Posted: Jan 25, 2019 @ 4:07am
Posts: 6