Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Meaning, if you set a cockpit to station or any kind of reactors, those objects (job boards, vaults, ...) should be deleted automatically. Travelling with a vault is of course a cheat.
And infinite life support, infinite generators and invincible blocks should be locked as cheats / admin stuff only.
Either A, armor is still determined by armor generation and nanobots.
Or B, armor count is set relative to the size/mass of the station.
A separate, but expensive "station reactor," would provide the unlimited power to the station, but is automatically removed when a cockpit is attached to the ship in the editor. Station reactor means no cockpit and cockpit means no station reactor.
Actually what is the point in ever playing if cheating is the only way to make it in this game.
Gosh, before posting, take a look at the date of the last post =/
It's been dead and burried for over a year.
Nobody ever encourraged cheating in the game, read the conversation before yelling that people want to cheat !
The point of this post was to build space station, create a faction and maybe, just maybe owning a system just as in many space games. (Interstellar Rift has enough systems to allow this)
Also, to have a station, you'd need a bank on it, along with job boards and the likes.
However, those were (still are?) classified as admin props which requires unobtanium... The thing is, that ressource is purely an admin ressource (and an avatar joke) and would also allow players to build near invincible ships with unlimited power if they had access to it.
Devs would need to create separate items category.
They never looked at this thread so I don't think it's on their list.
AFAIK, the game still doesn't allow player factions, trade, etc.
The game doesn't make any difference between ships and stations either and this is a huge issue because it means you'd be able to have access to your bank on your ship.
If you build a station, you'd need access to the bank, job boards and such because, what's the point of building a station if you can't have access to your bank and have access to jobs.
Hell, factions should also be able to create jobs (bring us ressources and we'll pay you or help us to make this system a safer place and you'll be paid)
Anyway, the game is still in EA and there are still many thing they should add.
Anyway, this topic should be closed !
There's nothing else to discuss until the devs adds something related to stations.
Even then, a new topic should be open.
Without a doubt, starting a new thread may help as well, but multiple, relevant threads on the same topic is definitely effective. A good point is a good point no matter how much time has passed.
Currently you can build a player station using the station shield, making it invulnerable. Trade terminals allow for trading and cargo pods allow for vast storage, considering also that the player vaults have been shrunk to encourage actual player stations.
Sadly the devs didn't cut down the vault well enough to really encourage player stations, nor the store-o-tron to prevent simply having storage ships at invulnerable stations at no cost, not to mention that the new player ship storage really should've allowed for several ships to be stored up to the max allowed mass.. but oh well.
I have been experimenting with the station shield on a solo game because I want to move away from the starter stations on live server. While the station shield has potential for this The mass cap on the player store-o-tron makes it useless to me as all my ships are over the 250k limit. I think I read that there will be a bigger one? Lets hope!
The other problem I have is that everything from fuel to resources has to be shipped in. No belts. No mining. No searching for a prime spot to build. Just fly towards the sun until your close enough....closer...still not close enough...Keep going....closer...ok you can build here. This needs some work...
I would be fine with shipping in fuel and stuff if we could drop entire cargo containers but unloading large amounts of resources and fuel....I'd rather stay at the starter station.
What's the point of building a station if there isn't any vault? If there isn't any job boards and such?
I keep repeating myself but the point of making a station is to allow multiple ppl to enter it, trade and stuff... And as mentioned, it could be cool to create your own jobs for other players.
If you have to build a station with 500 cargo pads, limit access to those cargo pads because it's your ressources so you should protect them... And if there's no job or trades, why would anyone want to stop at your station? Heck, why would you even want to stop at your own station?
Another thing which is missing from the game is interior turrets which would fire on anyone being a threat to the station, trying to steal etc. (it's something Hellion did think about)
Since planetary landing and the likes are out of question, I think space station are quite mandatory. (and since I'm not the only player requesting space station building, there's clearly something)
While talking about the stuff I want, I want IA controlled ennemies to board your ship and station to try to take it over. Also I'd like to see human size monsters birthing from being infected and wrecking havoc in your ship.
Even though the game already has plenty of nice stuff, it needs a lot more before the the community kicks in (an average of 20 to 40 ppl connected is a sufficient proof)
But again, this is assuming that players would use the station as a way of exploiting/cheating because they have access to unobtainium. The point is of the thread is not to hope that the devs will let us build nice "garages" or "attic spaces," (where we can store a ship or extra cargo) but an actual station that the faction we represent (whether that's an in-game faction or custom faction - I would lean towards in-game faction) can be built. A station that allows us to enter a Station Editor (mode) and specifically build a space station that the unobtainium is only available for. So if you went into ship editor, it is as it is now, but if you go into the Station Editor (mode) the admin props and unobtainium requirements are presumed and taken for granted. After which, a construction satellite is placed into space/orbit. Just like it's done currently when building a station now. Except this time it would be for a space station you designed instead. Otherwise, it's a fully functional station with job boards (for the appropriate/aligned in-game faction or a mix of all factions?) and vaults and so forth. Development wise, it's maybe 2 interface screens: one for the Station Editor (mode) and one for the placement of the construction satellite.
Granted it would be an afterthought idea and something that can come in later down the road, but if the intention is for veteran players to push out of the starter systems, allowing the player to build their own HQ is the best way to encourage it.
Why would a vault be necessary? If you open the station up for public access visiting players will simply have to bring their own cargo space to purchase goods from your station, alternatively if you make it a fleet/crew only station you can even separate sections off by using permissions as to have 'personalised' storage areas.
There are cargo pods that make depositing/withdrawing resources a lot simpler, you can even use ACTRs if that's to your liking, and by now even the cargo teleporter can be automated.
Job boards is a separate suggestion that really depends on how you want it implemented, or what the "jobs" are to be. You can do quite a lot with wall signs and trade terminals, or even the in-game mail system. Having the current mission board as is on a player station would in part be immersion breaking as they're tied to factions, and would otherwise just end up giving random missions with no affiliation, which seems pointless to me.
You can open player stations (that can now be made invulnerable) to other players, you can even section them off to have "private" areas the public can't enter. Trade terminals allow for trade where you yourself set the prices. Creating jobs, depending on what exactly you mean, can as I said already be done through signs and ingame mail, or if you want to do simple stuff like "collect copper ore for me" you can simply use a wall sign and trade terminal, reward being cash or even a previously agreed upon thing you've discussed through mail.
Certainly it'd be nice to have all that automated and some snazzy UI to get it all easily done, but again, there's no requirement that this be done through stations. Beyond that, why not actually communicate with others and sort it yourself? Part of community immersion is talking to others, rather than creating a "job request" in an UI only to have stuff done by others you never meet.
Why would you open access to it if you don't put trade on it? Perhaps you haven't played lately and are simply ranting about things from the past, but trade IS possible. There are trade terminals now.
Player stations were meant to be for storage and actually ship construction when building larger ships, really anything requiring more resources than what a "for emergencies/getting started" player vault that's accessible from anywhere holds. They're meant to increase immersion and give you something to do, and to bring players together, rather than everyone clustering at starter stations you can have a fleet base you've designed yourselves.
Been suggested several times over, I've myself suggested that they be tied to CPU so that they can be balanced and not simply spammed. But still, we don't really have a player base to make them necessary. My argument here would be that invulnerable stations can't be hacked, while if you've opened the station for public access the guns won't be necessary, and for player ships if you make them too hard to board (imagine going up against interior turrets AND a player, as a solo player) then your ship is bound to just be shot to pieces and salvaged, instead of any boarding taking place (or after initial boarding fails).
As combat is balanced now I don't personally feel that interior turrets are a necessity, nor would they actually bring anything positive (beyond perhaps being placed on derelicts as a threat you have to work around).
At a push they could be balanced to give solo players a fighting chance against 2 boarders, but that would completely nullify 1v1 boarding/solo piracy, if made more powerful than that it'd drive the meta even further toward just destroying ships and salvaging them, without ever boarding. Unless they can perhaps be hacked/disabled from outside.
Again, check out the station shield, trade terminals and new cargo pods.
You and everyone else, devs have continually said no. Come play on the PvP server and I'll happily oblige in giving you a taste of that though.
I thought that that was the exact thing the thread author was asking for, being able to build their own station with everything they desired, not as a public or faction station but as a personal station.
But why? There are faction stations, various ones even, players being able to design their own would nullify the use of those altogether, they're barely built or used nowadays as is because players have everything they want on their own ships. Generally only vaultron stations get built, specifically for vault access, or any of the store-o-tron stations.
And that's really all that players would build, vault access and a store-o-tron, just (most often) uglier, smaller, and cheaper.
That's what player stations are for though. Faction stations should follow a look/design of the faction and not be player built. At best modular in design where you as a player select which parts the station should have, but not fully design, that'll turn out horribly.
Again, nullifying all the existing faction stations.
That's the whole point of player stations (station shield), limiting vaults and store-o-trons. The only difference between vaults and cargo pods is that the vaults aren't localised, I wish they were but that suggestion has been shot down by the devs.
Vast majority of players who move out of the starter systems end up building one of the faction main stations, to store their ships at and get vault access, it wouldn't make any difference if they could design said station themselves. If anything those stations should be more limited than they are, store-o-trons and vaults a lot smaller, to push even more for player stations.