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So yes , in order to avoid having to walk too much around your ship , you should have all those terminals AND your rift generator on the Bridge of your ship , not too far from the pilot seat.
Nothing forces you to do it this way, it's your own ship , your own design and you have complete control over this .
If your ship is poorly desinged then you will certainly feel the effects of the poor design as you're playing the game . If your ship is well designed and optimized then you will turn your gameplay into a great experience .
This is what complete freedom and complete control looks like and this is what this game offers :-D
I always crave for optimizing, but it seems to be difficult to find the balance between cool and convenient (play-wise) design.
From what I gathered this game orients more towards cooperative play and multiple people manning large ships, since you don't have automatic turrets, access to map, rift generator and other devices on the ship while seating in the cockpit, such as salvaging unit. There is some options to automate things with chips, but some things can't be made autonomos and require manpower to operate.
Personally I don't mind a challenge manning a big ship all by myself, kind of reminds me the old science fiction movies, where you have to run around all of the ship and try to man it as if something happened to the crew and role playing a bit etc.
After playing for quite a bit with my decently sized refining ship I discovered many flaws in my design, storage solutions and how things could be made even more efficient, reducing time to walk from point A to point B based on demand of action etc, because sometimes sacrificing pretty looks from the outside is better game play wise than torturing yourself with good looks from the outside but a nightmare of logistics on the inside.
Making an efficient and good looking design is key to success in this game and everyone has to discover that by himself, because most of the workshop ships usually aren't very well optimized for gameplay and seem like they were made in the editor without field testing the ship designs that much and very few are actually good, usable and pretty to look at ships there.
In my opinion if you want to make a good ship, you can't think only about the interior or only about the exterior, but you have to think about both things at the same time as well as do some field testing, playing around with it in the game and feeling what needs to be changed etc.
Personally I like the immersion of having to get out of the pilot's seat, as has been mention by others to "try and run the whole ship alone". I place my rift generators so that I can get back to the pilot's seat before the rift goes off, with a bit of power generation tweaking you can time it to give you more time if needed. You can run pretty far in 10 seconds.
Game is meant for multiple people so 'do everything from one spot' isn't really a thing.
Immersion is as deep as your playstyle.