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I made that fun mistake once.
Learning the hard way.
That backward Blueprint is for the trash can.
sorry.
I just tought of a possibility.
If you place just the cockpit in the right direction, and leave everything else like it is,
you will fly forwards.
It does not matter, which direction your engines/thrusters are facing.
They will always provide forward thrust, even if facing forward or sideways.
Same with thursters. Does not matter were you put them, only how many.
Guess it is time to start over. ARGH! I was so happy with this one too!
just rebuild the bridge/cockpit section
PS. You can export the ship to .shipz archive from ship editor save menu, technically it acts just like .zip archive, so feel free to investigate.
<PropTypeString>ext_MountedTurret_01</PropTypeString>
<Position>
<X>8</X>
<Y>-8</Y>
<Z>12</Z>
</Position>
<PaletteIndex>1</PaletteIndex>
<Transform>
<M14>0</M14>
<M24>0</M24>
<M34>0</M34>
<M44>1</M44>
<LocalX>
<X>1</X>
<Y>0</Y>
<Z>-0</Z>
</LocalX>
<LocalY>
<X>0</X>
<Y>0</Y>
<Z>1</Z>
</LocalY>
<LocalZ>
<X>0</X>
<Y>-1</Y>
<Z>0</Z>
</LocalZ>
<Translation>
<X>9</X>
<Y>-7</Y>
<Z>13</Z>
</Translation>
</Transform>
</CExteriorProp>
So this code indicates exactly where, for example, a turret block is in the space of the editor in relation to a 0,0 origin. There doesn't seem to be any roll, pitch, or yaw for us to rotate the entire ship around. An awesome coder wouldn't be able to even edit the yaw to rotate the ship without programming it into the base game. Sorry.
Only two potential problems I see are a) calculations (need time to realize how all of it works); b) "hash", because if that hash file is calculated on the base of edited ship layout file, game will refuse all changes due to the hash mistmatch.
Ah well, time to get rebuilding!
Sadly, nothing has changed and it's still the worst ship designer interface of any other sandbox building game currently in existence. I could easily name at least 5 right off the top of my head that are leaps and bounds better in this respect. So I have to ask myself, why do I bother creating anything with this?
I just don't see people continuing to endure it. The sad part is, the only thing fun about the game right now is the ship design. ...and the tool is still just horrible. I'm shelving it again and will give it one last shot, maybe in December.