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as for the real time combat, i really liked the idea. previous versions which were turn based suffered from major focus fire from ranged units without much retaliation from the unit. but i hate the introduction of hero specific skills that can be triggered based on the resource bar. that introduction was what made 12 bad in that u dun stand a chance against lu bu even with superior tactics.
they should have changed the combat combining the ideas from 11 and 12 by allowing the defender to be able to build traps/towers or even ambushes. that alone will make combat more interesting and unpredictable. combat in 13 is just a human wave.
https://www.youtube.com/watch?v=a7gdgso-X78
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